Search found 17 matches
- Thu Feb 17, 2022 5:47 am
- Forum: Off Topic
- Topic: browser for Windows XP.
- Replies: 12
- Views: 1894
Re: browser for Windows XP.
this browser MyPal works well with XP in youtube and facebook. except this site https://www.bbc.com and like all other browsers on XP it can't run the videos from that site and gives an error msg: (( This player no longer works properly on your device. you need to update your browser or device to co...
- Sat Jan 22, 2022 6:04 am
- Forum: Tricks 'n' Tips
- Topic: OpenB3D 3D DLL framework include file for PureBasic
- Replies: 23
- Views: 7572
Re: OpenB3D 3D DLL framework include file for PureBasic
the ability to use many graphics engines denote the richness of purebasic and does not lower the value of its own engine, many people are using Ogre3D for their commercial projects. it means that the enthusiasts are happy to create something for the purebasic. if purebasic is a trivial project no on...
- Fri Jan 21, 2022 2:57 pm
- Forum: Tricks 'n' Tips
- Topic: OpenB3D 3D DLL framework include file for PureBasic
- Replies: 23
- Views: 7572
Re: OpenB3D 3D DLL framework include file for PureBasic
Thank you [blendman] for the examples
all the examples run nicely. the nice animation and the model viewer
all the examples run nicely. the nice animation and the model viewer
- Fri Jan 21, 2022 8:52 am
- Forum: Tricks 'n' Tips
- Topic: OpenB3D 3D DLL framework include file for PureBasic
- Replies: 23
- Views: 7572
Re: OpenB3D 3D DLL framework include file for PureBasic
Thanks for the Graphics engine, i have tried your demo at the bottom of the include file, with a cube IncludeFile "openb3d.pb" ; === DEMO === #MAIN_WINDOW = 0 #OPENGL_SCREEN = 0 #PREVIEW_SIZE = 400 #Menu_Event_CloseWindow = 0 OpenWindow( #MAIN_WINDOW, 0, 0, #PREVIEW_SIZE, #PREVIEW_SIZE, &q...
- Tue Dec 21, 2021 10:11 am
- Forum: 3D Programming
- Topic: Camera range
- Replies: 4
- Views: 1918
Re: Camera range
the above example should have FlipBuffers() after RenderWorld()
else nothing will display if we choose opengl as a subsystem
what works is:
#PB_Shadow_TextureAdditive and #PB_Shadow_TextureModulative
else nothing will display if we choose opengl as a subsystem
what works is:
#PB_Shadow_TextureAdditive and #PB_Shadow_TextureModulative
- Sat Dec 18, 2021 2:01 pm
- Forum: 3D Programming
- Topic: Camera range
- Replies: 4
- Views: 1918
Re: Camera range
the same for me CameraRange does not work with shadow
this is reported here:
https://www.purebasic.fr/english/viewtopic.php?t=59876
this is reported here:
https://www.purebasic.fr/english/viewtopic.php?t=59876
- Fri Nov 26, 2021 8:03 am
- Forum: 3D Programming
- Topic: Simple 3D Software Renderer for starters
- Replies: 17
- Views: 6004
Re: Simple 3D for starters?
jamirokwai what is the "bare metal" ? a graphics engine ?, can't find it with google. regarding the book "PC Underground" it is may be this one: https://archive.org/details/pcundergroundunc0000unse/mode/2up can be viewed for one hour every time but after registering and installin...
- Tue Oct 26, 2021 3:50 pm
- Forum: 3D Programming
- Topic: Camera movement - Walking on a plane
- Replies: 5
- Views: 3357
Re: Camera movement - Walking on a plane
this is a general roaming method using the keyboard and mouse as used in BillboardGrass.pb example . Define.f KeyX, KeyY, MouseX, MouseY #CameraSpeed = 0.5 InitEngine3D() InitSprite() InitKeyboard() InitMouse() OpenWindow(0, 0, 0, 800, 600, " scene", #PB_Window_SystemMenu|#PB_Window_Screen...
- Tue Oct 26, 2021 12:55 pm
- Forum: 3D Programming
- Topic: Camera movement - Walking on a plane
- Replies: 5
- Views: 3357
Re: Camera movement - Walking on a plane
i have found this example on my hard drive, don't know who create it originally. here the camera follow the cube. you can hide the cube by the code: HideEntity(Player, #True) while the camera still follow the hidden cube to let the camera higher a little change line 95 CameraFollow(...... EntityY(Pl...
- Thu Oct 07, 2021 11:06 am
- Forum: 3D Programming
- Topic: [ Ogre3D ] how can i make glass ?
- Replies: 5
- Views: 3803
Re: [ Ogre3D ] how can i make glass ?
@skinkairewalker there is an example CreateTextureAlpha.pb in PB 3D examples, it display a transparent blue cube, using alpha and blend method. here is a reproduction of mpz Opengl cube posted here https://www.purebasic.fr/english/viewtopic.php?f=36&t=78021 in PB Ogre code i have used the same m...
- Sat Aug 28, 2021 4:27 pm
- Forum: Off Topic
- Topic: What is the best free basic compiler ?
- Replies: 25
- Views: 17040
Re: What is the best free basic compiler ?
decimal basic from japan, old style basic with IDE, but not completely compatible with MS basic
http://hp.vector.co.jp/authors/VA008683/english/
http://hp.vector.co.jp/authors/VA008683/english/
- Mon Aug 09, 2021 9:30 am
- Forum: 3D Programming
- Topic: Demo 3D - mountains v2
- Replies: 11
- Views: 7583
Re: Demo 3D - mountains v2
extremely nice demos, thank you i suggest to the users to replace line 644 Add3DArchive(#PB_Compiler_Home + "Examples\3D\Data\Scripts\MaterialScriptsGeneric", #PB_3DArchive_FileSystem ) with this one Add3DArchive(".", #PB_3DArchive_FileSystem ) and then copy the shaders (the file...
- Sun Mar 28, 2021 9:07 am
- Forum: 3D Programming
- Topic: OGRE EXCEPTION(3:RenderingAPIException)
- Replies: 4
- Views: 3953
Re: OGRE EXCEPTION(3:RenderingAPIException)
since there is OgreD3D9Device.cpp in the error msg, then i guess you have compiled the code with the default context (DX9) . so try compiling with Opengl context. add the word opengl in the Compiler - Compiler Options - Library Subsystem
and see what will happen
and see what will happen
- Mon Jan 25, 2021 2:29 pm
- Forum: 3D Programming
- Topic: draw a 3D arc
- Replies: 14
- Views: 3844
Re: draw a 3D arc
@juergenkulow change the Dim in line 15 to Global Dim Points3D.PointsXYZ(2) and replace the CircleData() Procedure as in the following here is the full modified code, but note to view the rotation better make the universe bigger by changing glOrtho... to glOrtho_(-2,2,-2,2,-2,2) Declare CircleData()...
- Mon Jan 25, 2021 9:42 am
- Forum: 3D Programming
- Topic: draw a 3D arc
- Replies: 14
- Views: 3844
Re: draw a 3D arc
the most hard part for me is to get the coordinates of the multiple points which constitute the Arc if we know these points, then it is easy to draw these points and to rotate them using the opengl function glDrawArrays_ . this function operates over a structured array filled with the Arc (or whatev...