box2d or basic physics to native 2d screen ?

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skinkairewalker
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box2d or basic physics to native 2d screen ?

Post by skinkairewalker »

hello everyone !!

i am studying about pb, and I came up with the idea of making 2d games with physics similar to box2d applied to the sprites, I found some engines like Chipmunk, liquidfun, and others... but I didn't find any that use the 2d screen base, without having to use the opengl or do something more advanced...


Does anyone know if there is something similar?
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IceSoft
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Re: box2d or basic physics to native 2d screen ?

Post by IceSoft »

You want using Box2D?
Belive!
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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skinkairewalker
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Re: box2d or basic physics to native 2d screen ?

Post by skinkairewalker »

if it's easy to integrate with PB, I want something that simulates physics in my 2d game that's easy...
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