hello everyone !!
i am studying about pb, and I came up with the idea of making 2d games with physics similar to box2d applied to the sprites, I found some engines like Chipmunk, liquidfun, and others... but I didn't find any that use the 2d screen base, without having to use the opengl or do something more advanced...
Does anyone know if there is something similar?
box2d or basic physics to native 2d screen ?
- skinkairewalker
- Enthusiast
- Posts: 637
- Joined: Fri Dec 04, 2015 9:26 pm
Re: box2d or basic physics to native 2d screen ?
You want using Box2D?
Belive!
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
- skinkairewalker
- Enthusiast
- Posts: 637
- Joined: Fri Dec 04, 2015 9:26 pm
Re: box2d or basic physics to native 2d screen ?
if it's easy to integrate with PB, I want something that simulates physics in my 2d game that's easy...