I translated the examples from
https://learnopengl.com/
for PureBasic
https://github.com/GPIforGit/LearnOpenGL/releases
I use SDL, Assimp and my Math-includefiles, you need them to compile the examples
https://github.com/GPIforGit/SDL_For_PB/releases
https://github.com/GPIforGit/math/releases
https://github.com/GPIforGit/assimp-for-PB/releases
all codes expect, that you use the installscript and the include-files are in the pb-compiler-directory
All codes should work in Windows, MacOs and Linux.
I had to rewrite many codes to work with PB. I tried to remain the structure of the original, but it was not always possible. But the comments in the source should guide you.
I also add many cleanup, since the original code doesn't do this everywhere (for example release a scene when loading a model with assimp).
At the moment I have translated the first three chapters, but this is engought to start.
LearnOpenGL - translated examples for PureBasic - modern openGL
Re: LearnOpenGL - translated examples for PureBasic - modern openGL
that sounds amazing!!! any chance of some screenshots?
Re: LearnOpenGL - translated examples for PureBasic - modern openGL
many - on the LearnOpenGL-Homepage, for example here https://learnopengl.com/Model-Loading/Model - scroll down (nearly at the end) to the backpack-screenshot.
Re: LearnOpenGL - translated examples for PureBasic - modern openGL
i upload chapter 4 of the example code:
https://github.com/GPIforGit/LearnOpenGL/releases/
(and rework all example a little bit)
https://github.com/GPIforGit/LearnOpenGL/releases/
(and rework all example a little bit)