Search found 269 matches

by pf shadoko
Thu Apr 18, 2024 5:52 pm
Forum: 3D Programming
Topic: My machine OGRE texture rotation problem ...
Replies: 4
Views: 286

Re: My machine OGRE texture rotation problem ...

to animate the belts independently, you need to use one material per belt and adjust speed with scrollmaterial
by pf shadoko
Wed Apr 17, 2024 9:11 am
Forum: Mac OSX
Topic: Good News! Fuzzy Completion!
Replies: 14
Views: 967

Re: Good News! Fuzzy Completion!

a video for me, great!
(after viewing, I'm a bit disappointed, I was thinking of a documentary on my life and work :cry: )

since v6, the list of authorized constants is displayed for function Arguments, too bad it requires typing "#pb_" (especially for beginners)
by pf shadoko
Sun Apr 14, 2024 10:22 pm
Forum: 3D Programming
Topic: My machine OGRE texture rotation problem ...
Replies: 4
Views: 286

Re: My machine OGRE texture rotation problem ...

I'm not sure I understand is this what you want? InitEngine3D():InitSprite():InitKeyboard():InitMouse() ExamineDesktops() OpenWindow(0, 0,0, DesktopWidth(0)*0.8,DesktopHeight(0)*0.8, "CreateShader - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, WindowWidth(0)...
by pf shadoko
Tue Apr 02, 2024 7:49 pm
Forum: 3D Programming
Topic: Physics - Airplane
Replies: 28
Views: 6582

Re: Physics - Airplane

It works with several PB versions

did you search for "engine3D.dll" files on your computer ?
by pf shadoko
Tue Apr 02, 2024 7:09 pm
Forum: 3D Programming
Topic: Physics - Airplane
Replies: 28
Views: 6582

Re: Physics - Airplane

@Michel Vogel
it's just a technical demo, I didn't try to make something pretty!

@Psychophanta
don't you think it'd be easier to fix your problem than to adapt all the 3D code just for you?
did you search for "engine3D.dll" files on your computer ?
by pf shadoko
Tue Apr 02, 2024 2:01 pm
Forum: 3D Programming
Topic: Physics - Airplane
Replies: 28
Views: 6582

Re: Physics - Airplane

@Psychophanta as I've already told you, it seems to me that it is clear, InitEngine3D loads an old DLL search for "engine3D.dll" on your computer, and see if you have an old version maybe in the folder where unsaved code is executed (look in the preferences) you can also try saving the cod...
by pf shadoko
Thu Mar 28, 2024 7:54 pm
Forum: 3D Programming
Topic: Ocean v2 (shader OpenGL)
Replies: 24
Views: 7952

Re: Ocean v2 (shader OpenGL)

[EDIT 28/03/24]
adapted for PB6 (no scripting required, shaders are created in code)
by pf shadoko
Thu Mar 28, 2024 7:51 pm
Forum: 3D Programming
Topic: Demo 3d - Ocean
Replies: 38
Views: 15139

Re: Demo 3d - Ocean

effectively
I updated the code for v2
now it should be ok
by pf shadoko
Thu Mar 28, 2024 6:33 pm
Forum: 3D Programming
Topic: Demo 3d - Ocean
Replies: 38
Views: 15139

Re: Demo 3d - Ocean

What's the problem?
at home it works
(just replace MeshData.#PB_MeshVertex(0) -> Dim MeshData.MeshVertex(0))
I've corrected the code)

PS: this is an old demo, v2 has been released
by pf shadoko
Thu Mar 28, 2024 6:19 pm
Forum: 3D Programming
Topic: Physics - Airplane
Replies: 28
Views: 6582

Re: Physics - Airplane

I updated the code
it's now ok
by pf shadoko
Thu Mar 28, 2024 5:55 pm
Forum: 3D Programming
Topic: MaterialTextureAliases
Replies: 6
Views: 2927

Re: MaterialTextureAliases

indeed, the "ParallaxOcclusionMapping" script is no longer in the scripts folder (it was directx)
but it's no longer useful, as many effects are now integrated into the 3d engine.
The new version finally includes examples shaderXXX.pb (+ environnementmapping.pb)
by pf shadoko
Thu Mar 28, 2024 9:13 am
Forum: Feature Requests and Wishlists
Topic: EncodeSprite()
Replies: 4
Views: 297

Re: EncodeSprite()

and with GrabDrawingImage ?
by pf shadoko
Sat Mar 23, 2024 5:42 pm
Forum: Announcement
Topic: PureBasic 6.10 LTS is out !
Replies: 330
Views: 41224

Re: PureBasic 6.10 beta 9 is out !

thank you
i see it's only my place that's slower (good news!)
except breeze4me
by pf shadoko
Sat Mar 23, 2024 4:55 pm
Forum: 3D Programming
Topic: CreateMesh mirror texture when shared vertex with other faces
Replies: 3
Views: 235

Re: CreateMesh mirror texture when shared vertex with other faces

I'm not sure what you mean.
texture coordinates (UV) are not limited between 0 and 1
if you want it to repeat itself:

UV:
0,0---1,0---2,0
0,1---1,1---2,1
0,2---1,2---2,2
by pf shadoko
Sat Mar 23, 2024 4:37 pm
Forum: 3D Programming
Topic: Simple rain test
Replies: 8
Views: 859

Re: Simple rain test

an old code that simulates rain with particles (originally to demonstrate the use of CreateAnimatedMaterial) ;################################################################################################################# ; material_anim ;###########################################################...