Hi Folks -
I am a purebasic newbie, although I have a lot of programming experience. I am intending to build a game client, and I wanted to have it usable on Apple as well as windows. I was wondering how well the support for Purebasic is on Apple. Does it work pretty well, will the same code work (providing I don't get fancy with windows DLL's, etc.). I do plan on using Purebasic's network support, so I hope that will translate without much problem.
All in all I'm pretty impressed with PB. Back in the day I used to code in GFA BAsic on the Atari ST line, and PM reminds me of that.
Thanks!
Question about Apple support
Re: Question about Apple support
I came also from that fine GFA BAsic, but dead. Yet, PB is very very good and your Q will most probably be possible. (I'm on the way learning something similar to create).danwinslow wrote:... Back in the day I used to code in GFA BAsic on the Atari ST line, and PM reminds me of that.
Succes.
Yeah I know, but keep in mind ... Leonardo da Vinci was also an autodidact.
Re: Question about Apple support
It works very well, in my experience. There are some things that don't work, like the Drag and Drop library, but I've found the Network library works fine.
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Re: Question about Apple support
I know i had issues with drag and drop on the 64 bit version of pb (Many quirks) but it works just fine here on the latest version of pb that I have, x86wombats wrote:It works very well, in my experience. There are some things that don't work, like the Drag and Drop library, but I've found the Network library works fine.
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Re: Question about Apple support
Thanks! Off to buy the latest version....
Re: Question about Apple support
Technically, you'll be buying a PureBasic licence, which grants access to every version ever released.danwinslow wrote:Off to buy the latest version....
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