ObjectID The object ID to convert the coordinate from. It can be one of the following type:
- Camera : use CameraID() to get a valid ID.
- Entity : use EntityID() to get a valid ID.
- Light : use LightID() to get a valid ID.
- Mesh : use MeshID() to get a valid ID.
- Node : use NodeID() to get a valid ID.
- ParticleEmitter: use ParticleEmitterID() to get a valid ID.
- BillboardGroup : use BillboardGroupID() to get a valid ID.
- Text3D : use Text3DID() to get a valid ID.
3D EntityFixedYawAxis(); allow it for any object
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3D EntityFixedYawAxis(); allow it for any object
EntityFixedYawAxis(ObjetcID, Enable [, VectorX, VectorY, VectorZ])
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While world=business:world+mafia:Wend
Will never leave this forum until the absolute bugfree PB