With Module and BindEvent we can create encapsulated code.
To be really independent, would be nice to can use AddWindowTimer with #PB_Any
thxs
Josh
AddWindowTimer with #PB_Any
AddWindowTimer with #PB_Any
sorry for my bad english
Re: AddWindowTimer with #PB_Any
THIS!
O, and the GUI editor should make use of BindEvent and BindGadgetEvent...
O, and the GUI editor should make use of BindEvent and BindGadgetEvent...
Re: AddWindowTimer with #PB_Any
yes #PB_Any would be nice when you use timer in module.
Re: AddWindowTimer with #PB_Any
+1
I found myself wanting this yesterday.
I found myself wanting this yesterday.
Re: AddWindowTimer with #PB_Any
Why not simply open a hidden window and then create a timer bound to this window? All nicely enclosed and encapsulated. Works for me.
I may look like a mule, but I'm not a complete ass.
Re: AddWindowTimer with #PB_Any
+1thyphoon wrote:yes #PB_Any would be nice when you use timer in module.
Re: AddWindowTimer with #PB_Any
+1
It would also be nice to be able to add a timer for canvas.
It would also be nice to be able to add a timer for canvas.
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Re: AddWindowTimer with #PB_Any
First time I used timers, I was surprised you could not use #PB_ANY !!!
It should be implemented.
It should be implemented.