(Still waiting on response from Admins here or from support email...)
Update:
Events handling completely overhauled to make it more clean and PureBasic-esque, and weird bugs passing information back fixed. Joystick, Keyboard, Mouse handling completed.
https://gitlab.com/mfwlib/sample - Please note significant change with event handling for anyone using it in their projects
[Framework] OpenGL Accelerated 2D Engine (with SFML)
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
nice work!Env wrote:(Still waiting on response from Admins here or from support email...)
Update:
Events handling completely overhauled to make it more clean and PureBasic-esque, and weird bugs passing information back fixed. Joystick, Keyboard, Mouse handling completed.
https://gitlab.com/mfwlib/sample - Please note significant change with event handling for anyone using it in their projects
poor English...
PureBasic & Delphi & VBA
PureBasic & Delphi & VBA
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Do you still intend to implement Squirrel? PB needs more scripting languages
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
I've actually taken Squirrel out and have implemented Wren (https://wren.io) (as it was more suitable for the main project needs, and it works so nicely, whereas squirrel hasn't been updated in a long time) - Working example can be found in the gitlab repo: https://gitlab.com/mfwlib/sampleJoubarbe wrote:Do you still intend to implement Squirrel? PB needs more scripting languages
Also finishing up the Linux x64 build (this required some changes to the library code, namely swapping out unicode strings for utf8 - all handled in the mfw include)
Note: Running the example now requires you to create a temporary executable in the source dir, though the linux x64 support update allows you to specify the corelib directory as an optional argument.
Note: I might start a new thread with this, as despite emails to support and contacting 3 admins directly on here a good while ago regarding issues logging into my IndigoFuzz account, none of the admins have even given me a reply.
Thanks!
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Very impressive. But yeah, I'm pretty sure people would be very interested in your implementation of Wren. To me it looks like something I've been waiting for a long time (I don't like LUA). You should make a thread for this only. Thank you!
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
I could separate it out into its own standalone library. Once I've added more to the abstraction layer above the raw calls and have a build pipeline for Linux too I'll do thatJoubarbe wrote:Very impressive. But yeah, I'm pretty sure people would be very interested in your implementation of Wren. To me it looks like something I've been waiting for a long time (I don't like LUA). You should make a thread for this only. Thank you!
Thanks!
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Great! I didn't know Wren before and I've read the doc, it really looks good. I also bought the author's book about video game's design patterns; it has a very good approach on the subject.
Well, back to your framework now
Well, back to your framework now
Re: [Framework] OpenGL Accelerated 2D Engine (with SFML)
Old thread but do you still have a Wren binding example? The gitlab project seems dead. Thanks.Env wrote: ↑Sat Oct 24, 2020 10:16 pmI've actually taken Squirrel out and have implemented Wren (https://wren.io) (as it was more suitable for the main project needs, and it works so nicely, whereas squirrel hasn't been updated in a long time) - Working example can be found in the gitlab repo: https://gitlab.com/mfwlib/sampleJoubarbe wrote:Do you still intend to implement Squirrel? PB needs more scripting languages