PureBasic 4.60 Beta 2
PureBasic 4.60 Beta 2
Hi there,
This is the second beta of the forthcoming 4.60 version, available on your online account. We don't have fixed all the reported bugs, but it's in progress. Some of the bugs marked as [Done] in the forum should be corrected. For more informations about the 4.60 version, see this topic: http://www.purebasic.fr/english/viewtop ... 14&t=45911
Edit: actually only a few bugs fixes are included in this release (mainly x64 version of OGRE was completely broken, and the SpecialEffect lib was missing). Another beta will quickly follow with other fixes.
Don't hesitate to report bugs to have the best final version possible !
Have fun,
The Fantaisie Software Team.
This is the second beta of the forthcoming 4.60 version, available on your online account. We don't have fixed all the reported bugs, but it's in progress. Some of the bugs marked as [Done] in the forum should be corrected. For more informations about the 4.60 version, see this topic: http://www.purebasic.fr/english/viewtop ... 14&t=45911
Edit: actually only a few bugs fixes are included in this release (mainly x64 version of OGRE was completely broken, and the SpecialEffect lib was missing). Another beta will quickly follow with other fixes.
Don't hesitate to report bugs to have the best final version possible !
Have fun,
The Fantaisie Software Team.
Re: PureBasic 4.60 Beta 2
Wow! Very Fast!
Re: PureBasic 4.60 Beta 2
Don't hestiate with bugfixes.Fred wrote: Edit: actually only a few bugs fixes are included in this release (mainly x64 version of OGRE was completely broken, and the SpecialEffect lib was missing). Another beta will quickly follow with other fixes.
Don't hesitate to report bugs to have the best final version possible !
Just kidding. As fast as i get the next beta with the other bugfixes,
i will search for any other in the 3DEngine stuff.
I can't wait to see the new 3D-Commands in action
And then i hope you do not rush with the stable release.
Re: PureBasic 4.60 Beta 2
dito ~The Fantaisie Software Team wrote:Have fun,
Two growing code-collections: WinApi-Lib by RSBasic ~ LinuxAPI-Lib by Omi
Missing a download-file on the forums? ~ check out this backup page.
Missing a download-file on the forums? ~ check out this backup page.
Re: PureBasic 4.60 Beta 2
CanvasGadget is incredible...! No really. I had some nasty kludgy imagegadget inside containergadget with api stuff for clipping mouse and letting mouse events be received by imagegadget etc... if this works on mac + linux, you just earned me some kudos ))
Will report any nasty behaviours/performance loss.
Thanx a million for this one!
Will report any nasty behaviours/performance loss.
Thanx a million for this one!
Proud supporter of PB! * Musician * C64/6502 Freak
Re: PureBasic 4.60 Beta 2
Proud supporter of PB! * Musician * C64/6502 Freak
Re: PureBasic 4.60 Beta 2
How about the form designer? any news?
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Re: PureBasic 4.60 Beta 2
What are the possible attributes in SetEntityAttribute? I can't turn gravity off .. so I'll try setting the mass to zero or such.
bye,
Daniel
Daniel
PureBasic 4.60 Beta 2 (Findings)
PB4.60B2 (Editor)
1. When you enable the icons in the menu, keyboard shortcuts do not work. Example if you press Alt+F and A for "Save As".
2. The first edit tab, you cannot Right-Click and Close the document. Have to move it to the right before you can do it.
DirectX 7 example (Sources Advanced)
* I got an error "Could not create DirectDraw surface." I am using Win7 Pro-64 with the latest version of DirectX.
1. When you enable the icons in the menu, keyboard shortcuts do not work. Example if you press Alt+F and A for "Save As".
2. The first edit tab, you cannot Right-Click and Close the document. Have to move it to the right before you can do it.
DirectX 7 example (Sources Advanced)
* I got an error "Could not create DirectDraw surface." I am using Win7 Pro-64 with the latest version of DirectX.
Re: PureBasic 4.60 Beta 2 (Findings)
You answered your own question. You are trying to use a deprecated version of DX that is NOT supported by default on your system. As of Vista, the version of DX that ships with the OS (DX10+) is not fully backwards compatible, and what little backwards compatibility there is is provided via emulation.akee wrote: DirectX 7 example (Sources Advanced)
* I got an error "Could not create DirectDraw surface." I am using Win7 Pro-64 with the latest version of DirectX.
If you want to use a program or an example based on DirectX 7, you actually have to install a DirectX version that supports it. You need to download the latest version of DirectX 9 and install it on your system. It will install side-by-side with the version of DirectX ships on your OS. This is the only way to currently run legacy products that are based on deprecated DX technology.
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Re: PureBasic 4.60 Beta 2
Hi,
thank you for the release of PureBasic 4.60 Beta 2!
The new command MergeLists() has an optional parameter named Location, and its possible values are described in the help file.
However, what is the default value of Location?
Regards, Little John
thank you for the release of PureBasic 4.60 Beta 2!
The new command MergeLists() has an optional parameter named Location, and its possible values are described in the help file.
However, what is the default value of Location?
Regards, Little John
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Re: PureBasic 4.60 Beta 2
Great additions to the compiler
Only one issue spotted so far, and that's when launching a tool (made in PB) that opens a window as a child to the IDE;
Any ideas?
Thanks, and great job!
Only one issue spotted so far, and that's when launching a tool (made in PB) that opens a window as a child to the IDE;
Any ideas?
Thanks, and great job!
Thanks!
Re: PureBasic 4.60 Beta 2
Is there a reason the CanvasGadget on Mac cannot grab/capture the mouse? It's possible with wxWidgets, and I feel like it looks unprofessional for the mouse to just 'stop' at the edges when dragging or drawing. Otherwise, thank you for the CanvasGadget. I have been wanting something like it in PureBasic for a long time. It's fantastic!