marc_256 wrote:
Hi IndigoFuzz,
As I had have a lot of troubles with 2D graphics in PB.
I did some small stuff with SFML in C++ to see and test.
And I must say, I loved SFML ...
and I love also PB, and if I see that these two are combined ...
I just love it.
I'm not a good C++ programmer, so I returned to PB
and I will use your stuff, but then it must be bug free.
It is already fine to see the first things.
thanks,
marc
Hey Marc,
Good to hear

There should be no bugs at all with this, at least on the bridge between PB and SFML, so long as pointers don't accidentally get modified, and correct structures are used when required then it should be quite robust.
Either this evening, or tomorrow I'll be completing the events bindings to just tick the box in those being complete and throughout the next week will work on managing views just to add a bit of enhancement. When that's done I'll update the links, and it will be the simple case of overwrite the existing mfw directory and the DLLs (which are included in the mfw/bin/msw/ directory)
Hopefully the next update will be by Friday, or Sunday at the latest.
I've added a backlog to the original post just to indicate progress to a next release, as well as a distant backlog to show planned features.