Search found 1668 matches

by djes
Mon May 24, 2021 11:15 pm
Forum: Announcement
Topic: PureBasic 6.00 released !
Replies: 626
Views: 148299

Re: PureBasic 6.00 Alpha 1 released !

Now, let do the same with Rust and you're in pole position. There is no point in doing that because you can only get unsafe rust code. But, if you really want that, you can do it already. Get c code with /commented flag and then run it through c to rust transpiler (for example https://c2rust.com/)....
by djes
Mon May 24, 2021 7:16 pm
Forum: Announcement
Topic: PureBasic 6.00 released !
Replies: 626
Views: 148299

Re: PureBasic 6.00 Alpha 1 released !

Do you realize that you just open C coding to billions of users without the hassle to install a Godzilla like IDE ?

Now, let do the same with Rust and you're in pole position.

Congrats, and thank you ! 8)
by djes
Wed Feb 24, 2021 6:04 pm
Forum: 3D Programming
Topic: Oculus Quest PB and WebVR
Replies: 5
Views: 3580

Re: Oculus Quest PB and WebVR

Did you try Sketchfab ? You can watch models directly on the oculus quest. Here's some test I made recently : https://sketchfab.com/jesahel-benoist/models
by djes
Wed Feb 24, 2021 5:52 pm
Forum: General Discussion
Topic: use of open street map ...
Replies: 4
Views: 1891

Re: use of open street map ...

It's not uncommon. Where your vector data are from ?
by djes
Mon Feb 01, 2021 10:40 am
Forum: Coding Questions
Topic: 360° = 0° ?
Replies: 14
Views: 2208

Re: 360° = 0° ?

It needs to be well understood as I've seen largely known tools having bad behaviors : Adobe flash for example. You're talking about rotating objects. Rotation is a transformation with a start and an end. Needs to define if you rotate your original object or your previous transformed object (1st ple...
by djes
Wed Jan 20, 2021 12:28 pm
Forum: Coding Questions
Topic: OpenStreetMap with precipitation layer
Replies: 5
Views: 1515

Re: OpenStreetMap with precipitation layer

Nice work :)
by djes
Sun Jan 17, 2021 11:42 am
Forum: Applications - Feedback and Discussion
Topic: PBMap - OSM, Here, Geoserver maps in a Canvas gadget
Replies: 143
Views: 57509

Re: PBMap - OSM, Here, Geoserver maps in a Canvas gadget

Did you try to change the demo application ? Edit : BTW, I just found that including the demo in the module can be difficult to understand. And the demo code is maybe a bit confusing with too many options... I just separated the basic demo, and if I have time I'll do a very basic demo. Could you tes...
by djes
Mon Mar 16, 2020 10:56 pm
Forum: Coding Questions
Topic: Is possible wait for vertical blanking on windows?
Replies: 5
Views: 2169

Re: Is possible wait for vertical blanking on windows?

Welcome ! I commit this code some years ago : viewtopic.php?f=12&t=36852
by djes
Tue Jan 28, 2020 6:26 pm
Forum: 3D Programming
Topic: Oculus Quest PB and WebVR
Replies: 5
Views: 3580

Re: Oculus Quest PB and WebVR

I have one but haven't made any coding test by now. I would be interested anyway as it is a great product.
by djes
Tue Nov 26, 2019 8:48 am
Forum: Tricks 'n' Tips
Topic: VCall (Variadic Call) module
Replies: 23
Views: 5784

Re: VCall (Variadic Call) module

Thank you Wilbert !
by djes
Thu Nov 21, 2019 10:46 pm
Forum: Off Topic
Topic: Line breaks in continuous text
Replies: 27
Views: 6699

Re: Line breaks in continuous text

Isn't it possible to use terminal escape codes instead of HTML/BBCode ? Would be nice to recycle this old Esc[s
Esc[u doubtful knowledge.
by djes
Wed Nov 20, 2019 10:27 pm
Forum: Off Topic
Topic: Line breaks in continuous text
Replies: 27
Views: 6699

Re: Line breaks in continuous text

Josh wrote:Unfortunately, there are still users here in the forum who wrap continuous text with manual line breaks.
I really
wonder on
how many
characters
they wrap.
:mrgreen:
by djes
Sat Nov 02, 2019 11:31 am
Forum: Coding Questions
Topic: Test if macro is used - conditional jump...
Replies: 15
Views: 3338

Re: Test if macro is used - conditional jump...

No. A macro is not called. Think a macro as a "cut and paste" code before compilation. I think that you'd like something that is usually done in assembly. In assembly, you can even dynamically alter your code, so the 'jump' value could be changed. But these practices tend to disappear, as ...
by djes
Sun Oct 13, 2019 9:34 am
Forum: Tricks 'n' Tips
Topic: Stitch Images: SIFT
Replies: 11
Views: 6973

Re: Stitch Images: SIFT

So cool ! :D
by djes
Thu Aug 15, 2019 12:56 pm
Forum: Game Programming
Topic: OpenGL Useful Integrated 2D Functions
Replies: 17
Views: 8340

Re: OpenGL Useful Integrated 2D Functions

I just think for a very long time that Fred should reinforce the 2D/3D engine with OpenGl the only real industry standard as first choice. But MS was badly lobbying there. Opening some structures could help, and to overload some functions too.