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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Sun Jul 26, 2020 10:54 am 
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coffee wrote:
windows 7 is not needed for me


Cool, thanks Coffee (windows 7 with the latest service pack should work though).

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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Sun Jul 26, 2020 2:06 pm 
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PrincieD wrote:
Is anyone bothered about support for OSs older than Windows 7 in V2? Initially it will only be >= 7. I'm currently in the middle of getting high DPI working with independent per window DPI (Windows 10) - so you can have different windows of your app on different monitors with separate DPI. I'm thinking the "LoadImg" command could take semicolon separated filenames for different DPI versions.

Chris.
I think Windows 7 as the minimum is okay. It is over ten years old at this point, though it holds nearly 30% of the market, apparently.


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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Sun Jul 26, 2020 2:20 pm 
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And we should not forget that windows 7 support has already ended. Don't waste too much time or effort in trying to support long outdated systems. It might just be your loss. If people later offer cash to you to support older systems - you can always offer to support even windows 95 if they pay for it ;)

win7 as minimum sounds fine.

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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Sun Jul 26, 2020 2:31 pm 
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Cheers guys that's kind of what I was thinking :)

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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Mon Jul 27, 2020 5:47 pm 
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Just got the latest version of Direct2D working (no support for Vista lol) :) This took a fair bit of reworking (DirectX swapchains etc..) but should bennefit from faster rendering and nice realtime pixel shader effects like blur etc..

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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Tue Jul 28, 2020 12:09 pm 
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This library doesn't support all gui elements (gadgets) that PB has inbuilt, right?
E.g. ListIconGadgets. So that skinning would only work for the ones that ProGUI can handle?


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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Tue Jul 28, 2020 1:02 pm 
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jacky wrote:
This library doesn't support all gui elements (gadgets) that PB has inbuilt, right?
E.g. ListIconGadgets. So that skinning would only work for the ones that ProGUI can handle?


Hi Jacky, yep that's correct.

Chris.

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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Tue Jul 28, 2020 2:11 pm 
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Ok, thanks. Unfortunately, not a license for me :cry:


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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Tue Jul 28, 2020 2:39 pm 
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jacky wrote:
Ok, thanks. Unfortunately, not a license for me :cry:


No worries Jacky, thanks for your interest.

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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Wed Jul 29, 2020 2:36 am 
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jacky wrote:
Ok, thanks. Unfortunately, not a license for me :cry:

FYI, ditto for me, for the same reason.

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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Wed Jul 29, 2020 9:23 pm 
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Just incase there's any confusion ProGUI controls can be mixed and matched with none ProGUI controls and the license also covers the GraphLibrary and ProGUI V2 (when released).

Chris.

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Last edited by PrincieD on Wed Jul 29, 2020 10:39 pm, edited 1 time in total.

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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Wed Jul 29, 2020 9:54 pm 
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Quote:
can be mixed and matched with none ProGUI controls

If this is done, how is the window resizing handled, will _all_ gadgets be resized correctly and (when it has been added) will dpi awareness work flawlessly too in this case?


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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Wed Jul 29, 2020 10:09 pm 
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jacky wrote:
Quote:
can be mixed and matched with none ProGUI controls

If this is done, how is the window resizing handled, will _all_ gadgets be resized correctly and (when it has been added) will dpi awareness work flawlessly too in this case?


Currently this is done using a PanelEx usercallback http://www.progui.co.uk/HTML/createpanelex.html however in V2 it will be done using a flex layout manager.

Code:
; An example of using the UserCallback feature is automatic resizing of a PanelEx contents when it's resized, the following demonstrates automatic resizing of a ListIcon gadget inside a PanelEx Page when the PanelEx size is changed: -

Procedure myPanelCallback(window, message, wParam, lParam)

  Select message
    Case #WM_SIZE

      MoveWindow_(GadgetID(#ListIcon_1), 0, 0, LWord(lParam), HWord(lParam), #False)

  EndSelect

EndProcedure


Chris.

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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Tue Aug 04, 2020 1:39 pm 
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Hi guys, just a quick update on V2. I've dropped the SwapChain method of displaying the Direct3D surface on the window as I was getting some occasional glitches/artifacts when resizing the window (and flipping the buffer rather than discarding it was too sluggish). The new rendering engine now integrates directly into the Windows DWM using DirectComposition which is now silky smooth and no artifacts when resizing :)

Chris.

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 Post subject: Re: ProGUI Update, Graph Library and Experimental V2
PostPosted: Tue Sep 08, 2020 3:33 pm 
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Thanks Chris

Looking forward to any news :lol:

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