RagDolls Ogre and Physics

Applications, Games, Tools, User libs and useful stuff coded in PureBasic
User avatar
bobobo
Enthusiast
Enthusiast
Posts: 202
Joined: Mon Jun 09, 2003 8:30 am

Re: RagDolls Ogre and Physics

Post by bobobo »

사십 둘 .
User avatar
Kwai chang caine
Always Here
Always Here
Posts: 5342
Joined: Sun Nov 05, 2006 11:42 pm
Location: Lyon - France

Re: RagDolls Ogre and Physics

Post by Kwai chang caine »

Very nice :D
Works nice here, thanks for sharing 8)
ImageThe happiness is a road...
Not a destination
User avatar
bobobo
Enthusiast
Enthusiast
Posts: 202
Joined: Mon Jun 09, 2003 8:30 am

Re: RagDolls Ogre and Physics

Post by bobobo »

사십 둘 .
BarryG
Addict
Addict
Posts: 3292
Joined: Thu Apr 18, 2019 8:17 am

Re: RagDolls Ogre and Physics

Post by BarryG »

Doesn't compile because of this line:

Code: Select all

IncludeFile "Screen3DRequester.pb"
The file isn't found. Just to let you know that your code needs updating.
User avatar
Paul
PureBasic Expert
PureBasic Expert
Posts: 1243
Joined: Fri Apr 25, 2003 4:34 pm
Location: Canada
Contact:

Re: RagDolls Ogre and Physics

Post by Paul »

BarryG wrote: Tue Jul 05, 2022 12:26 pm Doesn't compile because of this line:

Code: Select all

IncludeFile "Screen3DRequester.pb"
The file isn't found. Just to let you know that your code needs updating.
I'm sure it is assumed the code is to be placed in the "\Examples\3D" folder with the rest of the 3D examples but you could simply change
IncludeFile "Screen3DRequester.pb" to IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb" if you want to run the code outside of this folder.
Image Image
BarryG
Addict
Addict
Posts: 3292
Joined: Thu Apr 18, 2019 8:17 am

Re: RagDolls Ogre and Physics

Post by BarryG »

We both know that, but newbies trying the code might not assume that, so I was just letting bobobo know about the issue.
Post Reply