The Awakening Of The Dark Queen
Re: The Awakening Of The Dark Queen
It looks really nice, nice animations and nice graphics.
Is it a one man job ? Congrats in any case.
Is it a one man job ? Congrats in any case.
"Have you tried turning it off and on again ?"
A little PureBasic review
A little PureBasic review
Re: The Awakening Of The Dark Queen
Thank you.
It's a one man job. And not fulltime. Because of my paid full-time job I work on this game in my free time.
Most graphics are licensed, music / soundtrack composed by me)
It's a one man job. And not fulltime. Because of my paid full-time job I work on this game in my free time.
Most graphics are licensed, music / soundtrack composed by me)
Re: The Awakening Of The Dark Queen
https://mark-dowen.itch.io/thorins-world-working-title
BUILD 1.2470
Lots of bugfixes (Engine)
Object balancing(not final)
Optimized map data streaming
New:
Gameplay/Presentation:
Intro (Warning/Health Information)
The display time has been significantly reduced, so that should be a good compromise between the warning message and the waiting time for the game to start.
A notice:
Map data streaming:
for the best experience, SSD is recommended.
Game supports multitasking.
Minimum system requirements:
Intel/AMD Processor (Intel i5)
Memory (RAM) 300MB free
Storage HDD/SSD 300MB free
Recommended:
Intel i5 or higher
SSD
graphics accelerator
Xbox Controller (for Windows)
Input/Control:
Xbox controllers:
Analog sticks and digi-pad are supported
Alternatively, the keyboard can also be used, the inputs are identical to the inputs for the controller.
Keyboard input:
A= jumping
X=axe(weapon)
Y=quit game (on main menu)
B=Cancel/Back
SPACE=PAUSE/New Game
S=Move
D=Move
Directional Keys=Move
Mouse: Left mouse button = weapon
SRTG+C = Controller reconnect
(should be switched between controller and keyboard, and the game does not register/recognize the switch back to the controller)
Controller input:
START=Pause/New Game
A=jump
B=Cancel/Back
X=axe(weapon)
Y=quit game (on main menu)
Left Analog Stick: Move
Digital D-Pad: Move
Quick guide game:
Game autosaves at runestones
active rune stones are recognizable by ascending "gold shimmer"
treasure chests:
Active Chests: Recognizable by "jumping gold coins"
Chests and runestones become active when the player is close enough to the chest or runestone. (about half way screen)
Another heart is added from 100 gold coins.
The accumulated number of hearts is retained until a new game is started.
When all hearts are used up, gold is used for the "revival" (20 gold coins).
If the player has used up the last heart but enough gold, the player starts at the beginning of the map.
If there are enough hearts, the player starts at the last runestone that was saved.
Once hearts and gold have been used up, the player starts again in the first map, but with the number of hearts earned.
A notice:
Please use the pause function when exiting the computer/game console.
If the player is idle for too long (exception: game is paused), an invincible boss appears, which can be escaped by fleeing.
Pause function is disabled when the "Invincible" appears.
Note beta version:
About 25 maps are available/playable
Individual passages may be unintentionally too light,
others somewhat unfair.
This is an ongoing customization process that will be completed by the time the full version is released.
BUILD 1.2470
Lots of bugfixes (Engine)
Object balancing(not final)
Optimized map data streaming
New:
Gameplay/Presentation:
Intro (Warning/Health Information)
The display time has been significantly reduced, so that should be a good compromise between the warning message and the waiting time for the game to start.
A notice:
Map data streaming:
for the best experience, SSD is recommended.
Game supports multitasking.
Minimum system requirements:
Intel/AMD Processor (Intel i5)
Memory (RAM) 300MB free
Storage HDD/SSD 300MB free
Recommended:
Intel i5 or higher
SSD
graphics accelerator
Xbox Controller (for Windows)
Input/Control:
Xbox controllers:
Analog sticks and digi-pad are supported
Alternatively, the keyboard can also be used, the inputs are identical to the inputs for the controller.
Keyboard input:
A= jumping
X=axe(weapon)
Y=quit game (on main menu)
B=Cancel/Back
SPACE=PAUSE/New Game
S=Move
D=Move
Directional Keys=Move
Mouse: Left mouse button = weapon
SRTG+C = Controller reconnect
(should be switched between controller and keyboard, and the game does not register/recognize the switch back to the controller)
Controller input:
START=Pause/New Game
A=jump
B=Cancel/Back
X=axe(weapon)
Y=quit game (on main menu)
Left Analog Stick: Move
Digital D-Pad: Move
Quick guide game:
Game autosaves at runestones
active rune stones are recognizable by ascending "gold shimmer"
treasure chests:
Active Chests: Recognizable by "jumping gold coins"
Chests and runestones become active when the player is close enough to the chest or runestone. (about half way screen)
Another heart is added from 100 gold coins.
The accumulated number of hearts is retained until a new game is started.
When all hearts are used up, gold is used for the "revival" (20 gold coins).
If the player has used up the last heart but enough gold, the player starts at the beginning of the map.
If there are enough hearts, the player starts at the last runestone that was saved.
Once hearts and gold have been used up, the player starts again in the first map, but with the number of hearts earned.
A notice:
Please use the pause function when exiting the computer/game console.
If the player is idle for too long (exception: game is paused), an invincible boss appears, which can be escaped by fleeing.
Pause function is disabled when the "Invincible" appears.
Note beta version:
About 25 maps are available/playable
Individual passages may be unintentionally too light,
others somewhat unfair.
This is an ongoing customization process that will be completed by the time the full version is released.
Re: The Awakening Of The Dark Queen
Just out of curiosity, what do you mean by 'most graphics are licensed' ? You picked on an image database and paid for them ?
Re: The Awakening Of The Dark Queen
Yes I have an account/paid membership at craftpix,
or itch.io where I support creators. Most of the surrounding graphics are from https://maaot.itch.io/
music(soundtrack) is made using Magix Music Maker Premium, with for commercial use licensed soundpools.
Effects and graphic effects made myself.
I think it's a fair way, to support professionals and creators, if their work helps you.
or itch.io where I support creators. Most of the surrounding graphics are from https://maaot.itch.io/
music(soundtrack) is made using Magix Music Maker Premium, with for commercial use licensed soundpools.
Effects and graphic effects made myself.
I think it's a fair way, to support professionals and creators, if their work helps you.
Re: The Awakening Of The Dark Queen
Prototype of the final? stage:
https://youtu.be/BHLBQkTBQ5g
download latest BETA:
https://mark-dowen.itch.io/thorins-world-working-title
https://youtu.be/BHLBQkTBQ5g
download latest BETA:
https://mark-dowen.itch.io/thorins-world-working-title
Re: The Awakening Of The Dark Queen
More to come
https://youtu.be/iJgleo4Wswo
[url]https://mark-dowen.itch.io/thorins-world-working-title[/url
https://youtu.be/iJgleo4Wswo
[url]https://mark-dowen.itch.io/thorins-world-working-title[/url
Last edited by darius676 on Sun Jun 04, 2023 8:39 am, edited 1 time in total.
Re: The Awakening Of The Dark Queen
You have done an awesome job with your game! keep it up mate
Spec: Linux Mint 20.3 Cinnamon, i7-3770K, 16GB RAM, RTX 2070 Super
Re: The Awakening Of The Dark Queen
Thank you. Its going gold status
Re: The Awakening Of The Dark Queen
Ladies and Gentleman!
The release ist here!
There maybe some logical bugs, (no technical) ,
Which will be ironed out in the next days, but because they are not critical, I decided to release my game written in PB.
https://mark-dowen.itch.io/thorins-worl ... -title
The release ist here!
There maybe some logical bugs, (no technical) ,
Which will be ironed out in the next days, but because they are not critical, I decided to release my game written in PB.
https://mark-dowen.itch.io/thorins-worl ... -title
Re: The Awakening Of The Dark Queen
Congratulations on the release! Awesome to see such a quality game written in PB.
Spec: Linux Mint 20.3 Cinnamon, i7-3770K, 16GB RAM, RTX 2070 Super
Re: The Awakening Of The Dark Queen
Thank you,
There was and is hard work on the engine and tools to make the development process easy.
But there is one big downside of PB : false positive AV. So I will have to whitelist the exe every update and release.... if this is possible??? So possible users of my game do not have to think it is a harmful app...
There was and is hard work on the engine and tools to make the development process easy.
But there is one big downside of PB : false positive AV. So I will have to whitelist the exe every update and release.... if this is possible??? So possible users of my game do not have to think it is a harmful app...