Hallo ... and the next question
Sprite displayed with DeepBuffer?
The Obj Info window is a sprite. It is drawn with DisplayTransparentSprite() after Renderworld(). That means....when presented like this. As seen in the picture. It's either a 3D billboard or the sprite is drawn with DeepBuffer. What do I have to do so that the sprite is drawn last?
[HELP]Sprite displayed with DeepBuffer?
[HELP]Sprite displayed with DeepBuffer?
TFT seid 1989
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ARDUINO Freak
Aktuelles Projekte : Driving School Evergarden
YouTube : Pure Basic to go
FaceBook : Temuçin SourceMagic Games
DISCORD : SourceMagic
W10 , i9 9900K ,32 GB Ram , GTX Titan , 3 Monitore FHD
ARDUINO Freak