Blocomotion

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Lebostein
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Blocomotion

Post by Lebostein »

Hi,

here is my current little puzzle game. At the moment I have 2 levels for testing only. The game is based on an old CPC game "Locomotion". You can move tiles with the arrow keys and swtich to the "panic mode" with Space. In the panic mode the lokomotive stops and the time runs down. You can see the password for the current level in the title of the window (a 8-digit HEX-Code). With [R] you can show/hide a raster for better overview. Only meadow tiles are movable.

In the zip-file is a level editor too. I hope anybody have fun to create levels for the game... :lol: )

Have fun!

Download: http://home.arcor.de/tomysoft/download/ ... on_0.5.zip

Image Image
Last edited by Lebostein on Mon Jun 25, 2007 10:45 am, edited 5 times in total.
Heathen
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Post by Heathen »

Very nice! :)

My brain doesn't work fast enough for this game, but it's still addicting.
Lebostein
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Post by Lebostein »

I hope the game runs with identical speed on every computer... Can anybody test it on different machines to check the game speed? Thanks.

PS: I use the follow configuration:

- WindowedScreen
- SetFrameRate(60)
- WaitWindowEvent(1)
- FlipBuffers(1)

Is this the right way?
Heathen
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Post by Heathen »

seems fine to me :). Ran smooth and low processor/ram usage for me.


3 GHZ P4 HT
1 GB ram
Radeon x600
Winxp sp2
PB
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Re: Blocomotion

Post by PB »

(1) I don't know what I'm supposed to do. :(
(2) It needs sound effects of the train chugging along. :)
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
Heathen
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Re: Blocomotion

Post by Heathen »

PB wrote:(1) I don't know what I'm supposed to do. :(
(2) It needs sound effects of the train chugging along. :)
It's like one of those puzzles:

Image

You have to guide the train, now sure how you win though.
Lebostein
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Re: Blocomotion

Post by Lebostein »

Heathen wrote:You have to guide the train, now sure how you win though.
PB wrote:I don't know what I'm supposed to do. :(
Oh, sorry :oops:. The readme.txt with the rules is not finished at the moment...

It's no "traditional" sliding puzzle. You must only arrive the station from the other side. A simple solution for the first level is this for example:

Image
Derek
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Post by Derek »

Very good, runs smooth but for some reason I just can't seem to get the controls right in my head, I seem to keep trying to control the empty block rather than move a block into the empty space. :?
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