New spy3d engine update and new demo (3d car game)

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BackupUser
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Post by BackupUser »

Restored from previous forum. Originally posted by BalrogSoft.

Hi to all...

I update spy 3d engine, and now have basic 3d collision commands (sphere collision only, at the moment), and some new commands and updates. The new commands are undocumented, but the next weekend i submit to my web more docummentations and a new update of the engine. The example that contains the new engine dll is a basic 3d car game with collisions, its probably that this demo contains some bugs, buts its a first complete demo... if somebody sends to my email any message, i only have internet conexion at weekend, please be pacient...

the demo is available at: http://www.balrogsoftware.com/kosas/CarGame.zip

Bye, Balrog soft, and sorry for my bad english...


Balrog Soft
Amiga and PC Coder
http://www.balrogsoftware.com
[url]mailto:balrog@balrogsoftware.com[/url]
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Post by BackupUser »

Restored from previous forum. Originally posted by TheBeck.

I don't see any car and the program crashes on exit.
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Post by BackupUser »

Restored from previous forum. Originally posted by MrVainSCL.

Hi BalrogSoft,
very nice new version of your 3d engine, including texture mapping. The gams looks nice, i have only following problems:

- As TheBeck reported, i dont see any car too.

- When moving the cam between the streets the moving is not smooth on my system, it moves in small jumps (seems any math part is to slow!? i dont know, just an idea)

- In the texture folder you added graphics for trees, i cant see somehere any tree(s) too... Should the user see in this version any trees!?

Anyway very nice work and a lot respect!


greetz
MrVainSCL! aka Thorsten

PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX9.0, SB AWE64, Win2000 + all Updates...
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Post by BackupUser »

Restored from previous forum. Originally posted by BalrogSoft.

Hi...

The car bug its solve now, i think... download at the same url the demo, and try now.

In the computer that i test it this demo works pefertly, but is a P4 2ghz and GForce4, i will test this afternoon on my computer P3 450 and GForce2 to check if there is a problem with the movement.

About the tree textures there isnt trees objects, but in a future update i will add trees and other objects.
Originally posted by MrVainSCL

Hi BalrogSoft,
very nice new version of your 3d engine, including texture mapping. The gams looks nice, i have only following problems:

- As TheBeck reported, i dont see any car too.

- When moving the cam between the streets the moving is not smooth on my system, it moves in small jumps (seems any math part is to slow!? i dont know, just an idea)

- In the texture folder you added graphics for trees, i cant see somehere any tree(s) too... Should the user see in this version any trees!?

Anyway very nice work and a lot respect!


greetz
MrVainSCL! aka Thorsten

PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX9.0, SB AWE64, Win2000 + all Updates...
Balrog Soft
Amiga and PC Coder
http://www.balrogsoftware.com
[url]mailto:balrog@balrogsoftware.com[/url]
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Post by BackupUser »

Restored from previous forum. Originally posted by tinman.

Quite a nice demo. It runs smoothly on my Duron 750 Geforce2. The only problem seems to be the physics of your car (especially when it hits a building - it always bounces backwards no matter what angle you hit at and always seems to move backwards faster than you were originally moving :).



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It's not minimalist - I'm increasing efficiency by reducing input effort.
(Win98first ed. + all updates, PB3.51, Ed3.53)
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Post by BackupUser »

Restored from previous forum. Originally posted by BalrogSoft.

Hi

the physics of the car will be updated, there is the first version of the demo, actual collision is a temporal collision movement. About the angle is the same that the angle of the car when hits with building. I will change bounce movement to be more slowly.
Originally posted by tinman

Quite a nice demo. It runs smoothly on my Duron 750 Geforce2. The only problem seems to be the physics of your car (especially when it hits a building - it always bounces backwards no matter what angle you hit at and always seems to move backwards faster than you were originally moving :).

--
It's not minimalist - I'm increasing efficiency by reducing input effort.
(Win98first ed. + all updates, PB3.51, Ed3.53)
Balrog Soft
Amiga and PC Coder
http://www.balrogsoftware.com
[url]mailto:balrog@balrogsoftware.com[/url]
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Post by BackupUser »

Restored from previous forum. Originally posted by fred.

Nice demo !

Fred - AlphaSND
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Post by BackupUser »

Restored from previous forum. Originally posted by clx.

very nice, keep up the good work!
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Post by BackupUser »

Restored from previous forum. Originally posted by Berikco.

Damn, this is impressive :)
(Berikco speechless for 5 minutes)

Regards,

Berikco

http://www.benny.zeb.be/purebasic.htm
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Post by BackupUser »

Restored from previous forum. Originally posted by MrVainSCL.

Hi BalrogSoft,
finaly i downloaded the newest version where i can see the car :wink:
The actual version has following problems:

1)
As in the first version, it crash when exit (old bug)

2)
If you run your car demo with enabled "depth cueing" it looks ok.. If you try to run it with disabled "depth cueing" some parts of the car (backwindow and front of the car) are transparent! In this case you can see some blocks (texturemap error i would say) in the backwindow.

3)
The collision outside the card dont work as in the version before.


greetz
MrVainSCL! aka Thorsten

PIII450, 256MB Ram, 80GB HD + 6,4 GB, RivaTNT, DirectX9.0, SB AWE64, Win2000 + all Updates...
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