Fred wrote: ↑Fri Apr 01, 2022 4:35 pm
Beta 6 is out ! It should be the last beta, it now includes the doc in english so be sure to test it so we won't have any surprises for the final release ! Change log:
- Added english documentation for all new features and commands
- Changed: the default subsystem for screen/sprite is now OpenGL on Windows for more consistency. DirectX9 is still available as a subsystem.
- Changed: OGRE only supports OpenGL now, which ease the porting to Linux/OSX and allow to focus on only GLSL for shaders
I know, the coordinates of TransformSprite are different in OpenGL, however no combination of x1 to x4 works.
Further the z-coordinate is ignored in OpenGL.
I hope I remember later to change the subsystem.
Fred wrote: ↑Fri Apr 01, 2022 4:35 pm
Beta 6 is out ! It should be the last beta, it now includes the doc in english so be sure to test it so we won't have any surprises for the final release ! Change log:
- Added english documentation for all new features and commands
- Changed: the default subsystem for screen/sprite is now OpenGL on Windows for more consistency. DirectX9 is still available as a subsystem.
- Changed: OGRE only supports OpenGL now, which ease the porting to Linux/OSX and allow to focus on only GLSL for shaders
I know, the coordinates of TransformSprite are different in OpenGL, however no combination of x1 to x4 works.
Further the z-coordinate is ignored in OpenGL.
I hope I remember later to change the subsystem.
It's better to have the same default subsystem for all OS, for portability reason. Also the 3D engine relies on very old DX9 which was not working properly on newer computers. So that was we have the 3D engine and sprite aligned on OpenGL and you can still use DX9/11 on Windows if you want more performance. About transform bug, I didn't find a way to simulate the DX way, so if anyone have a solution, i would be glad to hear it .
Thanks pb team, i think this version fixes a very annoying bug with the editor that was displaying some white boxes over the line numbers, not 100% sure cause im trying it on another mac
Josepho wrote: ↑Sat Apr 09, 2022 1:14 am
Thanks pb team, i think this version fixes a very annoying bug with the editor that was displaying some white boxes over the line numbers, not 100% sure cause im trying it on another mac
Yes, the editor feels more stable. The graphics bugs, that I had gotten used to over the last few years, seem to have been fixed.
But sometimes it crashes if I quit the editor.
The Help Tool in the ToolsPenel shows a white page. Pressing the "Home" button dosen't help.
If I press the "Open Help" button inside the ToolsPenel the help opens a white page too, but the "Home" button inside the help works.
Wolfram wrote: ↑Sun Apr 10, 2022 1:21 pm
The Help Tool in the ToolsPenel shows a white page. Pressing the "Home" button dosen't help.
If I press the "Open Help" button inside the ToolsPenel the help opens a white page too, but the "Home" button inside the help works.
macOS 10.15.7 PB 6.0b6
On macOS v10.13.6 works help.
Move to IDE Bug Report. But first clean up purebasic preference "/user/username/.purebasic" and reinstall purebasic.
Wolfram wrote: ↑Sun Apr 10, 2022 1:21 pm
The Help Tool in the ToolsPenel shows a white page. Pressing the "Home" button dosen't help.
If I press the "Open Help" button inside the ToolsPenel the help opens a white page too, but the "Home" button inside the help works.
macOS 10.15.7 PB 6.0b6
On macOS v10.13.6 works help.
Move to IDE Bug Report. But first clean up purebasic preference "/user/username/.purebasic" and reinstall purebasic.
Hello MK,
I located the problem. I renamed PB to "PureBasic 6b6" and the problem is the space in the App name. If I rename it to "PureBasic_6b6" it works.
So it seams that PB dosen't use UTF8 format as path.
One should not change APP names. Otherwise the name of the application is no longer correct and can lead to problems.
It is better to create different folders for different PB versions.
Im working on macOS since 30 years and I never had a problem of changing the name of the program.
The path should not be a constant, it should be calculated by the app itself.