Search found 821 matches

by walbus
Fri Jun 01, 2018 2:13 pm
Forum: Announcement
Topic: PureBasic 5.70 LTS is out !
Replies: 252
Views: 134323

Re: PureBasic 5.70 LTS beta 1 is out !

@Fred
I didn't want many bugs fixed by you, just one in itself.
I ask for almost two years in vain.
Is that too much to ask ?
by walbus
Fri Jun 01, 2018 1:46 pm
Forum: Announcement
Topic: PureBasic 5.70 LTS is out !
Replies: 252
Views: 134323

Re: PureBasic 5.70 LTS beta 1 is out !

@DontTalk... I think you're being sarcastic about this, or you don't know much about it. Complicated things are based on simple. You can't build a stable and good house with bad foundations. Try yourself to realize a big complicated project for all three OS. Then you will quickly realize what it mea...
by walbus
Fri Jun 01, 2018 7:44 am
Forum: Announcement
Topic: PureBasic 5.70 LTS is out !
Replies: 252
Views: 134323

Re: PureBasic 5.70 LTS beta 1 is out !

Well, the innovations are important. 3D has also become indispensable. But I was a little surprised that old, intensively discussed ugly bugs were not fixed. But maybe it is too early to complain about this with the 570b1. It would be helpful if some bug fixes were added to the final !? Otherwise I ...
by walbus
Thu May 31, 2018 1:01 pm
Forum: Tricks 'n' Tips
Topic: GFX_Wizzard_BF - [Modules - All OS]
Replies: 182
Views: 137003

Re: GFX_Wizzard_BF - [Modules - All OS]

d31 m05 y2018 Well, a first beta of PB570 is released. What changes for BF ? Nothing ! The PB570 could have incompatibilities to BF was not expected. There are no improvements which could be added to BF. But, everything works as it should. Tested at the moment only with Win x64. For a final test wi...
by walbus
Wed May 30, 2018 11:33 pm
Forum: Announcement
Topic: PureBasic 5.70 LTS is out !
Replies: 252
Views: 134323

Re: PureBasic 5.70 LTS beta 1 is out !

A first test on Win x64 looks, it run fine with the GFX_Wizzard_BF Tested with 170 different demo codes, no bugs or problems found to time The GIF invisible color bug is apparently not fixed So the post processing of the GIF frames will remain difficult because the invisible color cannot be determin...
by walbus
Tue May 29, 2018 9:16 pm
Forum: Tricks 'n' Tips
Topic: GFX_Wizzard_BF - [Modules - All OS]
Replies: 182
Views: 137003

Re: GFX_Wizzard_BF - [Modules - All OS]

The BF Texture caching NoCaching_BF(caching) ; Deactivate texture caching - You must activate again - Activated is presetted - This is a global function Get_caching_state_BF() ; Check is BF caching on or off FreeTextures_BF(mode=0) ; BF cache all used textures for highspeed sprite output ; 0=give a...
by walbus
Sun May 27, 2018 9:58 pm
Forum: 3D Programming
Topic: Suitability for a game
Replies: 12
Views: 4460

Re: Suitability for a game

Well, the described project is more likely something for a professional team, including architects and graphic designers
Assembling colourful boxes is no longer possible today, I guess.
With OGRE and PB, who's gonna do that ?
by walbus
Sun May 27, 2018 10:07 am
Forum: Off Topic
Topic: Hide a message in plain sight with zero-width characters
Replies: 8
Views: 3194

Re: Hide a message in plain sight with zero-width characters

You guys think it's too trivial. The first thing is to hide it from the human eye. Then it's about transferring the message from a to b unnoticed. You also cannot analyze such text with any OCR app. Such a message will always be additionally (AES) encrypted. A change refers then to the complete text...
by walbus
Sat May 26, 2018 9:13 am
Forum: Off Topic
Topic: Hide a message in plain sight with zero-width characters
Replies: 8
Views: 3194

Re: Hide a message in plain sight with zero-width characters

The approach is completely different
You can evaluate a bacon cipher with a table, a pencil and a sheet of paper.
For the new approach you need the font and an AI
by walbus
Fri May 25, 2018 8:36 pm
Forum: Off Topic
Topic: Hide a message in plain sight with zero-width characters
Replies: 8
Views: 3194

Re: Hide a message in plain sight with zero-width characters

The newest are special fonts, into which smallest changes are inserted. This method is extremely robust and also works on paper prints. Without the appropriate OCR and font, the data cannot be extracted. The use of invisible characters offers virtually no protection and is immediately noticeable in ...
by walbus
Fri May 25, 2018 9:22 am
Forum: Tricks 'n' Tips
Topic: GFX_Wizzard_BF - [Modules - All OS]
Replies: 182
Views: 137003

Re: GFX_Wizzard_BF - [Modules - All OS]

Codes updated d25 m05 y2018

SpriteTool enhanced again
BucketFill for add adjustable transparence added, also for additional textures with adjustable transparence
The SpriteTool is now complete

Now, we wait for PB570, for testing compatibility, enhancements and maybe adding new things.....
by walbus
Fri May 25, 2018 8:17 am
Forum: Feature Requests and Wishlists
Topic: PB 6.0 - ideas
Replies: 82
Views: 33479

Re: PB 6.0 - ideas

I myself think the development time for SpiderBasic would have been better invested in PureBasic. But that's just my personal subjective opinion. There's no point in discussing the same thing, and it doesn't change anything. It's just the way it is. There's probably no reason at this time to assume ...
by walbus
Thu May 24, 2018 8:38 pm
Forum: General Discussion
Topic: Suitability for a game
Replies: 2
Views: 1248

Re: Suitability for a game

You might want to ask this question in the 3D Programming Thread...
by walbus
Wed May 23, 2018 12:25 pm
Forum: General Discussion
Topic: PureAreaDotNet Blocked by Google Chrome
Replies: 16
Views: 3179

Re: PureAreaDotNet Blocked by Google Chrome

Yep, this link is blocked :
http://www.purearea.net/pb/download/use ... toitx3.zip

My own link to the BF packet is not blocked :
http://www.purearea.net/pb/download/mod ... ard_BF.zip

It seems the content was scanned.
The name autoit and userlibs suggests that