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Jump Point Search (Pathfinding)
http://forums.purebasic.com/english/viewtopic.php?f=16&t=68122
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Author:  Fig [ Sun Nov 11, 2018 6:52 pm ]
Post subject:  Re: Jump Point Search (Pathfinding)

7/08/18 Added Fringe Search algo. (for research purpose only: too slow)
11/11/18 Correct a memory bug (occured when search on 1st and last line)

I am looking for other pathfinding implementations in Pb to merge them in my dll for different use. If you implemented an Astar yourself (or any Dijkstra like algo), i would be interested.


I am currently working on H.o.t. Queue (aka Heap On Top priority queue: very catchy name !) Data Structure to replace Binarie Heap.
https://pdfs.semanticscholar.org/b1cf/c ... 988a10.pdf
I can't find any implementation and the paper is really complex, but I think I grasp something... We will see if it's interesting to make regular A* faster.

I'll also add attraction map to Regular A* and a hierarchical component to A*.

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