I get time to time this message when run a 3D program with debugger off:
https://mega.nz/#!5xYWySZA!_70g5rp9RLFk ... 6jrMsjEDxc
[5.70LTSB3] rare visualC++ message
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[5.70LTSB3] rare visualC++ message
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Re: [5.70LTSB3] rare visualC++ message
We need the code to reproduce it.
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Re: [5.70LTSB3] rare visualC++ message
Sorry, I understand. I tried but just happened 2 times here and never more with the same code. So, if i send the code you will probably not able to reproduce it never.
At the moment i propose Lets think it was driver issue or so...
At the moment i propose Lets think it was driver issue or so...
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Re: [5.70LTS] rare visualC++ message
Damn! My worries!
I got again the message.
I have cleaned a lot of code to leave you here a tip which cause it.
...
...
...
Finally got it.
Look:
The issue happens when a NaN value is passed as parameter for some 3D commands.
I got again the message.
I have cleaned a lot of code to leave you here a tip which cause it.
...
...
...
Finally got it.
Look:
Code: Select all
RX.u=1024:RY.u=768
InitEngine3D()
InitSprite():InitKeyboard():InitMouse()
OpenWindow(0,0,0,RX,RY,"tip",#PB_Window_BorderLess|#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0),0,0,RX,RY,0,0,0,#PB_Screen_WaitSynchronization)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Parse3DScripts()
CreateLight(0,$EEEEEE,4,4,2,#PB_Light_Point)
CreateCamera(0,0,0,100,100)
MoveCamera(0,0,0,3,#PB_Absolute)
LoadTexture(0,"soil_wall.jpg")
CreateMaterial(0,TextureID(0))
CreateCube(0,1)
CreateEntity(0,MeshID(0),MaterialID(0),0,0,0)
Repeat
ExamineKeyboard()
RotateEntity(0,0,NaN(),0)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape)
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Re: [5.70LTSB3] rare visualC++ message
malleo, caput, bang. Ego, comprehendunt in tempore