Chipmunk4PB] 7.0.2_1.0 (2D Physics Engine) is released,
For more info see the first entry.
Interaction on the demo:
[F12] = Switch between the examples
[Mouse] can catch the "objects"
Have fun!
VERY IMPORTANT:
Dont forget to install the MP3D subsystem if you want to develope your own 2D pysics stuff with PureBasic.
[Chipmunk2D4PB] 2D Physics Engine
Re: [Chipmunk4PB] 7.0.2_1.0 (2D Physics Engine) is released
Belive!
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: [Chipmunk4PB] 7.0.2_1.0 (2D Physics Engine) IS RELEASED
Chipmunk4PB_7.02 is available as UserLib written in C++:
Thanks to @Lunasole also for his version too!
Download:
https://www.rsbasic.de/backupprogramme/ ... 180730.zip (188 KB)
Content:
Thanks to @Lunasole also for his version too!
Download:
https://www.rsbasic.de/backupprogramme/ ... 180730.zip (188 KB)
Content:
Howto add it to PureBasic:PB example folder with some examples
Residents file: ...\Residents\Chipmunk4PB.res
UserLibrary: ...\UserLibraries\Chipmunk4PB
1) unzip the package
2) Copy the whole "PureBasic" folder over the existing PureBasic folder of your PureBasic installation
=> All Chipmunk2D4PB files will be copied into the PureBasic folder
3) Start PureBasic and run the 'Chipmunk2D4PB_Demo_20180718.pb' demo
Belive!
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: [Chipmunk2D4PB] 2D Physics Engine
Im curious but the download links for Chipmunk2D4PB seem to be invalid?
Also, is it x86 only?
Also, is it x86 only?
Re: [Chipmunk2D4PB] 2D Physics Engine
x64 only!Mijikai wrote:Im curious but the download links for Chipmunk2D4PB seem to be invalid?
Also, is it x86 only?
Chipmunk2D4PB download updated:
http://backup.rsbasic.de/?file=__Chipmu ... 180730.zip
Belive!
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
-
- Enthusiast
- Posts: 480
- Joined: Thu Jul 27, 2006 4:06 am
Re: [Chipmunk2D4PB] 2D Physics Engine
hi this looks nice but it wont compile any reason i get these errors on x64?
Maybe im doing something wrong they seem like mismatch cpu architecture errors---------------------------
PureBasic - Linker error
---------------------------
POLINK: warning: Invalid machine type in object 'PBwrapper_7.03_plus.obj'.
POLINK: warning: Unrecognized option 'FAILIFMISMATCH:_MSC_VER=1800'; ignored.
POLINK: warning: Unrecognized option 'FAILIFMISMATCH:_ITERATOR_DEBUG_LEVEL=0'; ignored.
POLINK: warning: Unrecognized option 'FAILIFMISMATCH:RuntimeLibrary=MD_DynamicRelease'; ignored.
POLINK: warning: Invalid machine type in object 'cpBody.obj'.
POLINK: warning: Invalid machine type in object 'cpSpace.obj'.
POLINK: warning: Invalid machine type in object 'cpSpaceQuery.obj'.
...
POLINK: fatal error: 100 unresolved external(s).
---------------------------
OK
---------------------------
should I bash the keyboard and give up?
Re: [Chipmunk2D4PB] 2D Physics Engine
I will look on it next week. Sorry for long delay.superadnim wrote:hi this looks nice but it wont compile any reason i get these errors on x64?Maybe im doing something wrong they seem like mismatch cpu architecture errors---------------------------
PureBasic - Linker error
---------------------------
POLINK: warning: Invalid machine type in object 'PBwrapper_7.03_plus.obj'.
POLINK: warning: Unrecognized option 'FAILIFMISMATCH:_MSC_VER=1800'; ignored.
POLINK: warning: Unrecognized option 'FAILIFMISMATCH:_ITERATOR_DEBUG_LEVEL=0'; ignored.
POLINK: warning: Unrecognized option 'FAILIFMISMATCH:RuntimeLibrary=MD_DynamicRelease'; ignored.
POLINK: warning: Invalid machine type in object 'cpBody.obj'.
POLINK: warning: Invalid machine type in object 'cpSpace.obj'.
POLINK: warning: Invalid machine type in object 'cpSpaceQuery.obj'.
...
POLINK: fatal error: 100 unresolved external(s).
---------------------------
OK
---------------------------
Belive!
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
-
- Enthusiast
- Posts: 480
- Joined: Thu Jul 27, 2006 4:06 am
Re: [Chipmunk2D4PB] 2D Physics Engine
no problem im glad you responded and there is no rush
i ask because im not sure maybe im doing something wrong im not up to par with you guys so i have to ask first.
i ask because im not sure maybe im doing something wrong im not up to par with you guys so i have to ask first.
should I bash the keyboard and give up?
-
- Enthusiast
- Posts: 480
- Joined: Thu Jul 27, 2006 4:06 am
Re: [Chipmunk2D4PB] 2D Physics Engine
seems the library is x86 only
any chance of a x64 update or the sources so we can compile our own? since the links are down
thank you!
any chance of a x64 update or the sources so we can compile our own? since the links are down
thank you!
should I bash the keyboard and give up?
Re: [Chipmunk2D4PB] 2D Physics Engine
Small update:
I tested this (actual) version of Chipmunk4PB wrapper with 32bit PB6.01B2 and hurray...it works!
See first entry for explaination like this (download link is updated):
I tested this (actual) version of Chipmunk4PB wrapper with 32bit PB6.01B2 and hurray...it works!
See first entry for explaination like this (download link is updated):
Chipmunk4PB_7.02 is available as UserLib written in C++:
Thanks to @Lunasole for his version too!
Home of the great Chipmunk2D physics library:
http://chipmunk-physics.net
Documentation of Chipmunk2D (You can use it 100% for the PB wrapper too):
http://chipmunk-physics.net/documentation.php
Chipmunk2D4PB download:
https://backups.rsbasic.de/__Chipmunk2D ... 180730.zip
Content:Examples:PB example folder with some examples
Residents file: ...\Residents\Chipmunk4PB.res
UserLibrary: ...\UserLibraries\Chipmunk4PB
- Chains.pbi
DoublePendulum.pbi
GrainsDeSable.pbi
GravityBounce.pbi
LogoSmash.pbi
OneWay.pbi
Plink.pbi
PyramidStack.pbi
PyramidTopple.pbi
Tank.pbi
Tumble.pbi
[F12] = Step through the examples
[Mouse button] Left catch an object/ right uncatch it.
[D] Debug Draw modus on/off
Howto add it to PureBasic:1) unzip the package
2) Copy the whole "PureBasic" folder over the existing PureBasic folder of your PureBasic installation
=> All Chipmunk2D4PB files will be copied into the PureBasic folder
3) Start PureBasic and run the 'Chipmunk2D4PB_Demo_20180718.pb' demo
Belive!
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...