Search found 594 matches
- Thu Apr 06, 2023 4:25 pm
- Forum: Bugs - 3D Engine
- Topic: [PB 6.01 x32 only] Invalid memory access
- Replies: 3
- Views: 877
Re: [PB 6.01 x32 only] Invalid memory access
Thank you very much for your help. Topic solved
- Thu Apr 06, 2023 1:47 pm
- Forum: Bugs - 3D Engine
- Topic: [PB 6.01 x32 only] Invalid memory access
- Replies: 3
- Views: 877
[PB 6.01 x32 only] Invalid memory access
Hello. I'm coding an animation module for objects composed of nodes on which I attach one or more meshes. This module works well with PB 6.01 x64 but does not work with PB 6.01 x32 and PB 6.01 for Mac OS An example with this gif. https://falsam.com/download/purebasic/KillSpider.gif I have a problem ...
- Thu Mar 09, 2023 4:36 pm
- Forum: Coding Questions
- Topic: Recover duration mp3 file
- Replies: 19
- Views: 667
Re: Recover duration mp3 file
Tested with PB 6.0 - Another solution with FMODEX. Download the include and the 32 and 64 bits dll hosted on the GitHub collaborative platform. :arrow: GitHub https://github.com/pbcodex/FMODEX-MIN-UNICODE :arrow: LienDirect https://github.com/pbcodex/FMODEX-MIN-UNICODE/archive/refs/heads/master.zip ...
- Mon Aug 01, 2022 12:52 am
- Forum: 3D Programming
- Topic: PB 6.00 - Shader test
- Replies: 18
- Views: 2382
Re: PB 6.00 - Shader test
I get the same result as DK_PETER.
- Fri Jan 22, 2021 12:57 pm
- Forum: Game Programming
- Topic: Red frame
- Replies: 16
- Views: 7473
Re: Red frame
yes
- Tue Dec 29, 2020 3:44 pm
- Forum: Coding Questions
- Topic: OpenGLGadget + txt = impossible [ok]
- Replies: 16
- Views: 3816
Re: OpenGLGadget + txt = impossible
I was offered different solutions which are more than 100 lines of code and which do not satisfy me. Strange. It seemed to me that this request was resolved. You had a simple solution on December 11th ;) < 100 Lines ; Texte affiché sur une image RGBA Procedure glDrawtext(x.f, y.f, Text.s, Font, Col...
- Tue Dec 22, 2020 6:32 pm
- Forum: 3D Programming
- Topic: Volume 3D correction test
- Replies: 1
- Views: 2640
Volume 3D correction test
■ PB 5.73 (x64) Hello. This code is a 3D perspective correction test. I wanted to use the CameraProjectionMode() function but it doesn't work, so I used the ResizeCamera() function to correct the 3D perspective. Enumeration window #mf EndEnumeration ; Window Global Event, ww = 1024, wh = 768 ; 3D Gl...
- Thu Dec 17, 2020 2:20 pm
- Forum: Off Topic
- Topic: ad-free file hosting reccomendations
- Replies: 11
- Views: 4676
Re: ad-free file hosting reccomendations
■ You can use PCloud.10 GB for free without advertising. Example download of the excellent PBedit.pb https://u.pcloud.link/publink/show?code=XZWN74XZIm2rljXMQnhUrfCqWeytH4P7WmDy ■ You can also create your own hosting in 5 minutes on a shared server with OwnCloud. Example download of the excellent PB...
- Tue Dec 15, 2020 3:00 pm
- Forum: Coding Questions
- Topic: Generator of mountains and rocks
- Replies: 5
- Views: 1475
Re: Generator of mountains and rocks
I was inspired with this link http://pcg.worldof.xyz/
- Mon Dec 14, 2020 7:15 pm
- Forum: Coding Questions
- Topic: Generator of mountains and rocks
- Replies: 5
- Views: 1475
Re: Generator of mountains and rocks
2D OpenGL. Only Polygons. Mountains, Sky & Moon :mrgreen: EnableExplicit Global Scene, ww = 1024, wh = 600 ; Plan de l'application Declare Start() Declare Render() Declare Sky(Gadget, Color, Stars.i = 100, StarColor = $FFFFFFFF , OpacityMin.f=0.5, SizeMin = 1, SizeMax = 3) Declare DrawMoon(Gadge...
- Fri Dec 04, 2020 4:00 pm
- Forum: Coding Questions
- Topic: Polygon "crescent moon"
- Replies: 12
- Views: 2219
Re: Polygon "crescent moon"
EnableExplicit Global Scene, ww = 800, wh = 600 ; Summary Declare Start() Declare Render() Declare DrawMoon(x.f, y.f, Width.f, Height.f, Fullness.f = 1, Color.i = $FFFFFFFF, Angle.f = 0) Declare Exit() Start() Procedure Start() OpenWindow(#PB_Any, 0, 0, ww, wh, "OpenGL : Draw Moon", #PB_W...
- Thu Sep 24, 2020 2:54 pm
- Forum: Applications - Feedback and Discussion
- Topic: PBEdit - a Canvas-based Texteditor
- Replies: 103
- Views: 30720
Re: PBEdit - a Canvas-based Texteditor
Whoooo! I love it. Congratulations for this code
- Thu Jul 23, 2020 12:36 pm
- Forum: Coding Questions
- Topic: Download from FTP to memory
- Replies: 4
- Views: 1268
Re: Download from FTP to memory
Hello Jac. Are the files accessible with the http protocol ?
- Mon Jul 20, 2020 2:04 pm
- Forum: 3D Programming
- Topic: [SOLVED] I would like Sinbad to stop sliding on the floor:)
- Replies: 22
- Views: 10044
Re: [SOLVED] I would like Sinbad to stop sliding on the floo
With the CreateWater() function this is not possible.DK_PETER wrote:You have to think tiny..
But I'm convinced. Thank you also for this obvious solution
Code: Select all
SoundListenerLocate(EntityX(Player), EntityY(player), EntityZ(Player))
- Sun Jul 19, 2020 10:34 am
- Forum: 3D Programming
- Topic: Same variable to create several entities
- Replies: 2
- Views: 4004
Re: Same variable to create several entities
I don't think it matters if you don't want entity control. Thank you for your answer.