Its possible create meshs animated with code without load .mesh ?

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skinkairewalker
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Its possible create meshs animated with code without load .mesh ?

Post by skinkairewalker »

hello everyone !!

I'm starting to study ogre3d with purebasic, and I saw that it has some CreateMesh functions, is it possible to animate them using bones or something that is equivalent?
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pf shadoko
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Re: Its possible create meshs animated with code without load .mesh ?

Post by pf shadoko »

no, you can't create animations from the code, you can only modify the bones
(maybe in the next version (if I have the courage)
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skinkairewalker
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Re: Its possible create meshs animated with code without load .mesh ?

Post by skinkairewalker »

It would be amazing...
I would feel more comfortable if I could load models from memory (this would make encryption and packaging easier)
like : CatchMesh* similar to CatchSound, CatchSprite*, other ....
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