Search found 100 matches

by box_80
Fri Feb 16, 2024 1:32 am
Forum: 3D Programming
Topic: How do I put different textures on the sides of a cube?
Replies: 9
Views: 506

Re: How do I put different textures on the sides of a cube?

If you want to make a six sided dice. What you want to do is make a mesh in blender or another 3d modeling software, where you can set the uv coordinates for the faces of the mesh with a texture and use LoadMesh. Using CreateCube don't allow much control over the UV coordinates of the mesh. You migh...
by box_80
Sun Feb 19, 2023 6:11 pm
Forum: 3D Programming
Topic: [Source] Quake 2 MD2 model loader for OGRE
Replies: 9
Views: 1536

Re: [Source] Quake 2 MD2 model loader for OGRE

Thanks for sharing. I agree that even a old 3d format can be useful in games. Depending on the game, A lot features of a newer 3d format is not even used. I welcome any tool that would help with PB ogre 3d.
by box_80
Sat Feb 04, 2023 11:55 pm
Forum: Announcement
Topic: PureBasic 6.01 LTS is released !
Replies: 92
Views: 19171

Re: PureBasic 6.01 beta 3 is available

Thanks for the bug fixes.
by box_80
Tue Jul 19, 2022 10:30 pm
Forum: 3D Programming
Topic: PB 6.00 - Shader test
Replies: 18
Views: 2382

Re: PB 6.00 - Shader test

When looking at it again. There is a small imperfection. Kind hope it was something minor to fix, but more it think about it. It probability a glitch. Have to change my opinion to not working perfectly.
by box_80
Thu Jul 14, 2022 5:04 pm
Forum: 3D Programming
Topic: PB 6.00 - Shader test
Replies: 18
Views: 2382

Re: PB 6.00 - Shader test

Seem to work with my old GeForece 8400 GS graphic card.
by box_80
Sat Jun 25, 2022 4:50 pm
Forum: Announcement
Topic: PureBasic 6.00 released !
Replies: 626
Views: 148465

Re: PureBasic 6.00 released !

Thanks for continued support of this amazing software PB team. :D
by box_80
Sat May 07, 2022 3:36 am
Forum: Coding Questions
Topic: Problems with AttachEntityObject
Replies: 1
Views: 254

Re: Problems with AttachEntityObject

Its probability a bug.
by box_80
Fri May 06, 2022 9:48 pm
Forum: Coding Questions
Topic: Problems with AttachEntityObject
Replies: 1
Views: 254

Problems with AttachEntityObject

Hello, I wondering if I may have found a bug with AttachEntityObject. It will not show the camera view on the texture. It works with PureBasic LTS 572, in OpenGl and Direct X. But not PureBasic 6 beta 7 on my computer. I am using window 7 64 bit. The code I am using in AttachEntityObject3 ; ; ------...
by box_80
Sun Mar 06, 2022 12:09 am
Forum: Announcement
Topic: PureBasic 6.00 released !
Replies: 626
Views: 148465

Re: PureBasic 6.00 Beta 5 released !

Thanks PB Team!! :D
by box_80
Wed Mar 02, 2022 1:55 am
Forum: Announcement
Topic: PureBasic 6.00 released !
Replies: 626
Views: 148465

Re: PureBasic 6.00 Beta 4 released !

concerning 3D, there are many other instructions (notably the creation of shaders in the code (+ predefined shaders) and the manual creation of skeleton and animations) note the b4 is bugged concerning SetMaterialColor parameter Type : #PB_Material_AmbientColor ->1 #PB_Material_DiffuseColor ->2 #PB...
by box_80
Sat Dec 25, 2021 11:06 am
Forum: Off Topic
Topic: Merry christmas
Replies: 21
Views: 2899

Re: Merry christmas

Merry Christmas everyone :)
by box_80
Sun Aug 29, 2021 4:46 pm
Forum: Feature Requests and Wishlists
Topic: Update 3D libraries
Replies: 27
Views: 8955

Re: Update 3D libraries

Ogre Next do have Vulkan as a priority with experimental support as of right now. I wonder what the license is for Unreal Engine Library is? Here is a link to the Vulkan Readme file on their site. It is a summary of the licenses https://vulkan.lunarg.com/license/#/content/README Here is a link to a...
by box_80
Thu Jun 10, 2021 2:51 pm
Forum: Feature Requests and Wishlists
Topic: Update 3D libraries
Replies: 27
Views: 8955

Re: Update 3D libraries

Ogre Next do have Vulkan as a priority with experimental support as of right now. I wonder what the license is for Unreal Engine Library is?
by box_80
Sun May 23, 2021 8:22 pm
Forum: General Discussion
Topic: An #Empty$ and #Null$ chat.
Replies: 7
Views: 4484

Re: An #Empty$ and #Null$ chat.

Very interesting conversation! Regarding kenmo's statement - #Null$ does not remove a variable from existence, just resets its value, so EnableExplicit won't complain. Just out of pure curiosity, does PB have a keyword or method to remove variables from existence? Not that I know of. If you what to...