Search found 1415 matches
- Wed Apr 24, 2024 7:24 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 10
- Views: 301
Re: How to create a small column of smoke?
AttachEntityObject() lists ParticleEmitter as possible object: https://www.purebasic.com/documentation/entity/attachentityobject.html Anyway, I'm in severe backpain today, so I think I will be not coding for some days. I don't want to push all the work to you, but maybe your eagle eye can spot the p...
- Wed Apr 24, 2024 5:22 pm
- Forum: Windows
- Topic: Visual Studio linker download
- Replies: 9
- Views: 191
Re: Visual Studio linker download
So, this replaces the original c-compiler with the new one? Sorry, if this question is dumb, but I don't do much outside PB, a bit Python, a bit Perl and outdated Delphi. Never touched all this c-things in any way. Edit: I just realized there's already a vc-folder. I was looking at an old version of...
- Wed Apr 24, 2024 5:14 pm
- Forum: Windows
- Topic: Visual Studio linker download
- Replies: 9
- Views: 191
Re: Visual Studio linker download
I downloaded the linker, but what do I do now?
- Wed Apr 24, 2024 5:12 pm
- Forum: Coding Questions
- Topic: Solved! Screen capture issue
- Replies: 8
- Views: 181
Re: Screen capture issue
Hi,
I have no problems here (Windows 10 x64, PB 6.11 Beta 1 x64 ASM). What is "over time"? Some seconds, minutes, hours??
A thing to mention:
The whole ScreenWidth/ScreenHeight-thing, do you expect the screen to change resolution? If not, I wouldn't put this inside the loop.
I have no problems here (Windows 10 x64, PB 6.11 Beta 1 x64 ASM). What is "over time"? Some seconds, minutes, hours??
A thing to mention:
The whole ScreenWidth/ScreenHeight-thing, do you expect the screen to change resolution? If not, I wouldn't put this inside the loop.
- Wed Apr 24, 2024 8:24 am
- Forum: Bugs - Windows
- Topic: 6.10 and 6.11b1 LoadSound crashes
- Replies: 5
- Views: 268
Re: 6.10 and 6.11b1 LoadSound crashes
Does this happen only with specific files? If so, send us one.
- Tue Apr 23, 2024 7:16 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 10
- Views: 301
Re: How to create a small column of smoke?
Ah, thanks, both of you! I hope I can do this now.
Edit: There's still a problem: I can't just move the camera, because it needs to look at the pcb. I wanted to attach the particle emitter to the board, but this doesn't work too?!
Edit: There's still a problem: I can't just move the camera, because it needs to look at the pcb. I wanted to attach the particle emitter to the board, but this doesn't work too?!
- Tue Apr 23, 2024 5:35 pm
- Forum: Off Topic
- Topic: Looking for Powerbasic Poffs v2.35 Sourcecode
- Replies: 7
- Views: 373
Re: Looking for Powerbasic Poffs v2.35 Sourcecode
You should address this to a different forum.
- Tue Apr 23, 2024 3:54 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 10
- Views: 301
Re: How to create a small column of smoke?
The this is your chance :mrgreen: : I tried to add the water fountain to my code, but it failed: InitEngine3D() InitSprite() OpenWindow(0, 0, 0, 640, 480, "Cube example", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, 640, 480, 0, 0, 0) ; Light Cre...
- Tue Apr 23, 2024 2:09 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 10
- Views: 301
Re: How to create a small column of smoke?
I looked into it and example 3 seems to be everything I need. Thanks again. Btw, the example is really cool. Unbelievable what we can do with so little code.
- Tue Apr 23, 2024 12:29 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 10
- Views: 301
Re: How to create a small column of smoke?
I'll take a look, thanks!
- Mon Apr 22, 2024 4:49 pm
- Forum: 3D Programming
- Topic: How to create a small column of smoke?
- Replies: 10
- Views: 301
How to create a small column of smoke?
Hi, so I tried to add a small column of smoke to my 3D-pcb. I took a look at the plane example from pf shadoko ( https://www.purebasic.fr/english/viewtopic.php?p=535964#p535964 ) and wanted to add the code for the smoke to my program. This doesn't work and I'm completely lost how to do this. What I ...
- Mon Apr 22, 2024 4:36 pm
- Forum: Coding Questions
- Topic: Need help making code x64 compatible
- Replies: 6
- Views: 1460
Re: Need help making code x64 compatible
I'm not 100% sure and mayb this is 100% crap, but: It should work this way: EnableExplicit DeclareModule DshowMedia #VMR9_Windowed = 1 << 0 #VMR9_Windowless = 1 << 1 #VMR7_Windowed = 1 << 2 #VMR7_Windowless = 1 << 3 #OldVideoRenderer = 1 << 4 #OverlayMixer = 1 << 5 #WaveOutRenderer = 1 << 6 #DirectS...
- Mon Apr 22, 2024 1:40 pm
- Forum: Announcement
- Topic: PureBasic 6.10 LTS is out !
- Replies: 335
- Views: 42119
Re: PureBasic 6.10 LTS is out !
I recompiled my Console based program on 6.10 from 6.03 and noticed that the size of the .exe has grown from 131K to 616K. Tried the optimize code option and disabled the Windows DPI and debugger but the size just got reduced by 2K. I've not changed anything in the code. Please stop reporting an in...
- Mon Apr 22, 2024 6:03 am
- Forum: Coding Questions
- Topic: Problems with: #PB_EventType_LeftClick
- Replies: 6
- Views: 282
Re: Problems with: #PB_EventType_LeftClick
As AZJIO said, the EditorGadget does not support #PB_EventType_LeftClick. You can find this information in the help: https://www.purebasic.com/documentation ... adget.html
- Fri Apr 19, 2024 9:03 pm
- Forum: 3D Programming
- Topic: Current version of Ogre3D
- Replies: 6
- Views: 299
Re: Current version of Ogre3D
Just a shot into the blue: The last entry of the help touching this is from 2012 and lists OGRE 1.82. Also the OGREs copyright text in the help is from 2012. If nobody forgot to update these, it should be 1.82.