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PostPosted: Sun May 13, 2007 2:33 pm 
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Quote:
and this:

CRASH >.< !

BTW: zis replacement works:
Quote:
;----------------
;- Main Loop
;----------------
If InitD3D9() = #True
If D3D9_OpenWindowedScreen(0, 10, 10, 640, 480, "DirectX For PB: Initilization") = #True

DM_SetDevices(hwnd, *D3D, *D3DDevice)
DM_SetGraphics(@Rendering, 32, 0)

; create camera
*camera = DM_CreateCamera(0)
DM_TranslateEntity(*camera, 0,3,-20)
*cube=DM_CreateCube()

; set parameters dreamotion engine with params initialized by directx
Repeat
DM_BeginScene()
; DM_RenderWorld()
DM_EndScene()
Until WindowEvent() = #PB_Event_CloseWindow
EndIf
EndIf
Shutdown(0)


So, it looks like zat our main problem is DM_RenderWorld().

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PostPosted: Sun May 13, 2007 3:53 pm 
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OK, THX. I see that....

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PostPosted: Sun May 13, 2007 4:32 pm 
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BTW:

Engine works ok on a 6600GT with 256Mb DDR3

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PostPosted: Sun May 13, 2007 5:49 pm 
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Num3 wrote:
BTW:
Engine works ok on a 6600GT with 256Mb DDR3


THX Num3, I add on my list... :wink:

@Chrono Syndrome:
Go on Dreamotion site for continu somes test

http://www.dreamotion3d.com/plugins/forum/forum_viewtopic.php?1612.last

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PostPosted: Sun May 13, 2007 6:44 pm 
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Quote:
@Chrono Syndrome:
Go on Dreamotion site for continu somes test

http://www.dreamotion3d.com/plugins/for ... ?1612.last

OK.

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PostPosted: Mon Oct 15, 2007 2:53 pm 
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Hi.


Is this still being developed?

It has great potential, I've seen some demos who are beautiful and stable.

:wink:

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PostPosted: Mon Oct 15, 2007 3:05 pm 
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Yes it is. Main coder had to go some weeks for his job, but he's back by now.


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PostPosted: Mon Oct 15, 2007 4:46 pm 
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Cool, djes.

Seems like we got a winner among 3D engines for Purebasic.

One thing I just noticed: the package for Purebasic is dated 13/10/2007. Maybe a new version? Well, keep up the good work whoever is part of this promising project.

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PostPosted: Mon Oct 15, 2007 6:04 pm 
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Hello.

Just a few details about Dreamotion3D.

For the moment, is the downloadable version 3, the last version online is just an little
update (somes bug fixed).

We are in the process of completing the comprehensive reencoding engine for version 4
(more stable With some improvements.), which should be available in two or three weeks,
and in addition, the code of the engine will be OpenSource (DX9 only).


And afterwards, between early 2008 and mid 2008, we will write Dreamotion3D Muli-API
(OpenGL-DX9-DX10), still in OpenSource.


This is the roadmap for the next few months, see over for the next year to come.

:wink:

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PostPosted: Mon Oct 15, 2007 8:18 pm 
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That's great, tmyke.

I'm glad to be aware of such a promising 3D engine's roadmap and expectations.

Thanks for such a fast reply.

Do you know where I can find documentation of the API in English?
I've looked for it but I've only found it in French.

:D

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PostPosted: Mon Oct 15, 2007 8:36 pm 
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tmyke wrote:
the code of the engine will be OpenSource (DX9 only).

And afterwards, between early 2008 and mid 2008, we will write Dreamotion3D Muli-API (OpenGL-DX9-DX10), still in OpenSource.


Great news, hopefully this means that I can debug the code to find out why it doesn't work with Integrated Intel cards properly......

and If I can fix it, you might be able to add it to your main code tmyke ?!

:)

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PostPosted: Mon Oct 15, 2007 8:45 pm 
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byo wrote:
That's great, tmyke.
Do you know where I can find documentation of the API in English?
I've looked for it but I've only found it in French.
,


The documentation of Dreamotion3D V4 will be simple and concise, but fully in English ...

dontmailme wrote:
Great news, hopefully this means that I can debug the code to find out why it doesn't work with Integrated Intel cards properly......
and If I can fix it, you might be able to add it to your main code tmyke ?!

:wink:

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PostPosted: Mon Oct 15, 2007 9:02 pm 
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Looking forward to this:

Quote:
Dreamotion3D Muli-API


But especially to this:

Quote:
The documentation of Dreamotion3D V4 will be simple and concise, but fully in English


:)

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PostPosted: Tue Oct 16, 2007 10:27 am 
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dontmailme wrote:
tmyke wrote:
the code of the engine will be OpenSource (DX9 only).

And afterwards, between early 2008 and mid 2008, we will write Dreamotion3D Muli-API (OpenGL-DX9-DX10), still in OpenSource.


Great news, hopefully this means that I can debug the code to find out why it doesn't work with Integrated Intel cards properly......

and If I can fix it, you might be able to add it to your main code tmyke ?!

:)
I have some problems with Intel chipsets too, with Pure. On a few PC here, loadimage give a blue screen. But a lot of games doesn't work better, so I think it's a driver bug.


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PostPosted: Tue Oct 16, 2007 10:58 am 
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djes wrote:
I have some problems with Intel chipsets too, with Pure. On a few PC here, loadimage give a blue screen. But a lot of games doesn't work better, so I think it's a driver bug.


I'm sure the driver has a lot to do with it....

I have found no problems on any DX7 software for these cards, it only appears to be a problem with DX9 stuff....... BUT.....

I have a lot of professional DX9 programs here which work flawlessly, including games, 3d editors and utilities......

The Irrlich for PB engine also works perfectly in DX9 mode.... but the DX9 subsystem and Dreamotion do not..... so it must depend upon how the DX9 interfaces are implemented.....

I only hope that Fred makes the PB native DX9 work in the same way as the Irrlich one or your PB GFX apps can kiss goodbye to older machines..... either that or we'll have to use the Irrlich wrapper.

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