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PostPosted: Mon Mar 04, 2002 7:55 am 
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Restored from previous forum. Originally posted by TronDoc.

let me know when it is complete..
..you have created a curiousity
in me with all of these posts.

I hope it gets a prize and/or $$
for all of your efforts!

-jb


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PostPosted: Mon Mar 04, 2002 11:57 am 
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Restored from previous forum. Originally posted by Stan.

Hi,

You've surely already thought about that, but just in case ...
Compile your program to an assembly file, and remove all the
unecessary code like
PUSH EAX
POP EAX

There are other as wwell ...

Hope this helps

Stan


Learning and Love are what life is all about ... [ PB. registered user ]


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PostPosted: Mon Mar 04, 2002 12:11 pm 
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Restored from previous forum. Originally posted by MrVainSCL.

Quote:
TronDoc wrote:
let me know when it is complete..
..you have created a curiousity
in me with all of these posts.

I hope it gets a prize and/or $$
for all of your efforts!


Hi TronDoc
Thanks for your posting and that i get your attention for my project Sure, i will inform you all when it will be released!

Mhhhh... i like coding and so i code it just for fun and its nice to have a limit while coding :wink: Money or to win a prize is not so important for me - anyway it would be ofcourse very nice! I only want to be a part of the game competition/party, meet friends and to have a lot of fun... :wink: Bye

Quote:
Stan wrote:
You've surely already thought about that, but just in case ...
Compile your program to an assembly file, and remove all the
unecessary code like
PUSH EAX
POP EAX

There are other as wwell ...
Hope this helps


Hi Stan
At the moment i still continue coding on my project and you are right, i have thought a lot about some stuff... But be sure, you will hold my game at eastern in your hands!

Thanks a lot for the tip with the /COMMENTED stuff... i only wrote a small 64 byte intro in Jan´2001 for the 0a000h party (my first x86 asm contact) and i dont really know a lot about x86 asm at the moment ;( So i dont really know, how and where i have to remove/rewrite the asm source to optimize my porject as most as possible... Surely a nice way if you know how to do it El_Choni wrote me the same some time ago and he would help me if i am right... :wink: I would like to learn about the stuff (how to optimize the asm output file but i think this need some time)... Anyway many thanks! :wink: bye


PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...

greetz
MrVainSCL! aka Thorsten


Edited by - MrVainSCL on 04 March 2002 12:24:56


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PostPosted: Fri Mar 15, 2002 12:36 am 
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Restored from previous forum. Originally posted by MrVainSCL.

good morning...
sorry, now i am back at home (1:30 am)... since some days i have again a job (first only for one week then we will see) and so i dont have really mutch time for spending and sitting in front of my pc last days... Because i leave my flat every day at about 16pm and i come back at about 1-1:30 am... But i will still continue coding on the game project... Btw tranquil and mike finally managed to code/precalc the first step for our background texture... First coded in BlitzPC and ported to PB then... The Blitz version works very fine but now i converted the source over 6 times to PB and it dont really work... At the moment i really dont know why *uargh* !!! ;(((((( Hope i get manage the stuff correctly in PB, esle i would have a small problem ;(

This is only to inform you that i dont have so mutch time and this is the reason why i am a bit unactive on the forum / irc i.e! bye


PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...

greetz
MrVainSCL! aka Thorsten


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PostPosted: Wed Mar 27, 2002 12:10 pm 
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Restored from previous forum. Originally posted by theogott.


Wouldn't it be more easy just to put your thing through UPX ?
Other languages have even a builtin UPX (example EUPHORIA)
maybe that would be a possible improvement ?

**************************************************************
*lol* that would be cool... btw if i am right, 33824-32768 are still 1056 bytes!!

This 1056 bytes means packed...

*************************
The best time to do things is now !


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PostPosted: Mon Apr 01, 2002 3:19 pm 
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Restored from previous forum. Originally posted by MrVainSCL.

Hi @ all
the party is now over and it was a great party... Only bad thing was, that the 32k game releases where not shown correctly on the bigscreen... They all showed to dark... All over the 1200 scene people havent seen my background texture, in fact it was just to dark produced by the bad beamer... The guys have only saw a black background instead of the hard generated texture work... ;( We cant change it...

I have just released only a party-version (final = fixed and some very small makeup) will come soon... more infos you will find next days at: http://www.secretly.de

For party releases check out: (15 amiga and 50 pc demos released... not all listed!)
http://ms.demo.org/2002/results2002.txt

have fun... hope ya like the game a little bit...


PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...

greetz
MrVainSCL! aka Thorsten


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PostPosted: Tue Apr 02, 2002 2:26 pm 
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Restored from previous forum. Originally posted by tranquil.

DOWNLOAD HERE:

http://www.secretly.de/releases/SuperBall_PartyVersion.zip

Mike

Tranquilizer/ Secretly!
Registred PureBasic User


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