Hello,
what do you think is better, a really fast boxcollision(you can fake a good collision like a octree collision) or a slow trianglecollision?
Search found 2125 matches
- Sun Aug 01, 2004 9:09 am
- Forum: Game Programming
- Topic: 3D:Boxcollision or Trianglecollision, what is better?
- Replies: 3
- Views: 1513
- Sat Jul 31, 2004 8:44 am
- Forum: Off Topic
- Topic: please flame me!
- Replies: 36
- Views: 7664
- Sat Jul 31, 2004 8:25 am
- Forum: Off Topic
- Topic: please flame me!
- Replies: 36
- Views: 7664
- Fri Jul 30, 2004 4:19 pm
- Forum: Off Topic
- Topic: What can you do with...
- Replies: 4
- Views: 1483
- Fri Jul 30, 2004 2:31 pm
- Forum: Off Topic
- Topic: What can you do with...
- Replies: 4
- Views: 1483
What can you do with...
... two sharpeners, one old and cheap gamepad, a piece of paper and an electric engine(ideal: 5V ;I used:13V)?
Blowing-range: 1,5m
Nearly no noise.
I made this because it was boring and a little bit warm here.
Blowing-range: 1,5m
Nearly no noise.
I made this because it was boring and a little bit warm here.
- Mon Jul 26, 2004 5:15 pm
- Forum: Game Programming
- Topic: 3DCollision: Problem in my engine(memory&maths programmi
- Replies: 4
- Views: 1916
- Mon Jul 26, 2004 9:21 am
- Forum: Game Programming
- Topic: 3DCollision: Problem in my engine(memory&maths programmi
- Replies: 4
- Views: 1916
3DCollision: Problem in my engine(memory&maths programmi
Hello, I wanted to include my collision( http://forums.purebasic.com/english/viewtopic.php?t=11857 ) into my engine. Now I have one problem: The check says always there is a collision, but I don't know why. The MeshData is saved in a Buffer: NormalX.f NormalY.f NormalZ.f X1.f Y1.f Z1.f X2.f Y2.f Z2....
- Sun Jul 25, 2004 3:17 pm
- Forum: Tricks 'n' Tips
- Topic: 3DTrianglecollision
- Replies: 2
- Views: 1960
3DTrianglecollision
Hello, This code isn't commented, but you can use it through the procedures and structures: IncludeFile "C:\Programme\PureBASIC\Examples\Sources - Advanced\OpenGL Cube\OpenGL.pbi" Global PI.f PI.f = ATan(1)*4 #WindowWidth = 500 #WindowHeight = 400 #WindowFlags = #PB_Window_TitleBar | #PB_W...
- Sun Jul 18, 2004 12:10 pm
- Forum: Game Programming
- Topic: Making a network game
- Replies: 7
- Views: 2886
- Fri Jul 02, 2004 2:01 pm
- Forum: Announcement
- Topic: New 3DEngine: Zap3D with MeshEditor!!!
- Replies: 16
- Views: 6578
- Tue Jun 29, 2004 6:36 pm
- Forum: Announcement
- Topic: New 3DEngine: Zap3D with MeshEditor!!!
- Replies: 16
- Views: 6578
Hello, The last time I visited this topic is a long time ago. That means many new features: Maybe I have forgotten something: -Display 2DTextures on the window(alpha-transparency uncorrect) -BoxCollision rotates with the Mesh. -Transparent Meshes(50%). -DLL version(If you like to use the engine in C...
- Tue Jun 29, 2004 9:12 am
- Forum: General Discussion
- Topic: Pointer to a linked list?
- Replies: 6
- Views: 1613
- Sun Jun 27, 2004 4:52 pm
- Forum: General Discussion
- Topic: Drawing on windowed screen buffers
- Replies: 11
- Views: 2286
- Sun Jun 27, 2004 2:05 pm
- Forum: General Discussion
- Topic: Drawing on windowed screen buffers
- Replies: 11
- Views: 2286
And I found no ClearScreen in your code, so you are making a motion blur. Why should I need to clear the screen? There are two buffers and both should be independant images. When I display one then it is the only one that gets displayed. They should not get combined. At least this is what double bu...
- Sat Jun 26, 2004 6:29 pm
- Forum: General Discussion
- Topic: Drawing on windowed screen buffers
- Replies: 11
- Views: 2286