I'm afraid Scintilla isn't suitable for this as it's specifically an editing component. You will be much better off rolling your own framework using a screen or an image gadget. Or you might try using ncurses, which is specifically made for console-like output.Zach wrote:Would this be suitable for part of my games GUI?
Scintilla Static Library
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Re: Scintilla Static Library
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Re: Scintilla Static Library
Turn on word wrap is an easy way to get the scroll bar off. I manipulate the scintilla gadget all the time in my app, you shouldn't have a problem at all.
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Re: Scintilla Static Library
Update (PB4.6x version)
Changes :
- upgraded Scintilla to version 2.28 (thanks DoubleDutch !)
- updated help file
Changes :
- upgraded Scintilla to version 2.28 (thanks DoubleDutch !)
- updated help file
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Re: Scintilla Static Library
gnozal,gnozal wrote:Update (PB4.6x version)
Changes :
- upgraded Scintilla to version 2.28 (thanks DoubleDutch !)
- updated help file
What are the steps to turn the dll into the library? I have been struggling with my Scintilla code for several hours, ever since I installed PB's recent update, and also The Sci static lib... turns out I was previously using a newer version of Scintilla, and the static lib did not have all of the features. A quick test did not reveal the issues, but as I kept working, they kept showing up more and more. They all went away when I switched to the dll.
Anyway, I'd be more than happy to help keep this current. I like the static lib part, as long as it is current.
Thanks.
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Re: Scintilla Static Library
3.xx is no longer compatible with older operating systems, I think that is why the old version of being used.
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Re: Scintilla Static Library
I am not doing it myself (I only do the PB lib).Tenaja wrote:What are the steps to turn the dll into the library? I have been struggling with my Scintilla code for several hours, ever since I installed PB's recent update, and also The Sci static lib...
A friend of mine is a developer, and he has a tool to transform a DLL into a static LIB (only 32 bits though).
So all we need is a Scintilla.dll and a SciLexer.dll compiled with maximum compatibility for older OS's.
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Re: Scintilla Static Library
There is a new 3.xx version of Scintilla going to be available shortly, I'll do a compilation - but as far as I know it won't work on Pre 2k machines, (it might not even work on 2k!!!)...
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Re: Scintilla Static Library
Thanks.DoubleDutch wrote:There is a new 3.xx version of Scintilla going to be available shortly, I'll do a compilation
I may release the old (2.28) and new (3.x) version in the same bundle.DoubleDutch wrote:but as far as I know it won't work on Pre 2k machines, (it might not even work on 2k!!!)...
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Re: Scintilla Static Library
Thats what I do in my packed file. I have both, if one fails (3.xx) then I use the other (2.xx).
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Re: Scintilla Static Library
I have compiled the last 3.1.0 version for the next PB version, and it still does work OK on Win95 as long you don't use the Direct2D backend.
Re: Scintilla Static Library
Great news, Fred; thank you.Fred wrote:I have compiled the last 3.1.0 version for the next PB version, and it still does work OK on Win95 as long you don't use the Direct2D backend.
When will this version be available?
Will we get the static library as "standard" for Windows now?
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Re: Scintilla Static Library
That's really good news. Have you also updated the Mac version to the latest release too?
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Re: Scintilla Static Library
Gnozal: Scintilla 3.2 has been released today. I'll compile it for you later.
Fred, will you be putting this version into PureBasic? - it's a major release.
Fred, will you be putting this version into PureBasic? - it's a major release.
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