Search found 2125 matches

by DarkDragon
Sun Aug 01, 2004 9:09 am
Forum: Game Programming
Topic: 3D:Boxcollision or Trianglecollision, what is better?
Replies: 3
Views: 1513

3D:Boxcollision or Trianglecollision, what is better?

Hello,

what do you think is better, a really fast boxcollision(you can fake a good collision like a octree collision) or a slow trianglecollision?
by DarkDragon
Sat Jul 31, 2004 8:44 am
Forum: Off Topic
Topic: please flame me!
Replies: 36
Views: 7664

Thanks
by DarkDragon
Sat Jul 31, 2004 8:25 am
Forum: Off Topic
Topic: please flame me!
Replies: 36
Views: 7664

[Spam]Yay, today is my birthday[/Spam]
Spam = Flame?
by DarkDragon
Fri Jul 30, 2004 4:19 pm
Forum: Off Topic
Topic: What can you do with...
Replies: 4
Views: 1483

Gameport = 5V but my engine is 13V(CD-Rom Drive motor).
by DarkDragon
Fri Jul 30, 2004 2:31 pm
Forum: Off Topic
Topic: What can you do with...
Replies: 4
Views: 1483

What can you do with...

... two sharpeners, one old and cheap gamepad, a piece of paper and an electric engine(ideal: 5V ;I used:13V)?

Image

Blowing-range: 1,5m
Nearly no noise.

:lol:

I made this because it was boring and a little bit warm here.
by DarkDragon
Mon Jul 26, 2004 5:15 pm
Forum: Game Programming
Topic: 3DCollision: Problem in my engine(memory&maths programmi
Replies: 4
Views: 1916

Uhm, I know it, it is used by many of the 3DGameStudio A5/A6 users and it is great, but I found my fault: PI wasn't global :oops: (what a mistake :evil: )

Thanks for the reply, my real 3DCollision works now very, very, very well.
by DarkDragon
Mon Jul 26, 2004 9:21 am
Forum: Game Programming
Topic: 3DCollision: Problem in my engine(memory&maths programmi
Replies: 4
Views: 1916

3DCollision: Problem in my engine(memory&maths programmi

Hello, I wanted to include my collision( http://forums.purebasic.com/english/viewtopic.php?t=11857 ) into my engine. Now I have one problem: The check says always there is a collision, but I don't know why. The MeshData is saved in a Buffer: NormalX.f NormalY.f NormalZ.f X1.f Y1.f Z1.f X2.f Y2.f Z2....
by DarkDragon
Sun Jul 25, 2004 3:17 pm
Forum: Tricks 'n' Tips
Topic: 3DTrianglecollision
Replies: 2
Views: 1960

3DTrianglecollision

Hello, This code isn't commented, but you can use it through the procedures and structures: IncludeFile "C:\Programme\PureBASIC\Examples\Sources - Advanced\OpenGL Cube\OpenGL.pbi" Global PI.f PI.f = ATan(1)*4 #WindowWidth = 500 #WindowHeight = 400 #WindowFlags = #PB_Window_TitleBar | #PB_W...
by DarkDragon
Sun Jul 18, 2004 12:10 pm
Forum: Game Programming
Topic: Making a network game
Replies: 7
Views: 2886

But if you want to make a 4 Player game, you should use threads for every player.
by DarkDragon
Fri Jul 02, 2004 2:01 pm
Forum: Announcement
Topic: New 3DEngine: Zap3D with MeshEditor!!!
Replies: 16
Views: 6578

thanks for the reply, nice to see someone interested in my Engine(not so lot answers I hoped to get).
The title of the window is my fault, thx(but it is the rotatefunction).
In the current version of the engine is a bug with the fullscreenmode. So please don't use it until the next version.
by DarkDragon
Tue Jun 29, 2004 6:36 pm
Forum: Announcement
Topic: New 3DEngine: Zap3D with MeshEditor!!!
Replies: 16
Views: 6578

Hello, The last time I visited this topic is a long time ago. That means many new features: Maybe I have forgotten something: -Display 2DTextures on the window(alpha-transparency uncorrect) -BoxCollision rotates with the Mesh. -Transparent Meshes(50%). -DLL version(If you like to use the engine in C...
by DarkDragon
Tue Jun 29, 2004 9:12 am
Forum: General Discussion
Topic: Pointer to a linked list?
Replies: 6
Views: 1613

You can Point to a LinkedList(with a '@'), but between the Elements are other bytes.
by DarkDragon
Sun Jun 27, 2004 4:52 pm
Forum: General Discussion
Topic: Drawing on windowed screen buffers
Replies: 11
Views: 2286

Uhm thats the same with OpenGL: If you don't clear the screen/window, you'll get a motion blur.
by DarkDragon
Sun Jun 27, 2004 2:05 pm
Forum: General Discussion
Topic: Drawing on windowed screen buffers
Replies: 11
Views: 2286

And I found no ClearScreen in your code, so you are making a motion blur. Why should I need to clear the screen? There are two buffers and both should be independant images. When I display one then it is the only one that gets displayed. They should not get combined. At least this is what double bu...
by DarkDragon
Sat Jun 26, 2004 6:29 pm
Forum: General Discussion
Topic: Drawing on windowed screen buffers
Replies: 11
Views: 2286

And I found no ClearScreen in your code, so you are making a motion blur.