StartDrawing with TextureOutput dont works inside > ImageGadget3D

Everything related to 3D programming
User avatar
skinkairewalker
Enthusiast
Enthusiast
Posts: 625
Joined: Fri Dec 04, 2015 9:26 pm

StartDrawing with TextureOutput dont works inside > ImageGadget3D

Post by skinkairewalker »

Why StartDrawing -> TextureOutput dont works inside > ImageGadget3D ??
is there any way to draw using Start Drawing and sitting in real time in ImageGadget3D?

Code: Select all


    ;Texture
    CreateTexture(1, 256, 256)
    StartDrawing(TextureOutput(1))
     y = 0
       For x = 0 To 95 Step 10
         RoundBox(x, y, 200-2*x, 200-2*y, 20, 20, RGB(Random(255), Random(255), Random(255)))
         y + 10 
       Next x

    StopDrawing()
    
    OpenWindow3D(1, 0, ScreenHeight-80, ScreenWidth, 80, "", #PB_Window3D_Borderless)
    
     ImageGadget3D(3, 0, 0, ScreenWidth, 80, TextureID(1)) ; TextureOutput(1)) DONT SHOWING TEXTURE CREATED USING StartDrawing !