Landscape v8
- pf shadoko
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- Joined: Thu Jul 09, 2015 9:07 am
Landscape v8
Hi coders,
the v8 of my "Landscape" demo
many improvements in this version !
I want to provide a lib (c backend) with a doc to use it in your games
if someone can help me, I don't know anything in this field
the Zip:
http://cg.racine.free.fr/paysage-v8.zip
(to download copy the link in a new tab (I think it's related to the fact that it's not https))
Sorry just for Windows64 for now
PS : some shaders may be messed up, if you see some weird stuff, tell me about it
Re: Landscape v8
Just crazy
Re: Landscape v8
Whah, really impressive, thanks pf shadoko !
Really smooth in 1920x1080.
Tried all five terrains, no problems with a "small" 4 cores / 4 threads Celeron N5105@2Ghz with integrated Intel UHD Graphics.
Very nice grass texture.
Really smooth in 1920x1080.
Tried all five terrains, no problems with a "small" 4 cores / 4 threads Celeron N5105@2Ghz with integrated Intel UHD Graphics.
Very nice grass texture.
Purebasic 6.04 64 bits - Windows 11 Pro 64 bits 23H2
Re: Landscape v8
Very nice! Smoother and with more detail than some commercial games I've seen.
Re: Landscape v8
thanks pf shadoko
very impressive ...
I always admire your work.
marc
very impressive ...
I always admire your work.
marc
- every professional was once an amateur - greetings from Pajottenland - Belgium -
PS: sorry for my english I speak flemish ...
PS: sorry for my english I speak flemish ...
Re: Landscape v8
I really love your demos...
But, is there a chance to change the LOD? sometimes the background and farther aways things looking terrible.
But, is there a chance to change the LOD? sometimes the background and farther aways things looking terrible.
- pf shadoko
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- Joined: Thu Jul 09, 2015 9:07 am
Re: Landscape v8
@Cyllceaux
can you clarify things
if it seems to be a display bug can you post a screenshot
can you clarify things
if it seems to be a display bug can you post a screenshot
Re: Landscape v8
I tried. But it is always a black picture
But I mean, the LOD "jumps" hardly. In the wireframe-view there are mountains and trees shows from a single triangle to a complex object. I count 5 "jumps".
But I mean, the LOD "jumps" hardly. In the wireframe-view there are mountains and trees shows from a single triangle to a complex object. I count 5 "jumps".
- pf shadoko
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- Joined: Thu Jul 09, 2015 9:07 am
Re: Landscape v8
ah yes, impossible to make a screenshot (due to the screen mode)
yes, the changes of lod are a bit brutal, especially visible with the cliffs
in v9, it's better, the terrain mesh is finer (25cm instead of 1m in v8)
yes, the changes of lod are a bit brutal, especially visible with the cliffs
in v9, it's better, the terrain mesh is finer (25cm instead of 1m in v8)
Re: Landscape v8
looks really good. I'm guessing its using a quad tree to page in the LOD can you make a wider field of view not the actual view or increase the depth, which is perhaps what you've done going to 0.25m vs 1m that might rid of the abrupt LOD transitions. It's only seems to do it when you turn around or views obscured by cliff.
I like the details of the plants and water looks great.
I like the details of the plants and water looks great.
- pf shadoko
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Re: Landscape v8
@idle:
no, in v9, i just divided by 2 the width of the terrain grid (for all lods), and add a close lod, it decreases clearly the transition between lods. it doesn't require a lot of resource more.
no, in v9, i just divided by 2 the width of the terrain grid (for all lods), and add a close lod, it decreases clearly the transition between lods. it doesn't require a lot of resource more.
- pf shadoko
- Enthusiast
- Posts: 291
- Joined: Thu Jul 09, 2015 9:07 am
Re: Landscape v8
I tested it on a machine more powerful than mine (amd ryzen 7) and the performance was very bad (about 10 fps)
if someone had this problem, thank you to report it to me, I will do some test code to find the origin of the problem
Re: Landscape v8
I just tried it and it's amazing (also the size!). Worsk great in 4K on my Ryzen 5800X with a 12 years old midrange graphics card.
So...how can we exploit you and make use of it?
So...how can we exploit you and make use of it?
PureBasic 6.04/XProfan X4a/Embarcadero RAD Studio 11/Perl 5.2/Python 3.10
Windows 11/Ryzen 5800X/32GB RAM/Radeon 7770 OC/3TB SSD/11TB HDD
Synology DS1821+/36GB RAM/130TB
Synology DS920+/20GB RAM/54TB
Synology DS916+ii/8GB RAM/12TB
Windows 11/Ryzen 5800X/32GB RAM/Radeon 7770 OC/3TB SSD/11TB HDD
Synology DS1821+/36GB RAM/130TB
Synology DS920+/20GB RAM/54TB
Synology DS916+ii/8GB RAM/12TB
- pf shadoko
- Enthusiast
- Posts: 291
- Joined: Thu Jul 09, 2015 9:07 am
Re: Landscape v8
@jacdelad
as I said in my 1st post: I want to provide a lib (c backend) with a doc to use it in your games
if someone can help me, I don't know anything in this field
as I said in my 1st post: I want to provide a lib (c backend) with a doc to use it in your games
if someone can help me, I don't know anything in this field