Search found 29 matches

by CDXbow
Sun Apr 14, 2024 1:19 am
Forum: Coding Questions
Topic: Converting PB 4.41 Program to PB 6
Replies: 6
Views: 450

Re: Converting PB 4.41 Program to PB 6

You dont need API calls anymore for doing this... ReceiveHTTPFile(), ReceiveHTTPMemory() ! Look at the Help - HTTP Lib ;)
Thanks for the prompt reply. I will give it a go, Fingers crossed.
by CDXbow
Sat Apr 13, 2024 12:44 pm
Forum: Coding Questions
Topic: Converting PB 4.41 Program to PB 6
Replies: 6
Views: 450

Re: Converting PB 4.41 Program to PB 6

I was trying out some even older code, from PB 3.x, written by By Lance Jepsen. 21 year old code and it still runs. There is one problem, the result appears in Chinese characters. I'm guessing this is a unicode problem but I haven't been able to fix it. Original thread here https://www.purebasic.fr/...
by CDXbow
Mon Apr 08, 2024 3:46 pm
Forum: General Discussion
Topic: Interested in LCARS?
Replies: 4
Views: 688

Re: Interested in LCARS?

You should post them, I'd like to have a look. I got interested years ago but never made any progress. I got interested again after building a Picorder during covid. https://squaredwave.com/wiki/index.php?title=Picorder I thought I'd have a go at doing software for it with PB, unfortunately I failed...
by CDXbow
Sun Apr 07, 2024 10:09 am
Forum: Off Topic
Topic: Happy Birthday, Fred!
Replies: 17
Views: 601

Re: Happy Birthday, Fred!

Image
by CDXbow
Sun Apr 07, 2024 10:03 am
Forum: General Discussion
Topic: Interested in LCARS?
Replies: 4
Views: 688

Re: Interested in LCARS?

You really can't do an LCARS interface without the correct font. There is a pack of, I believe open source fonts, for Star Trek here https://www.opendesktop.org/p/998508 I've had a few goes at this. For an early TOS LCARS you need round buttons and some of those sweeping graphics. I tried a few ways...
by CDXbow
Sun Mar 03, 2024 1:05 pm
Forum: Coding Questions
Topic: Vintage computer compatibility
Replies: 9
Views: 528

Re: Vintage computer compatibility

Although I have not used them, it is more likely that I would use one of these two languages: https://zxbasic.readthedocs.io/en/docs/ or https://en.wikipedia.org/wiki/Z88DK Sinclair Basic was my first computer language I ever used, on the Speccy. Probably close to forty years ago and it makes me fe...
by CDXbow
Wed Jan 31, 2024 4:56 am
Forum: Applications - Feedback and Discussion
Topic: [Module] tcl_module - embed a TCL intepreter in your application
Replies: 10
Views: 754

Re: [Module] tcl_module - embed a TCL intepreter in your application

Kwai chang caine wrote: Tue Jan 30, 2024 9:05 pm Hello pjsmith67

Thanks for sharing 8)
The constante #nil not exist :|
I'm getting the same error on Win10 64bit PB 6.03
by CDXbow
Thu Dec 07, 2023 7:59 am
Forum: Off Topic
Topic: 1 + 1 = 2
Replies: 46
Views: 8078

Re: 1 + 1 = 2

Personal hypothesis: there was an error in the supply chain of the plant. Someone confused a colchicum drying time. A dose, for a plant dried since the Fall of 1864, was prepared, when the plant had been dried for a week (August 1865). The alkaloid concentration in a drying plant approximately foll...
by CDXbow
Tue Nov 21, 2023 3:43 am
Forum: 3D Programming
Topic: OGRE tools
Replies: 21
Views: 65995

Re: OGRE tools

Try this. It's old, only for windows, but converts to ogre mesh with skeleton and animation. (works well for me in latest pb version (6.03)) http://www.fragmosoft.com/fragMOTION/index.php It's kinda free as long as you don't mind to type a prayer after every seven days. (but if you like the softwar...
by CDXbow
Tue Nov 21, 2023 2:52 am
Forum: 3D Programming
Topic: OGRE tools
Replies: 21
Views: 65995

Re: OGRE tools

i was trying to convert .b3d, .x, .dae animated but ogre_assimp dont convert animations, only mesh Yes, the pain, the pain. After failing miserably to export or convert Ogre models, I remembered I had Milkshape3D and it had an Ogre exporter. It worked. I have converted the gold meka on the left (se...
by CDXbow
Sun Nov 19, 2023 2:37 pm
Forum: Tricks 'n' Tips
Topic: Demo 2D - Shoal of fish
Replies: 4
Views: 448

Re: Demo 2D - Shoal of fish

Nice work again. I get more of termite feel to the movement. Fish schools don't break up as much and collide with another, I suppose the right word might be they show more cohesion.
by CDXbow
Sat Nov 18, 2023 2:57 pm
Forum: Tricks 'n' Tips
Topic: Object Theme Library (for Dark or Light Theme)
Replies: 44
Views: 4849

Re: Object Theme Library (for Dark or Light Theme)

She's skilled in Entitlment++, Visual Narcissism and PureGreed. That covers most of the bases.
by CDXbow
Sat Nov 18, 2023 12:07 pm
Forum: Tricks 'n' Tips
Topic: Object Theme Library (for Dark or Light Theme)
Replies: 44
Views: 4849

Re: Object Theme Library (for Dark or Light Theme)

That is really great work, thank you very much for sharing. Such an easy and lightweight way to give a more modern look to a desktop app. I'm going to have to find something to give back to the PB community - would anyone like my ex wife?
by CDXbow
Wed Nov 08, 2023 1:11 am
Forum: Coding Questions
Topic: 3D CAD Drawing @marc_256
Replies: 6
Views: 1004

Re: 3D CAD Drawing @marc_256

That's really nice work. Well done. I got good performance on a Jurassic era i5 laptop on W10. I loaded some larger STL's, including a very high poly komodo dragon (31MB) and performance was still good. If it's cross platform I will give it a go on the pi.
by CDXbow
Sun Oct 22, 2023 3:03 am
Forum: Linux
Topic: Installing PureBasic on Puppy Linux
Replies: 5
Views: 1012

Re: Installing PureBasic on Puppy Linux

Yes I did. It was a while ago but it was purely luck. I'd failed a few times but succeeded after I had installed a suite of other programs, these I believe installed all the dependencies needed. The programs included Audacity, Meshlab, Misfit3D, GIMP, LibreOffice, Blender and probably a few other gr...