Search found 1218 matches
- Sun Oct 30, 2022 5:16 pm
- Forum: Applications - Feedback and Discussion
- Topic: CatBit NFT Generator
- Replies: 1
- Views: 575
CatBit NFT Generator
Hey, quite some time since i released anything made with PureBasic. So happy to share this with you. It is a NFT generator, which will take source images of layers and draws them on top of each other to generate a collection of NFT images. Thats the basic idea. There are some nuances to this of cour...
- Sun Oct 23, 2022 5:40 am
- Forum: Coding Questions
- Topic: [Bug][PB6.00 LTS x64] ElapsedMilliseconds always returns 0
- Replies: 5
- Views: 443
[Bug][PB6.00 LTS x64] ElapsedMilliseconds always returns 0
Code: Select all
Debug ElapsedMilliseconds()
// Moved from "Bugs - Windows" to "Coding Questions" (Kiffi)
- Thu Jun 10, 2021 11:13 am
- Forum: Feature Requests and Wishlists
- Topic: Update 3D libraries
- Replies: 27
- Views: 9117
Re: Update 3D libraries
I hadn't heard of 'Unreal Engine as a Library', sounds interesting but perhaps a little young still. Yeah, it's not production ready yet, but may be an option to switch to in the future. They just released it's first iteration with UE4.27 Preview: "UE-As-Lib. With UE-As-Lib, you can build the ...
- Wed Jun 02, 2021 9:56 am
- Forum: Game Programming
- Topic: how can i generate 2d object with particles ?
- Replies: 6
- Views: 5527
Re: how can i generate 2d object with particles ?
i am studying PB 2D engine ( Game ), and an intriguing question arose, can I do something similar to this in PB with the 2d support library? The project in question was done on the 2D engine called Unity Engine https://xform.artstation.com/projects/gJZbOP and consists of "generating" side...
- Wed Jun 02, 2021 9:46 am
- Forum: Game Programming
- Topic: WeightedRandom - OOP
- Replies: 10
- Views: 6638
Re: WeightedRandom - OOP
Looks a bit complecated.
There is a fairly simple approach to weighted random numbers. Take a look here: https://stackoverflow.com/questions/176 ... om-numbers
Maybe your binary tree is faster with big data sets, but probably to much overhead for small data sets.
There is a fairly simple approach to weighted random numbers. Take a look here: https://stackoverflow.com/questions/176 ... om-numbers
Maybe your binary tree is faster with big data sets, but probably to much overhead for small data sets.
- Wed Jun 02, 2021 9:31 am
- Forum: Feature Requests and Wishlists
- Topic: Update 3D libraries
- Replies: 27
- Views: 9117
Re: Update 3D libraries
Talking about the 3D engine. It's really outdated. Falling back to OpenGL may also not a good path forward. To my knowlege OpenGL has been widly deprecated in favor of Vulkan. So, if DX is dropped, the logical move would be to Vulkan. You may lose compatibility to extremly old hardware but it's bett...
- Tue Mar 30, 2021 10:16 am
- Forum: Off Topic
- Topic: A Decade of PureBasic!
- Replies: 21
- Views: 7050
Re: A Decade of PureBasic!
I also showed up late to the party, join date was 2009, but my join date on the german forums was 2005 and i got PureBasic a few years befor that.
I remember i bought the boxed version 3.xx. And i didnt had internet at the time and didnt spoke a word english.
I remember i bought the boxed version 3.xx. And i didnt had internet at the time and didnt spoke a word english.
- Mon Mar 29, 2021 10:43 pm
- Forum: Announcement
- Topic: Blog post !
- Replies: 325
- Views: 93679
Re: Blog post !
No. C compiled programs just have the same problem with AV's.BarryG wrote:Although, I wonder if the number of virus false-positives may suddenly reduce/disappear due to the new code base?Saki wrote:First of all, it has to run stably.
- Tue Mar 23, 2021 3:53 pm
- Forum: Assembly and C Programming in PureBasic
- Topic: AVX-512 Instruction
- Replies: 8
- Views: 8563
Re: AVX-512 Instruction
It's fairly simple to update FASM to get the new instructions.
You can just replace FASM.exe in the compilers directory.
You can just replace FASM.exe in the compilers directory.
- Tue Mar 23, 2021 3:17 pm
- Forum: Announcement
- Topic: Blog post !
- Replies: 325
- Views: 93679
Re: Blog post !
I think it's a very good decision you made. Never understood why compile speeds are so important to PB users. And CPU's are so fast today, we are probably talking about seconds for the majority of PB projects, not even minutes for compiling with C backend and optimization on. For code optimization, ...
- Thu Dec 10, 2020 1:52 pm
- Forum: Coding Questions
- Topic: Crafting an interpreter in PureBasic
- Replies: 45
- Views: 7544
Re: Crafting an interpreter in PureBasic
Most just want a convenient way to structure data and its behaviour. Thats the biggest flaw of OOP. Data and code should not belong together. It may be easier for a human to think about an object which encapsulated the code and data it operates on. But it's fundamentally not how the computer works....
- Wed Dec 09, 2020 3:41 pm
- Forum: Coding Questions
- Topic: Crafting an interpreter in PureBasic
- Replies: 45
- Views: 7544
Re: Crafting an interpreter in PureBasic
* no support for OOP. Not con for me. Actually one of the few reasons PureBasic is still relevant to me. Since i am working on a fairly big game project in UE4 and C++ for the last few years, i can really say: OOP introduces more problems than it solves. I spend so much time thinking how to structu...
- Fri Dec 04, 2020 9:00 pm
- Forum: Off Topic
- Topic: What are you working on?
- Replies: 57
- Views: 37728
Re: What are you working on?
For the past few years i am learning C++, Unreal Engine and started a game project i am working on with a few other people. Most of the project is made by 2 guys, me and another one. However, we also have a lot of contributors, contributing small things, like 3D assets, sounds, etc. Well sometimes e...
- Mon Nov 30, 2020 4:50 pm
- Forum: Coding Questions
- Topic: Server/Client limitation
- Replies: 6
- Views: 1027
Re: Server/Client limitation
Each IP address can handle 65,535 ports. By convention the first 1024 ports are reserved (but they can still be used). The operating system takes care of assigning a free port for each client at connection. Remember to close each connection after use to free the port. It is possible that PB also ha...
- Mon Nov 30, 2020 4:04 pm
- Forum: General Discussion
- Topic: Has anyone used PureBasic with Node.js?
- Replies: 1
- Views: 1423
Re: Has anyone used PureBasic with Node.js?
I use PureBasic for backend stuff. My latest backend services use FastCGI, which works pretty well. Especially because PB does not support SSL natively. So having it as a FastCGI service, i can have Apache provide the SSL connection.