Search found 1325 matches
- Sat Feb 16, 2019 12:54 pm
- Forum: Coding Questions
- Topic: Wait for time elapsed in a mouse hook?
- Replies: 6
- Views: 1110
Re: Wait for time elapsed in a mouse hook?
@forumuser thx i fixed it.
- Sat Feb 16, 2019 12:03 pm
- Forum: Coding Questions
- Topic: Wait for time elapsed in a mouse hook?
- Replies: 6
- Views: 1110
Re: Wait for time elapsed in a mouse hook?
Heres my try :D It fires an Event including the delay and mouse position mapped to the window coordinates. Code: EnableExplicit DeclareModule MOUSEHOOK Declare.i Create(Window.i,EventId.i) Declare.i Destroy() EndDeclareModule Module MOUSEHOOK EnableExplicit Structure MSLLHOOKSTRUC StructureUnion pt....
- Wed Feb 13, 2019 7:01 pm
- Forum: Announcement
- Topic: [Devblog] 2D Isometric MMO Game
- Replies: 4
- Views: 4638
- Sat Feb 09, 2019 12:04 pm
- Forum: Feature Requests and Wishlists
- Topic: Optional timeout parameter for the HTTP procedures
- Replies: 1
- Views: 927
- Sat Feb 09, 2019 11:55 am
- Forum: Feature Requests and Wishlists
- Topic: AddWindowTimer with #PB_Any
- Replies: 7
- Views: 2591
Re: AddWindowTimer with #PB_Any
+1thyphoon wrote:yes #PB_Any would be nice when you use timer in module.
- Sat Jan 26, 2019 10:19 am
- Forum: Game Programming
- Topic: OpenGL 3.3 Base (windows)
- Replies: 41
- Views: 29721
Re: OpenGL 3.3 Base (windows)
@luis thank you
- Sat Jan 26, 2019 12:26 am
- Forum: Game Programming
- Topic: OpenGL 3.3 Base (windows)
- Replies: 41
- Views: 29721
Re: OpenGL 3.3 Base (windows)
Also interested
- Mon Jan 21, 2019 6:26 pm
- Forum: Coding Questions
- Topic: question about complicated compatibility checking
- Replies: 17
- Views: 2814
Re: question about complicated compatibility checking
Heres a example of a tile array where every entry is linked to 4 neighbor tiles (left,top,right,bottom). Every entry knows how many neighbors it has and holds the neighbors tile ids in a combined identifier. Code: EnableExplicit Structure CODE_STRUCT StructureUnion ltrb.u[4] id.i EndStructureUnion E...
- Sun Jan 20, 2019 9:19 pm
- Forum: Coding Questions
- Topic: question about complicated compatibility checking
- Replies: 17
- Views: 2814
Re: question about complicated compatibility checking
Have a 32x32 array with every element linked to the left,top,right,bottom neighbor element. Every element has a tile id and knows how many neighbors it has. A function will generates a code/hash that summarizes the tile id + every neighboring tile ids. The tile ids -> 0 - 360 could be stored as a wo...
- Sun Jan 20, 2019 4:04 pm
- Forum: Coding Questions
- Topic: MIDI file writer or wav or ogg?
- Replies: 9
- Views: 1691
Re: MIDI file writer or wav or ogg?
About which source code you are writing? There are so many codes insided the links, it cost me simply to much time to check all of them. :wink: I am sorry very much. The source code is the first you have given to me. https://www.purebasic.fr/english/viewtopic.php?p=412988#p412988 I don't know under...
- Sun Jan 20, 2019 3:39 pm
- Forum: Announcement
- Topic: PureBasic 5.70 LTS is out !
- Replies: 252
- Views: 134297
Re: PureBasic 5.70 LTS is out !
Please add PureBasic v.5.62 to the download museum so that users can revert back without issue.
- Sat Jan 19, 2019 5:25 pm
- Forum: Off Topic
- Topic: Time to say goodby...
- Replies: 30
- Views: 8174
Re: Time to say goodby...
Thats why everyone wants fasmARM... no bloat.Marc56us wrote:As long as producing a native smartphone application requires Java (at one time or another) it will not be for PB. This would require a complete rewrite and transform PB into bloatware
- Sat Jan 19, 2019 2:11 pm
- Forum: Coding Questions
- Topic: PureBasic 5.70 GadgetHeight() does not work!
- Replies: 5
- Views: 1298
PureBasic 5.70 GadgetHeight() does not work!
Here is my last attempt of posting a Bug report! The one before was trashed but as it turned out #Null$ does not even work in the current release -> https://www.purebasic.fr/english/viewtopic.php?p=531591#p531591 :evil:... Code: If OpenWindow(0,10,10,100,100,"") CanvasGadget(1,10,10,80,80)...
- Fri Jan 18, 2019 9:29 am
- Forum: Off Topic
- Topic: Time to say goodby...
- Replies: 30
- Views: 8174
Re: Time to say goodby...
good luckIceSoft wrote:...that's all.
- Fri Jan 18, 2019 9:26 am
- Forum: Off Topic
- Topic: Time to say goodby...
- Replies: 30
- Views: 8174
Re: Time to say goodby...
Smart phones be the future. That's been the claim for years now, but it's never happened. Smart phones are good for some things, but not all things. Especially for business use: desktop PCs will never go away. Do you honestly believe an office will consist of people sitting at desks using little sm...