Restored from previous forum. Originally posted by MrVainSCL. Quote:
TronDoc wrote:
let me know when it is complete..
..you have created a curiousity
in me with all of these posts.
I hope it gets a prize and/or $$
for all of your efforts!
Hi TronDocThanks for your posting and that i get your attention for my project Sure, i will inform you all when it will be released!
Mhhhh... i like coding and so i code it just for fun and its nice to have a limit while coding

Money or to win a prize is not so important for me - anyway it would be ofcourse very nice! I only want to be a part of the game competition/party, meet friends and to have a lot of fun...

Bye
Quote:
Stan wrote:
You've surely already thought about that, but just in case ...
Compile your program to an assembly file, and remove all the
unecessary code like
PUSH EAX
POP EAX
There are other as wwell ...
Hope this helps
Hi StanAt the moment i still continue coding on my project and you are right, i have thought a lot about some stuff... But be sure, you will hold my game at eastern in your hands!
Thanks a lot for the tip with the /COMMENTED stuff... i only wrote a small 64 byte intro in Jan´2001 for the 0a000h party (my first x86 asm contact) and i dont really know a lot about x86 asm at the moment ;( So i dont really know, how and where i have to remove/rewrite the asm source to optimize my porject as most as possible... Surely a nice way if you know how to do it El_Choni wrote me the same some time ago and he would help me if i am right...

I would like to learn about the stuff (how to optimize the asm output file but i think this need some time)... Anyway many thanks!

bye
PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...
greetz
MrVainSCL! aka Thorsten
Edited by - MrVainSCL on 04 March 2002 12:24:56