Direct x api access [:)]

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BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by Shagwana.

Is it possible to access the DirectX surfaces from within purebasic?. Some example code would be a great if you can!

http://www.sublimegames.com
BackupUser
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Joined: Tue Apr 22, 2003 7:42 pm

Post by BackupUser »

Restored from previous forum. Originally posted by wavemaker.

I'd like that days have 48 hours. If it had, I would be able to code everything missing in PureBasic. The problems are: a) I'm not in the PureBasic team, I live on something else which takes my time; b) most people in the forum ask for help, don't give it; c) people don't take their time to read documentation (either API or PB). the result is that some of us feel obliged to cover what Fred can't.

I have less idea than you about DirectX surfaces, but I would be so glad to help you, and code a 3D library, if just you and some other people in this forum would precise their needings; what functions, what behavior... just that.

Hoping to help you. Bye,

Juan Calderón Alonso
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BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by Shagwana.

First off, I asked the question 'is it possible', due the lack of information/examples in purebasic about DirectX. Also, some chap who e-mailed fred on the BlitzBasic forums said that he got a answer, 'no - its not'.

All I really need is a pointer on how to do things, then I can learn from there!. What I really could do with is some basic 2d drawing commands for direct x (not the current suplied ones, cause they seam to be unstable - more testing needed). Eg;



Place/Get pixels Line Box... etc

http://www.sublimegames.com
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