The Awakening Of The Dark Queen

Applications, Games, Tools, User libs and useful stuff coded in PureBasic
OgreVorbis
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Re: The Awakening Of The Dark Queen

Post by OgreVorbis »

This is excellent and far better than I could do.

One small suggestion: I think your jumping routine could be improved a bit. Something like a Sin function. I'm not sure if you're doing that already, but it looks a little awkward. When the character reaches the peak, then reverses and falls down, it happens too fast and doesn't look smooth or realistic.
But that's the only thing I noticed. Otherwise, seems fantastic.
My blog/software site: http://dosaidsoft.com/
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darius676
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Re: The Awakening Of The Dark Queen

Post by darius676 »

Thank you for your response.
At this stage of development the jump system is a simple one without sin funktion.
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Re: The Awakening Of The Dark Queen

Post by darius676 »

We Have A Game Over Screen :)
https://youtu.be/Ll2WpXw8TtY
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Re: The Awakening Of The Dark Queen

Post by darius676 »

Build 587
https://youtu.be/eoTAgcLNOic

Changes: Keyboard support and gamepad / controller support.

Keyboard control:

essentially identical to the controller settings,

Keyboard direction keys: For movement,

Keyboard S, D, for movement,

A - key for jump,

X - button for ax throwing,

Y - torch

Space bar for pause,

Known bugs:

Mouse support for jumping and ax throwing only works

in "DEVELOPE" mode,

Restart (new game) with space bar does not work in

"DEVELOPE" fashion,

Player, light is automatically switched on in dark passages and off in light passages.

Manual on / off switching of the light (torch), does not always react as desired.


https://mark-dowen.itch.io/
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darius676
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Re: The Awakening Of The Dark Queen

Post by darius676 »

BUILD 594:
The following bugs have been fixed:
Object data have been adapted to the new engine version.
So now all objects should move as usual (or better) :).
Some internal changes like:
Animation processing / loading routines
Reduced the scope of the program code.
Many "legacy code" removed, replaced
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darius676
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Re: The Awakening Of The Dark Queen

Post by darius676 »

https://mark-dowen.itch.io/

BUILD 596:
Error: Incorrect "Controller Missing", overlay
Fixed.
Sorry for the mistake ...



BUILD 596:
Fehler: Falsche "Controller Missing", Einblendung
Behoben.
Entschuldigung für das Versehen...
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darius676
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Re: The Awakening Of The Dark Queen

Post by darius676 »

Unfortunately, the last update did not lead to the desired success. Full keyboard control, will be submitted with a later update.
Currently, the game can only be played completely using the controller,
Keyboard entries are supported in menus / requesters and for debugging purposes.

-----



Leider hat das letzte Update nicht zum gewünschten Erfolg geführt. Vollumfängliche Tastatursteuerung, wird mit einem späteren Update nachgereicht.
Aktuell lässt sich das Spiel komplett nur über Controller spielen,
Tastatureingaben werden in Menüs/Requester und für Debugging Zwecke unterstützt.

https://mark-dowen.itch.io/
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darius676
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Re: The Awakening Of The Dark Queen

Post by darius676 »

https://mark-dowen.itch.io/

BUILD 600

Changes:

Game requires XBOX ONE (S | X) controller or compatible controller,

whereby the key assignment can vary depending on the manufacturer.

Possible entries via keyboard:

CTRL + E, for immediate exit,

Most of the queries (yes / no / continue / restart)

can also be reached via the keyboard.

Fixed bugs:

Controller recognition / recognition after plugging in / unplugging,

Various adjustments,

Program code further optimized,



BUILD 600

Änderungen:

Spiel erfordert XBOX ONE (S|X) - Controller oder kompatiblen Controller,

wobei die Tastenbelegung abhänging vom Hersteller varieren kann.

Mögliche Eingaben über Tastatur:

STRG+E, für sofortiges beenden,

Die allermeisten Abfragen (Ja/Nein/Fortsetzten/Neustart)

können ebenfalls über die Tastatur erreicht werden.

Behobene Fehler:

Controller Erkennung/Wiedererkennung nach ein/ausstecken,

Verschiedene Anpassungen,

Programmcode weiter optimiert,
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darius676
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Re: The Awakening Of The Dark Queen

Post by darius676 »

BUILD 617

https://mark-dowen.itch.io/

the following input devices are supported:
Controller (XBOX X | S),
Keyboard,
Mouse,

Controller:
Game control with controller as shown in the game,
Keyboard:
Game control with keyboard corresponds to control with controller,
Deviations:
Pause = "SPACE"

Mouse:
"Jump" with the left mouse button,
With the right mouse button "throw weapon",
Move: Keyboard arrow keys

Notice:
If a controller is plugged in / or if it is plugged in,
so the input via the controller always has priority,
Keystrokes / mouse are ignored.

If the controller is switched off / unplugged during the game,
This means that the keypad is automatically ready after a short time

BUILD 619
Keyboard controls extended:
Key "S" move to the left,
Key "D" move to the right,

This makes the control with mouse and keyboard in combination
more ergonomic.

Bugs:
The controller is recognized after a few seconds when the game is started for the first time (game - start screen)

If no player movement, after a defined time the frame rate , falls to max 30frames, this is because of an old routine build, I forgot to change. This routine uses its own Flipbuffer(), which is not used anymore.

This will be fixed with the next update.
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darius676
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Re: The Awakening Of The Dark Queen

Post by darius676 »

https://youtu.be/a3Y9Glm13Us
Just started with the swamp world
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Re: The Awakening Of The Dark Queen

Post by darius676 »

BUILD 640

Fixed memory leak.

Internal changes, optimizations, performance improvement

Animation system expanded, optimized,



BUILD 640

Speicherleck behoben.

Interne Änderungen, Optimierungen, Performance Steigerung

Animationssystem erweitert, optimiert,


https://youtu.be/ePCtna-zB_s
https://mark-dowen.itch.io/
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darius676
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Re: The Awakening Of The Dark Queen

Post by darius676 »

https://mark-dowen.itch.io/
https://youtu.be/Bb8KKkNaKN4

BUILD 643

Further revision of the animation system,

Fixed bug in animation speed / miscalculation,

Engine functionality and performance improved,

The latest and therefore also the last map for the PRE-ALPHA / Prototype BUILD is "Swamp Land",

Technical and content improvements are still made available, but are limited to the maps supplied with the PRE-ALPHA / Prototype BUILD,

(PRE-ALPHA / Prototype BUILD is expanded to become a demo build)

In the future, new maps will only be presented via YouTube and other social media channels,

The full content will be available with the release of the release version.

https://mark-dowen.itch.io/
https://youtu.be/Bb8KKkNaKN4

BUILD 643

Weitere Überarbeitung des Animations Systems,

Engine Funktionalität und Performance verbessert,

aktuellste und hiermit auch letzte Map für den PRE-ALPHA/Prototype BUILD ist "Swamp Land",

Technische und inhaltliche Verbesserungen werden nachwievor zur Verfügung gestellt, sind jedoch auf die mit dem PRE-ALPHA/Prototype BUILD gelieferten Maps beschränkt,

(PRE-ALPHA/Prototype BUILD wird zum Demobuild erweitert)

Neue Maps werden zukünftig nur über Youtube und andere Social Media Kanäle vorgestellt,

Der komplette Inhalt wird mit dem Erscheinen der Release Version verfügbar
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darius676
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Re: The Awakening Of The Dark Queen

Post by darius676 »

BUILD 654
bug in "garbage collector" removed this bug led to a memory leak,
Further performance optimizations

https://mark-dowen.itch.io/
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Re: The Awakening Of The Dark Queen

Post by darius676 »

BUILD 680

https://youtu.be/rUbgEhSJwZ0

get the latest (demo/alpha)
https://mark-dowen.itch.io/
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