[Module] MarkDown Gadget (all OS)
- Thorsten1867
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Re: [Module] MarkDown Gadget (all OS)
Update: Context sensitive help for help window, when using the module 'NamedPipeModule.pbi'.
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- Thorsten1867
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Re: [Module] MarkDown Gadget (all OS)
Update: Search function for topics and keywords for the help window
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- StarBootics
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Re: [Module] MarkDown Gadget (all OS)
Hello Thorsten1867
Apparently to put the MarkDown Gadget to work on x86 machines you have to change to little things as reported by Mesa in the Dev-Object topic.
Best regards
StarBootics
Apparently to put the MarkDown Gadget to work on x86 machines you have to change to little things as reported by Mesa in the Dev-Object topic.
By the way since not everybody uses EnableExplicit in their code, can you add DisableExplicit at the end of the Module definition please.Mesa wrote:For information, I use pb5.72 x86 and i had 2 little bugs in "Markdowngadget-module.pb".
Line 599 Structure Document_Structure
I had to change Type.i into Type.q
and line 734 Structure MarkDown_Items_Structure
idem.
M.
Best regards
StarBootics
The Stone Age did not end due to a shortage of stones !
- Thorsten1867
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Re: [Module] MarkDown Gadget (all OS)
The current version of MarkDownModule.pbi no longer uses flags for '...\Type', so there should be no more problems with X86.StarBootics wrote:Apparently to put the MarkDown Gadget to work on x86 machines you have to change to little things as reported by Mesa ....
I use 'EnableExplicit' only inside the module and so it should have no effect outside the module.StarBootics wrote:By the way since not everybody uses EnableExplicit in their code, can you add DisableExplicit at the end of the Module definition please.
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- StarBootics
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Re: [Module] MarkDown Gadget (all OS)
If so why did you not remove these fields in the corresponding structures ?Thorsten1867 wrote:The current version of MarkDownModule.pbi no longer uses flags for '...\Type', so there should be no more problems with X86.StarBootics wrote:Apparently to put the MarkDown Gadget to work on x86 machines you have to change to little things as reported by Mesa ....
Sorry my bad !Thorsten1867 wrote:I use 'EnableExplicit' only inside the module and so it should have no effect outside the module.StarBootics wrote:By the way since not everybody uses EnableExplicit in their code, can you add DisableExplicit at the end of the Module definition please.
If I only need the MarkDownGadget, I should set these constant like this :
Code: Select all
#Enable_Gadget = #True
#Enable_Requester = #False
#Enable_HelpWindow = #False
#Enable_CreateHelp = #False
#Enable_Emoji = #True
#Enable_ExportHTML = #False
Best regardsLine 8029: ConvertHTML_() is not a function, array, list, map or macro.
StarBootics
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- Thorsten1867
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Re: [Module] MarkDown Gadget (all OS)
Fixed
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- StarBootics
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Re: [Module] MarkDown Gadget (all OS)
In order to have the examples to work under Linux (Ubuntu 19.10 with Gnome Shell)
or remove the #PB_Window_Tool constant for the window flag. Otherwise the window will open anyways but behind all other windows that are already opened.
Best regards
StarBootics
Code: Select all
CompilerIf #PB_Compiler_OS = #PB_OS_Linux
StickyWindow(0, #True)
CompilerEndIf
Best regards
StarBootics
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- Thorsten1867
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Re: [Module] MarkDown Gadget (all OS)
Update: Markdown Requester
- Language support for buttons
- User-defined buttons
- Custom symbols
Code: Select all
Markdown::AddRequesterButton(Label.s, Text.s="", Result.i=#PB_Default, Width.i=#PB_Default)
Markdown::AddRequesterImage(Label.s, Image.i)
Markdown::RequesterButtons(TextOK.s, TextYes.s="", TextNo.s="", TextCancel.s="", ButtonWidth.i=#PB_Default)
Markdown::RequesterPadding(Padding.i)
Markdown::Requester(Title.s, Text.s, Flags.i=#False, Parent.i=#PB_Default, Image.s="", Buttons.s="")
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- Thorsten1867
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Re: [Module] MarkDown Gadget (all OS)
Update: LZMA replaced by ZIP (due to problems with MacOS)
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Download of PureBasic - Modules
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Download of PureBasic - Modules
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Re: [Module] MarkDown Gadget (all OS)
Hi!
Is there a reason (limitation) to not show the emojis on my program?
All the other things works as expected, except emojis
I can't post code because is a very largue project.
My project uses a thread to open the window, because doesn't have an exe, it's just a dll, so I need thread to keep the window open.
May be this the reason?
How to force emojis to appear?
Ideas?
PD: Your example works nice and the emojis where shown
Is there a reason (limitation) to not show the emojis on my program?
All the other things works as expected, except emojis
I can't post code because is a very largue project.
My project uses a thread to open the window, because doesn't have an exe, it's just a dll, so I need thread to keep the window open.
May be this the reason?
How to force emojis to appear?
Ideas?
PD: Your example works nice and the emojis where shown
- Thorsten1867
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Re: [Module] MarkDown Gadget (all OS)
Have you tried UsePNGImageDecoder() ?
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Download of PureBasic - Modules
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Download of PureBasic - Modules
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Re: [Module] MarkDown Gadget (all OS)
Yes, but no luck at allThorsten1867 wrote:Have you tried UsePNGImageDecoder() ?
I don't know what I can do more
Thi's the first code related to markdown
Code: Select all
OpenWindow(2,0,0,DesktopScaledX(500),DesktopScaledY(240),"Title",#PB_Window_ScreenCentered,WindowID(0));
UsePNGImageDecoder()
Define gadgetMarkDown=MarkDown::Gadget(#PB_Any, DesktopScaledX(20), DesktopScaledY(20),DesktopScaledX(460), DesktopScaledY(180), MarkDown::#AutoResize)
MarkDown::SetText(gadgetMarkDown, ":warning:")
MarkDown::SetFont(gadgetMarkDown, "Arial", 9)
MarkDown::SetAttribute(gadgetMarkDown, MarkDown::#ScrollBar, MarkDown::#ScrollBar_Default)
...
...
...
- StarBootics
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Re: [Module] MarkDown Gadget (all OS)
Hello Thorsten1867,
Unordered List has a problem see from this window capture : https://www.dropbox.com/s/5j3f20oiduyz4 ... t.png?dl=0
Like Carronte3D, I have no luck with Emojis, they don't show up.
Best regards
StarBootics
Unordered List has a problem see from this window capture : https://www.dropbox.com/s/5j3f20oiduyz4 ... t.png?dl=0
Like Carronte3D, I have no luck with Emojis, they don't show up.
Best regards
StarBootics
The Stone Age did not end due to a shortage of stones !
Re: [Module] MarkDown Gadget (all OS)
I found some bugs, sorry!
In this Markdown, two H1 in sucession, the text of the second heading line overruns the text of the following paragraph:
In this one, when a rule follows the paragraph, the body text of the paragraphs is all rendered in the wrong font:
In this one, using nested lists, the numbered list restarts the sequence after the unnumbered section:
In this Markdown, two H1 in sucession, the text of the second heading line overruns the text of the following paragraph:
Code: Select all
# Heading 1 #
# Heading 1 #
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Diam maecenas sed enim ut sem viverra aliquet. Vel pharetra vel turpis nunc eget. Laoreet non curabitur gravida arcu ac.
Code: Select all
# Heading 1 #
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Diam maecenas sed enim ut sem viverra aliquet. Vel pharetra vel turpis nunc eget. Laoreet non curabitur gravida arcu ac.
---
## Heading 2 ##
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Diam maecenas sed enim ut sem viverra aliquet. Vel pharetra vel turpis nunc eget. Laoreet non curabitur gravida arcu ac.
---
### Heading 3 ###
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Diam maecenas sed enim ut sem viverra aliquet. Vel pharetra vel turpis nunc eget. Laoreet non curabitur gravida arcu ac.
Code: Select all
1. Numbered item 1
2. Numbered item 2
3. Numbered item 3
- Unnumbered A
- Unnumbered B
- Unnumbered C
4. Numbered item 4
5. Numbered item 5
6. Numbered item 6
Re: [Module] MarkDown Gadget (all OS)
The author has not posted anything for 8 months.
Otherwise you have to see if you can fix his codes yourself, I think.
Otherwise you have to see if you can fix his codes yourself, I think.
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