I have a solution, but not perfect with Button...
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;-TOP
; Workaround PB v5.62
; Version : v1.1
; Create : 24.08.2018
; Update : 15.12.2018
; -----------------------------------------------------------------------------
;- Global
CompilerSelect #PB_Compiler_OS
CompilerCase #PB_OS_MacOS
;TODO
CompilerCase #PB_OS_Windows
;TODO
CompilerCase #PB_OS_Linux
; Ubuntu compiler bug
ImportC "-no-pie" : EndImport
CompilerEndSelect
; -----------------------------------------------------------------------------
;- Begin Module
DeclareModule Workaround
CompilerSelect #PB_Compiler_OS
CompilerCase #PB_OS_MacOS
Declare FixResizeGadget(Gadget, x, y, width, height)
Macro ResizeGadget(Gadget, x, y, width, height)
FixResizeGadget(Gadget, x, y, width, height)
EndMacro
CompilerCase #PB_OS_Windows
;TODO
CompilerCase #PB_OS_Linux
;TODO
CompilerEndSelect
EndDeclareModule
;----
Module Workaround
EnableExplicit
Macro PB(Function)
Function
EndMacro
CompilerSelect #PB_Compiler_OS
CompilerCase #PB_OS_MacOS
; Link https://www.purebasic.fr/english/viewtopic.php?f=24&t=71269
; Canvas Gadget Container Bugfix
Procedure FixResizeGadget(Gadget, x, y, width, height)
Protected rect.NSRect, sv, container
PB(ResizeGadget)(Gadget, x, y, width, height)
If GadgetType(Gadget) <> #PB_GadgetType_Canvas
ProcedureReturn 1
EndIf
sv = CocoaMessage(0, GadgetID(Gadget), "subviews")
If CocoaMessage(0, sv, "count")
container = CocoaMessage(0, sv, "objectAtIndex:", 0)
If container
CocoaMessage(@rect, GadgetID(Gadget), "frame")
rect\origin\x = 0
rect\origin\y = 0
CocoaMessage(0, container, "setFrame:@", @rect)
EndIf
EndIf
EndProcedure
CompilerCase #PB_OS_Windows
;TODO
CompilerCase #PB_OS_Linux
;TODO
CompilerEndSelect
EndModule
;- End Module
; *****************************************************************************
CompilerIf #PB_Compiler_IsMainFile
UseModule Workaround
; ---------------------------------------------------------------------------
Procedure RedrawCanvas0()
ResizeGadget(0, #PB_Ignore, #PB_Ignore, #PB_Ignore, #PB_Ignore)
StartDrawing(CanvasOutput(0))
Box(0, 0, GadgetWidth(0), GadgetHeight(0), $FF0000)
Box(2, 2, GadgetWidth(0) - 4, GadgetHeight(0) - 4, $B48246)
StopDrawing()
EndProcedure
Procedure RedrawCanvas3()
ResizeGadget(5, #PB_Ignore, #PB_Ignore, #PB_Ignore, #PB_Ignore)
EndProcedure
Procedure SizeWindow()
ResizeGadget(4, 10, 10, WindowWidth(0) - 20, WindowHeight(0) - 20)
EndProcedure
; ---------------------------------------------------------------------------
Procedure CanvasSetGadgetBackgoundColor(Gadget, NSBackColor)
Protected sv, container, cnt, index, obj
sv = CocoaMessage(0, GadgetID(Gadget), "subviews")
If CocoaMessage(0, sv, "count")
container = CocoaMessage(0, sv, "objectAtIndex:", 0)
If container
sv = CocoaMessage(0, container, "subviews")
cnt = CocoaMessage(0, sv, "count") - 1
For index = 0 To cnt
obj = CocoaMessage(0, sv, "objectAtIndex:@", @index)
CocoaMessage(0, obj, "setBackgroundColor:@", @NSBackColor)
Next
EndIf
EndIf
EndProcedure
Define Event
; ---------------------------------------------------------------------------
If OpenWindow(0, 0, 0, 220, 220, "Canvas Container Workaround", #PB_Window_SystemMenu | #PB_Window_ScreenCentered | #PB_Window_SizeGadget)
Define NSBackColor = CocoaMessage(0, WindowID(Window), "backgroundColor", 0)
CanvasGadget(0, 0, 0, 200, 200, #PB_Canvas_Container)
ButtonGadget(1, 10, 10, 80, 30, "Button 1")
CloseGadgetList()
ScrollAreaGadget(2, 0, 0, 400, 400, 400, 400); #PB_Container_BorderLess)
CanvasGadget(3, 0, 0, 400, 400, #PB_Canvas_Container)
ButtonGadget(5, 10, 10, 80, 30, "Button 5")
StringGadget(6, 10, 50, 200, 25, "Texte")
TextGadget(7, 10, 90, 200, 60, "Hello World!")
CloseGadgetList()
CloseGadgetList()
;CanvasSetGadgetBackgoundColor(0, NSBackColor)
CanvasSetGadgetBackgoundColor(3, NSBackColor)
StartDrawing(CanvasOutput(3))
Define x, y
y = 0
For x = 0 To 195 Step 10
Box(x, y, 400-2*x, 400-2*y, RGB(Random(255), Random(255), Random(255)))
y + 10 ; the same as y = y + 10
Next x
StopDrawing()
SplitterGadget(4, 10, 10, 200, 200, 2, 0);, #PB_Splitter_Separator)
RedrawCanvas0()
BindEvent(#PB_Event_SizeWindow, @SizeWindow(), 0)
BindGadgetEvent(0, @RedrawCanvas0(), #PB_EventType_Resize)
BindGadgetEvent(2, @RedrawCanvas3(), #PB_EventType_Resize)
Repeat
Event = WaitWindowEvent()
Until Event = #PB_Event_CloseWindow
EndIf
CompilerEndIf