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AddWindowTimer with #PB_Any

Posted: Sun Jun 23, 2013 4:10 pm
by Josh
With Module and BindEvent we can create encapsulated code.

To be really independent, would be nice to can use AddWindowTimer with #PB_Any

thxs
Josh

Re: AddWindowTimer with #PB_Any

Posted: Tue Nov 29, 2016 11:52 am
by Rinzwind
THIS!

O, and the GUI editor should make use of BindEvent and BindGadgetEvent...

Re: AddWindowTimer with #PB_Any

Posted: Fri Feb 08, 2019 8:37 am
by thyphoon
yes #PB_Any would be nice when you use timer in module.

Re: AddWindowTimer with #PB_Any

Posted: Sat Feb 09, 2019 7:32 am
by wombats
+1

I found myself wanting this yesterday.

Re: AddWindowTimer with #PB_Any

Posted: Sat Feb 09, 2019 11:06 am
by srod
Why not simply open a hidden window and then create a timer bound to this window? All nicely enclosed and encapsulated. Works for me. :)

Re: AddWindowTimer with #PB_Any

Posted: Sat Feb 09, 2019 11:55 am
by Mijikai
thyphoon wrote:yes #PB_Any would be nice when you use timer in module.
+1

Re: AddWindowTimer with #PB_Any

Posted: Sat Feb 09, 2019 2:45 pm
by mestnyi
+1
It would also be nice to be able to add a timer for canvas. :wink:

Re: AddWindowTimer with #PB_Any

Posted: Tue Jun 11, 2019 9:50 pm
by RobertRioja
First time I used timers, I was surprised you could not use #PB_ANY !!!
It should be implemented.