SGL (Simple GL)

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skinkairewalker
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Re: SGL (Simple GL)

Post by skinkairewalker »

would it be possible to import some format of animated models?
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Re: SGL (Simple GL)

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Is it possible to use this ImGui with Ogre in pb?
It's just a demo of how it's possible to implement a IMGUI in OpenGL, it's not remotely complete or really usable for something serious.
That being said, when Ogre is set to use OpenGL I suppose it could be possible to make this work, but certainly not without some modifications and frankly does not sound like a good idea to me.
If I needed something like this for "PB Ogre" I would just follow the same principles showed in this demo and implement it using the PB Ogre command set.
would it be possible to import some format of animated models?
Sure, but that's way beyond the scope of this library.
Anyway in time I will probably add an example about that under "extras" but I've no idea when.

This is just a library to simplify the use of OpenGL in PB.
A IMGUI and model loading can find their way in "extras" but just as demos for the use of the library, they will never be modules to be used as they are.
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Re: SGL (Simple GL)

Post by kenmo »

I haven't had time to play with this yet, but it looks good and I like your code style, Luis
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Re: SGL (Simple GL)

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kenmo wrote: Sun Aug 06, 2023 8:14 pm I haven't had time to play with this yet, but it looks good and I like your code style, Luis
Thanks !
There is always the hope someone beyond me may find this useful even if I don't think many PB programmers are interested in OpenGL and that's really understandable, after all you can already do games in PB with its graphic libs :)

At the moment I'm taking a pause on the graphic side to make a simple audio library I hope to use in the future in conjunction with this to make my silly engine. Right now I'm making the imports for OpenAL Soft and LibSndFile and then build on those two.
I will also share that when I have something working.
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skinkairewalker
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Re: SGL (Simple GL)

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the imgui implemented in this project is an unofficial lib, correct?

Can we add and remove features on our own?
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Re: SGL (Simple GL)

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skinkairewalker wrote: Tue Aug 08, 2023 12:43 am the imgui implemented in this project is an unofficial lib, correct?
What do you mean ?
luis wrote:Hi, I wanted to do some experiments with the Immediate Mode GUI paradigm, so I pulled out SGL again and wrote a very minimalistic module implementing some widgets using the IMGUI concepts.
It's a demo, it's a test, it's some sample code. What's happening here ? I'm not sure.
skinkairewalker wrote: Tue Aug 08, 2023 12:43 am Can we add and remove features on our own?
You have the source so I would say yes.
In the remote possibility you are talking about legal-stuff: sure, the stuff I post is in source form for a reason. You can use it in your projects, modify it, learn from it, or laugh at it. But the latter would be frankly pretty rude :(
Also constructive criticism is always welcomed :)
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Re: SGL (Simple GL)

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I actually didn't end up reading about 'the custom implementation using IMGUI concepts.' I thought it was an official imgui wrapper, which is why I asked the question...
This work is fantastic; I've been testing and playing around with it as time allows. Congratulations on the project and for making something that's 'quite complex for someone like me' so simple and easy to work with.
Once again, I'd like to thank you for the project!
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Re: SGL (Simple GL)

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Thank you for the kind words, I'm glad to hear that !
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Re: SGL (Simple GL)

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hi, how u doing ?
i hope well !!

any news about this project ?
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Re: SGL (Simple GL)

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Hi, I'm well thank you, hope the same for you.
At the moment I'm still putting together a little sound library as I mentioned some posts ago.

This project (as in the library per se) is more or less concluded unless I find some bugs need fixing or I notice something missing that I would like to have.
Maybe while putting together my engine I'll find some problems in the code and in that case I'm going to updated it.

Further demos will probably come, but as I said I don't know when, maybe after I finished the audio library but is not guaranteed, depends on what I'll be interested in doing.

Honestly If I'm going to try to build my silly 2D engine it will probably be a while, maybe when I'll try to make a 3D engine !
So... it's a long way.
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Re: SGL (Simple GL)

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I'm currently using appgamekit with c++ to study game creation, but I confess that I have a love for purebasic for the freedom plus ease... so that's why I'm excited about your project, unless ogre gets attention from the purebasic team …
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Re: SGL (Simple GL)

Post by Kuron »

Playing with this again tonight. Wonderful job on the GUI and so useful.
Best wishes to the PB community. Thank you for the memories. ♥️
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Re: SGL (Simple GL)

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Yes, I hope he feels motivated to make more features...
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Re: SGL (Simple GL)

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Hi Luis, how are things there?
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Re: SGL (Simple GL)

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Hi.
Pretty good thanks :wink:
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