Spy3DEngine v0.5, with particles systems and more

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BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by BalrogSoft.

Hi to all.

I upload the new version on my web [url]http://www.balrogsoftware.com,[/url] with a complete function documentation similar to Purebasic help, the new engine have particles systems, the engine is faster than old versions, and have other functions that could be usefull, the engine comes with a 3d object editor, that support the creation of collision spheres now, a 3d scene editor, the texture bank editor, the 3ds to 3do converter, and 4 examples...

Bye...

Balrog Soft
Amiga and PC Coder
http://www.balrogsoftware.com
[url]mailto:balrog@balrogsoftware.com[/url]
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by benny.

Hey,

just dl your latest version. I tested the CarGame ... VERY VERY IMPRESSIVE. Excellent work, Balrog !

And an excellent help file, too !

Regards and Respect

benny!
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

Still always impressive. I've written a tool to use the whole Direct3D api directly from PureBasic. May be you will be interested, as it's much powerful than the Transform3DSprite command.. Just contact me if you want to test it.

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by Kale.
I've written a tool to use the whole Direct3D api directly from PureBasic.
Wow! nice one Fred, are you planning on releasing it with PB (3.60)?

--Kale

In love with PureBasic! :)
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by BalrogSoft.

Hi to all.

The help file have bad docummented functions:

GetMedRadius()
GetMaxRadius()
ObjectPosX()
ObjectPosY()
ObjectPosZ()
CameraPosX()
CameraPosY()
CameraPosZ()

This functions dont return a float number, returns a string that contains the float number. In a few hours i upload the new 3deng.zip file with the correct descriptions...

Balrog Soft
Amiga and PC Coder
http://www.balrogsoftware.com
[url]mailto:balrog@balrogsoftware.com[/url]
BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.
Originally posted by Kale
I've written a tool to use the whole Direct3D api directly from PureBasic.
Wow! nice one Fred, are you planning on releasing it with PB (3.60)?

--Kale

In love with PureBasic! :)
No, as I will wait for the Macro before publish such material. And I need to convert some other structures and constants. But it should come quickly, with all the COM objects too... Hehe :).

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by El_Choni.

The Macro? What's that? The Mother of All the Compiler Releases Online (PB 4.0)? [XD]

El_Choni
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

:)

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by Kale.
Originally posted by El_Choni

The Macro? What's that? The Mother of All the Compiler Releases Online (PB 4.0)? [XD]

El_Choni
lol

--Kale

In love with PureBasic! :)
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