Hi,
here is my current little puzzle game. At the moment I have 2 levels for testing only. The game is based on an old CPC game "Locomotion". You can move tiles with the arrow keys and swtich to the "panic mode" with Space. In the panic mode the lokomotive stops and the time runs down. You can see the password for the current level in the title of the window (a 8-digit HEX-Code). With [R] you can show/hide a raster for better overview. Only meadow tiles are movable.
In the zip-file is a level editor too. I hope anybody have fun to create levels for the game... )
Have fun!
Download: http://home.arcor.de/tomysoft/download/ ... on_0.5.zip
Blocomotion
Blocomotion
Last edited by Lebostein on Mon Jun 25, 2007 10:45 am, edited 5 times in total.
Re: Blocomotion
(1) I don't know what I'm supposed to do.
(2) It needs sound effects of the train chugging along.
(2) It needs sound effects of the train chugging along.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
"PureBasic won't be object oriented, period" - Fred.
Re: Blocomotion
It's like one of those puzzles:PB wrote:(1) I don't know what I'm supposed to do.
(2) It needs sound effects of the train chugging along.
You have to guide the train, now sure how you win though.
Re: Blocomotion
Heathen wrote:You have to guide the train, now sure how you win though.
Oh, sorry . The readme.txt with the rules is not finished at the moment...PB wrote:I don't know what I'm supposed to do.
It's no "traditional" sliding puzzle. You must only arrive the station from the other side. A simple solution for the first level is this for example: