From documentation:
"Free the specified list and release all its associated memory. To access this list again later, NewList has to be called for it. "
So you should call NewList if you want to use the list after FreeList. Older versions of the compiler had different behavior?
Search found 111 matches
- Thu Apr 11, 2024 1:22 pm
- Forum: Bugs - Windows
- Topic: [Done] ListSize and MapSize = -1
- Replies: 5
- Views: 319
- Thu Apr 04, 2024 5:59 pm
- Forum: Feature Requests and Wishlists
- Topic: Sorted list of compilers
- Replies: 4
- Views: 223
Re: Sorted list of compilers
Thanks you all for the info!
- Thu Apr 04, 2024 1:25 pm
- Forum: General Discussion
- Topic: Forum problems
- Replies: 0
- Views: 112
Forum problems
Hi! I'm having a hard time trying to post on the forum. When I try to login I get this message frequently: "The submitted form was invalid. Try submitting again." When I click on reply ou new topic I get logged out and then I have to login again. I usually login on google chrome and third ...
- Thu Apr 04, 2024 1:20 pm
- Forum: Feature Requests and Wishlists
- Topic: Sorted list of compilers
- Replies: 4
- Views: 223
Re: Sorted list of compilers
Hi!
You have compilers for both 32 and 64-bit applications? How did you do that? Installing different versions of Purebasic and configuring them at preferences?
You have compilers for both 32 and 64-bit applications? How did you do that? Installing different versions of Purebasic and configuring them at preferences?
- Wed Apr 03, 2024 4:09 pm
- Forum: General Discussion
- Topic: Current Resources for beginning PureBasic Programmer?
- Replies: 6
- Views: 369
- Mon Apr 01, 2024 4:06 pm
- Forum: Off Topic
- Topic: Happy Birthday, Fred!
- Replies: 17
- Views: 583
Re: Happy Birthday, Fred!
Feliz aniversário!
- Wed Mar 27, 2024 1:39 pm
- Forum: Game Programming
- Topic: Small, little Game
- Replies: 5
- Views: 481
Re: Small, little Game
Nice one! The same style of those old single game handheld consoles.
- Wed Feb 21, 2024 11:47 pm
- Forum: Coding Questions
- Topic: AI output coding for purebasic
- Replies: 11
- Views: 631
Re: AI output coding for purebasic
I meant chatgpt-3.5.
- Wed Feb 21, 2024 2:18 pm
- Forum: Coding Questions
- Topic: AI output coding for purebasic
- Replies: 11
- Views: 631
Re: AI output coding for purebasic
Which model did you use to create the code? Chat-gpt 2.5?
- Thu Jan 04, 2024 5:15 pm
- Forum: Game Programming
- Topic: New small game written in PureBasic
- Replies: 2
- Views: 924
Re: New small game written in PureBasic
Thank you miso!
The evilless world congratulates you.
The evilless world congratulates you.
- Wed Jan 03, 2024 5:16 am
- Forum: Game Programming
- Topic: New small game written in PureBasic
- Replies: 2
- Views: 924
New small game written in PureBasic
Hi folks! I'm participating on the Jam For All Basic Dialects and once again I submitted a game for the jam written using PureBasic. Following the jam rules I chose the theme "One Enemy" and my game is The Enemy , a game where you must defeat a boss to bring good to everything. The source ...
- Sun Dec 10, 2023 3:11 am
- Forum: Announcement
- Topic: The Ruins of Calaworm (turn-based Dungeon Crawler)
- Replies: 17
- Views: 2418
Re: The Ruins of Calaworm (turn-based Dungeon Crawler)
Thanks diceman! I'm happy that I could help a little. I'm liking the demo so far. Love the pixel graphics in the the style of 8/16 bits games. I think the mechanics are tight, simple to execute but hard to master, and the rules and interactions inside the game really show the depth of gameplay. I'm ...
- Fri Nov 24, 2023 2:19 pm
- Forum: Game Programming
- Topic: StartDrawing(SpriteOutput()) speed
- Replies: 15
- Views: 1417
Re: StartDrawing(SpriteOutput()) speed
Hi coco2!
Did you measure the timing with different subsystems (OpenGL and Directx9 or DirectX11)? I think StartDrawing(SpriteOutput()) tends to be slower on opengl when run on windows (edited).
Did you measure the timing with different subsystems (OpenGL and Directx9 or DirectX11)? I think StartDrawing(SpriteOutput()) tends to be slower on opengl when run on windows (edited).
- Fri Oct 06, 2023 6:40 pm
- Forum: Feature Requests and Wishlists
- Topic: CreatePack in memory?
- Replies: 6
- Views: 738
Re: CreatePack in memory?
I think you could use CompressMemory() and then read the buffer and write it to the output.
- Fri Aug 18, 2023 9:06 pm
- Forum: Off Topic
- Topic: Post Number 100!
- Replies: 20
- Views: 1999
Re: Post Number 100!
Thanks AZJIO! Now I'll have two chips. Side note: BackupUser has more than 2^24 posts!!! Busy person!