Restored from previous forum. Originally posted by redacid.
...are some "Basic" commands and more:
"then": (if ... then ...)
"ElseIf": (if ...then... elseif...then...endif)
"false, true"
"Not" (while not eof()...)
"Int" (number.l=int(3.14))
"Null" (a$=NULL)
"Mod" (print 12 Mod 5)
"Pi, Sin, Cos, Tan, ASin, ACos, ATan, Sqr"
Also I "need" a different syntax of the line-command (line (x1,y1-x2,y2)).
Did I miss something?
Only Amiga makes it possible!
[Implemented] What I really need...
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Restored from previous forum. Originally posted by El_Choni.
My comments to your wishes:
"then": (if ... then ...) ; : works the same, why do you need "then"
"ElseIf": (if ...then... elseif...then...endif) ; yeah, it would be great
"false, true" ; #FALSE, #TRUE work the same
"Not" (while not eof()...) ; I agree
"Int" (number.l=int(3.14)) ; you don't need to use Int(), 3.14 is rounded when assigned to a long variable
"Null" (a$=NULL) ; a$="" works the same
"Mod" (print 12 Mod 5) ; you can use the MathExtras library available at Paul's site: IMod(12, 5)
"Pi, Sin, Cos, Tan, ASin, ACos, ATan, Sqr" ; Sin, Cos, Sqr and Tan are working, the other four are not. I think Pi should be a constant (#PI). Well, that's quite obvious...
Also I "need" a different syntax of the line-command (line (x1,y1-x2,y2)). ; no comment
Hope it helps. Bye,
El_Choni
My comments to your wishes:
"then": (if ... then ...) ; : works the same, why do you need "then"
"ElseIf": (if ...then... elseif...then...endif) ; yeah, it would be great
"false, true" ; #FALSE, #TRUE work the same
"Not" (while not eof()...) ; I agree
"Int" (number.l=int(3.14)) ; you don't need to use Int(), 3.14 is rounded when assigned to a long variable
"Null" (a$=NULL) ; a$="" works the same
"Mod" (print 12 Mod 5) ; you can use the MathExtras library available at Paul's site: IMod(12, 5)
"Pi, Sin, Cos, Tan, ASin, ACos, ATan, Sqr" ; Sin, Cos, Sqr and Tan are working, the other four are not. I think Pi should be a constant (#PI). Well, that's quite obvious...
Also I "need" a different syntax of the line-command (line (x1,y1-x2,y2)). ; no comment
Hope it helps. Bye,
El_Choni
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Restored from previous forum. Originally posted by PB.
> "then": (if ... then ...)
If a=0 : a=a+1 : EndIf is the same as If a=0 Then a=a+1.
> "ElseIf": (if ...then... elseif...then...endif)
Use Select and Case and Default to do it instead.
> "false, true"
Assign variables to these and use the variable names.
> "Not" (while not eof()...)
Fred said this is coming soon.
> "Null" (a$=NULL)
Why not just do this: a$="" (it saves typing 2 extra chars too!).
> "Mod" (print 12 Mod 5)
> "Pi, Sin, Cos, Tan, ASin, ACos, ATan, Sqr"
Some of these are in the Maths library at http://www.reelmediaproductions.com/pb/ .
For PI, assign a variable to 3.1415926535 and use it.
> I "need" a different syntax of the line-command (line (x1,y1-x2,y2)).
Write a procedure to re-do the syntax. What syntax do you need, exactly?
PB - Registered PureBasic Coder
Edited by - PB on 04 January 2002 21:52:37
> "then": (if ... then ...)
If a=0 : a=a+1 : EndIf is the same as If a=0 Then a=a+1.
> "ElseIf": (if ...then... elseif...then...endif)
Use Select and Case and Default to do it instead.
> "false, true"
Assign variables to these and use the variable names.
> "Not" (while not eof()...)
Fred said this is coming soon.
> "Null" (a$=NULL)
Why not just do this: a$="" (it saves typing 2 extra chars too!).
> "Mod" (print 12 Mod 5)
> "Pi, Sin, Cos, Tan, ASin, ACos, ATan, Sqr"
Some of these are in the Maths library at http://www.reelmediaproductions.com/pb/ .
For PI, assign a variable to 3.1415926535 and use it.
> I "need" a different syntax of the line-command (line (x1,y1-x2,y2)).
Write a procedure to re-do the syntax. What syntax do you need, exactly?
PB - Registered PureBasic Coder
Edited by - PB on 04 January 2002 21:52:37
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Restored from previous forum. Originally posted by redacid.
Hi. Thanks for your answers, but...
I know that I don`t really need "then". But it is a standard in all Basic-Compilers. And it`s easier to read and to write than "if a=2:a=a+1:elseif.
The same for "not,False,True,Mod,Null,Pi". I`d like to use them without assigning variables or constants.
"Int" is not really needed. Good idea to use a long-variable. But it`s still "Standard" (I know that there`s no real Standard-Basic).
The syntax of the line-command should be
line (x1,y1,x2,y2) or
line (x1,y1-x2,y2)
That`s common in all other Basic-compilers (e.g. Blitz Basic for Amiga and PC).
Why I need all this stuff? Because I also use Blitz Basic (Amiga and PC) and I don`t want to remember all those different syntaxes and commands (and bugs and "hidden features").
Only Amiga makes it possible!
Edited by - redacid on 05 January 2002 11:09:18
Hi. Thanks for your answers, but...
I know that I don`t really need "then". But it is a standard in all Basic-Compilers. And it`s easier to read and to write than "if a=2:a=a+1:elseif.
The same for "not,False,True,Mod,Null,Pi". I`d like to use them without assigning variables or constants.
"Int" is not really needed. Good idea to use a long-variable. But it`s still "Standard" (I know that there`s no real Standard-Basic).
The syntax of the line-command should be
line (x1,y1,x2,y2) or
line (x1,y1-x2,y2)
That`s common in all other Basic-compilers (e.g. Blitz Basic for Amiga and PC).
Why I need all this stuff? Because I also use Blitz Basic (Amiga and PC) and I don`t want to remember all those different syntaxes and commands (and bugs and "hidden features").
Only Amiga makes it possible!
Edited by - redacid on 05 January 2002 11:09:18
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Restored from previous forum. Originally posted by Danilo.
>False,True,Pi
#FALSE and #TRUE are already
defined. You can make your
own Constant-Library with
the "/RESIDENT" command line
switch.
>"Int" is not really needed.
>Good idea to use a long-variable.
INTeger *is* LONG (32-Bit)
cya,
...Danilo
(registered PureBasic user)
>False,True,Pi
#FALSE and #TRUE are already
defined. You can make your
own Constant-Library with
the "/RESIDENT" command line
switch.
>"Int" is not really needed.
>Good idea to use a long-variable.
INTeger *is* LONG (32-Bit)
cya,
...Danilo
(registered PureBasic user)
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Restored from previous forum. Originally posted by PB.
For example, let's say your line starts at 10,10 and ends at 50,50.
In PureBasic, the syntax is: line(10,10,40,40). So to do it your
way, just do like this: line(10,10,50-10,50-10). In other words,
just subtract the X2 and Y2 values from the X1 and Y1 values, and then
you'll get the syntax that you're wanting.
You could write a small procedure to do it automatically.
PB - Registered PureBasic Coder
Edited by - PB on 05 January 2002 21:04:11
It's just simple maths to do this from the current syntax.The syntax of the line-command should be
line (x1,y1,x2,y2)
For example, let's say your line starts at 10,10 and ends at 50,50.
In PureBasic, the syntax is: line(10,10,40,40). So to do it your
way, just do like this: line(10,10,50-10,50-10). In other words,
just subtract the X2 and Y2 values from the X1 and Y1 values, and then
you'll get the syntax that you're wanting.
You could write a small procedure to do it automatically.
PB - Registered PureBasic Coder
Edited by - PB on 05 January 2002 21:04:11
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