Search found 1668 matches
- Mon May 24, 2021 11:15 pm
- Forum: Announcement
- Topic: PureBasic 6.00 released !
- Replies: 626
- Views: 150361
Re: PureBasic 6.00 Alpha 1 released !
Now, let do the same with Rust and you're in pole position. There is no point in doing that because you can only get unsafe rust code. But, if you really want that, you can do it already. Get c code with /commented flag and then run it through c to rust transpiler (for example https://c2rust.com/)....
- Mon May 24, 2021 7:16 pm
- Forum: Announcement
- Topic: PureBasic 6.00 released !
- Replies: 626
- Views: 150361
Re: PureBasic 6.00 Alpha 1 released !
Do you realize that you just open C coding to billions of users without the hassle to install a Godzilla like IDE ?
Now, let do the same with Rust and you're in pole position.
Congrats, and thank you !
Now, let do the same with Rust and you're in pole position.
Congrats, and thank you !
- Wed Feb 24, 2021 6:04 pm
- Forum: 3D Programming
- Topic: Oculus Quest PB and WebVR
- Replies: 5
- Views: 3592
Re: Oculus Quest PB and WebVR
Did you try Sketchfab ? You can watch models directly on the oculus quest. Here's some test I made recently : https://sketchfab.com/jesahel-benoist/models
- Wed Feb 24, 2021 5:52 pm
- Forum: General Discussion
- Topic: use of open street map ...
- Replies: 4
- Views: 1896
Re: use of open street map ...
It's not uncommon. Where your vector data are from ?
- Mon Feb 01, 2021 10:40 am
- Forum: Coding Questions
- Topic: 360° = 0° ?
- Replies: 14
- Views: 2222
Re: 360° = 0° ?
It needs to be well understood as I've seen largely known tools having bad behaviors : Adobe flash for example. You're talking about rotating objects. Rotation is a transformation with a start and an end. Needs to define if you rotate your original object or your previous transformed object (1st ple...
- Wed Jan 20, 2021 12:28 pm
- Forum: Coding Questions
- Topic: OpenStreetMap with precipitation layer
- Replies: 5
- Views: 1524
- Sun Jan 17, 2021 11:42 am
- Forum: Applications - Feedback and Discussion
- Topic: PBMap - OSM, Here, Geoserver maps in a Canvas gadget
- Replies: 143
- Views: 57706
Re: PBMap - OSM, Here, Geoserver maps in a Canvas gadget
Did you try to change the demo application ? Edit : BTW, I just found that including the demo in the module can be difficult to understand. And the demo code is maybe a bit confusing with too many options... I just separated the basic demo, and if I have time I'll do a very basic demo. Could you tes...
- Mon Mar 16, 2020 10:56 pm
- Forum: Coding Questions
- Topic: Is possible wait for vertical blanking on windows?
- Replies: 5
- Views: 2177
Re: Is possible wait for vertical blanking on windows?
Welcome ! I commit this code some years ago : viewtopic.php?f=12&t=36852
- Tue Jan 28, 2020 6:26 pm
- Forum: 3D Programming
- Topic: Oculus Quest PB and WebVR
- Replies: 5
- Views: 3592
Re: Oculus Quest PB and WebVR
I have one but haven't made any coding test by now. I would be interested anyway as it is a great product.
- Tue Nov 26, 2019 8:48 am
- Forum: Tricks 'n' Tips
- Topic: VCall (Variadic Call) module
- Replies: 23
- Views: 5823
Re: VCall (Variadic Call) module
Thank you Wilbert !
- Thu Nov 21, 2019 10:46 pm
- Forum: Off Topic
- Topic: Line breaks in continuous text
- Replies: 27
- Views: 6704
Re: Line breaks in continuous text
Isn't it possible to use terminal escape codes instead of HTML/BBCode ? Would be nice to recycle this old Esc[s
Esc[u doubtful knowledge.
Esc[u doubtful knowledge.
- Wed Nov 20, 2019 10:27 pm
- Forum: Off Topic
- Topic: Line breaks in continuous text
- Replies: 27
- Views: 6704
Re: Line breaks in continuous text
I reallyJosh wrote:Unfortunately, there are still users here in the forum who wrap continuous text with manual line breaks.
wonder on
how many
characters
they wrap.
- Sat Nov 02, 2019 11:31 am
- Forum: Coding Questions
- Topic: Test if macro is used - conditional jump...
- Replies: 15
- Views: 3338
Re: Test if macro is used - conditional jump...
No. A macro is not called. Think a macro as a "cut and paste" code before compilation. I think that you'd like something that is usually done in assembly. In assembly, you can even dynamically alter your code, so the 'jump' value could be changed. But these practices tend to disappear, as ...
- Sun Oct 13, 2019 9:34 am
- Forum: Tricks 'n' Tips
- Topic: Stitch Images: SIFT
- Replies: 11
- Views: 7022
Re: Stitch Images: SIFT
So cool !
- Thu Aug 15, 2019 12:56 pm
- Forum: Game Programming
- Topic: OpenGL Useful Integrated 2D Functions
- Replies: 17
- Views: 8383
Re: OpenGL Useful Integrated 2D Functions
I just think for a very long time that Fred should reinforce the 2D/3D engine with OpenGl the only real industry standard as first choice. But MS was badly lobbying there. Opening some structures could help, and to overload some functions too.