17:25:06: Creating resource group General
17:25:06: Creating resource group Internal
17:25:06: Creating resource group Autodetect
17:25:06: SceneManagerFactory for type 'DefaultSceneManager' registered.
17:25:06: Registering ResourceManager for type Material
17:25:06: Registering ResourceManager for type Mesh
17:25:06: Registering ResourceManager for type Skeleton
17:25:06: MovableObjectFactory for type 'ParticleSystem' registered.
17:25:06: OverlayElementFactory for type Panel registered.
17:25:06: OverlayElementFactory for type BorderPanel registered.
17:25:06: OverlayElementFactory for type TextArea registered.
17:25:06: Registering ResourceManager for type Font
17:25:06: ArchiveFactory for archive type FileSystem registered.
17:25:06: ArchiveFactory for archive type Zip registered.
17:25:06: DDS codec registering
17:25:06: FreeImage version: 3.10.0
17:25:06: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
17:25:06: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
17:25:06: PVRTC codec registering
17:25:06: Registering ResourceManager for type HighLevelGpuProgram
17:25:06: Registering ResourceManager for type Compositor
17:25:06: MovableObjectFactory for type 'Entity' registered.
17:25:06: MovableObjectFactory for type 'Light' registered.
17:25:06: MovableObjectFactory for type 'BillboardSet' registered.
17:25:06: MovableObjectFactory for type 'ManualObject' registered.
17:25:06: MovableObjectFactory for type 'BillboardChain' registered.
17:25:06: MovableObjectFactory for type 'RibbonTrail' registered.
17:25:06: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 83)
17:25:06: plugins.cfg not found, automatic plugin loading disabled.
17:25:06: *-*-* OGRE Initialising
17:25:06: *-*-* Version 1.7.0 (Cthugha)
17:25:06: D3D9 : Direct3D9 Rendering Subsystem created.
17:25:06: D3D9: Driver Detection Starts
17:25:06: D3D9: Driver Detection Ends
17:25:06: OpenGL Rendering Subsystem created.
17:25:06: Particle Emitter Type 'Point' registered
17:25:06: Particle Emitter Type 'Box' registered
17:25:06: Particle Emitter Type 'Ellipsoid' registered
17:25:06: Particle Emitter Type 'Cylinder' registered
17:25:06: Particle Emitter Type 'Ring' registered
17:25:06: Particle Emitter Type 'HollowEllipsoid' registered
17:25:06: Particle Affector Type 'LinearForce' registered
17:25:06: Particle Affector Type 'ColourFader' registered
17:25:06: Particle Affector Type 'ColourFader2' registered
17:25:06: Particle Affector Type 'ColourImage' registered
17:25:06: Particle Affector Type 'ColourInterpolator' registered
17:25:06: Particle Affector Type 'Scaler' registered
17:25:06: Particle Affector Type 'Rotator' registered
17:25:06: Particle Affector Type 'DirectionRandomiser' registered
17:25:06: Particle Affector Type 'DeflectorPlane' registered
17:25:06: PCZone Factory Type 'ZoneType_Default' registered
17:25:06: CPU Identifier & Features
17:25:06: -------------------------
17:25:06: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
17:25:06: * SSE: yes
17:25:06: * SSE2: yes
17:25:06: * SSE3: yes
17:25:06: * MMX: yes
17:25:06: * MMXEXT: yes
17:25:06: * 3DNOW: no
17:25:06: * 3DNOWEXT: no
17:25:06: * CMOV: yes
17:25:06: * TSC: yes
17:25:06: * FPU: yes
17:25:06: * PRO: yes
17:25:06: * HT: no
17:25:06: -------------------------
17:25:06: D3D9 : Subsystem Initialising
17:25:06: Registering ResourceManager for type Texture
17:25:06: Registering ResourceManager for type GpuProgram
17:25:06: ***************************************
17:25:06: *** D3D9 : Subsystem Initialised OK ***
17:25:06: ***************************************
17:25:06: SceneManagerFactory for type 'OctreeSceneManager' registered.
17:25:06: SceneManagerFactory for type 'TerrainSceneManager' registered.
17:25:06: SceneManagerFactory for type 'BspSceneManager' registered.
17:25:06: Registering ResourceManager for type BspLevel
17:25:06: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 800x600 windowed miscParams: FSAA=0 displayFrequency=0 externalWindowHandle=2296814 vsync=true
17:25:06: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 800x600, 32bpp
17:25:06: D3D9: Vertex texture format supported - PF_L8
17:25:06: D3D9: Vertex texture format supported - PF_L16
17:25:06: D3D9: Vertex texture format supported - PF_A8
17:25:06: D3D9: Vertex texture format supported - PF_A4L4
17:25:06: D3D9: Vertex texture format supported - PF_BYTE_LA
17:25:06: D3D9: Vertex texture format supported - PF_R5G6B5
17:25:06: D3D9: Vertex texture format supported - PF_B5G6R5
17:25:06: D3D9: Vertex texture format supported - PF_A4R4G4B4
17:25:06: D3D9: Vertex texture format supported - PF_A1R5G5B5
17:25:06: D3D9: Vertex texture format supported - PF_A8R8G8B8
17:25:06: D3D9: Vertex texture format supported - PF_B8G8R8A8
17:25:06: D3D9: Vertex texture format supported - PF_A2R10G10B10
17:25:06: D3D9: Vertex texture format supported - PF_A2B10G10R10
17:25:06: D3D9: Vertex texture format supported - PF_DXT1
17:25:06: D3D9: Vertex texture format supported - PF_DXT2
17:25:06: D3D9: Vertex texture format supported - PF_DXT3
17:25:06: D3D9: Vertex texture format supported - PF_DXT4
17:25:06: D3D9: Vertex texture format supported - PF_DXT5
17:25:06: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
17:25:06: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
17:25:06: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
17:25:06: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
17:25:06: D3D9: Vertex texture format supported - PF_X8R8G8B8
17:25:06: D3D9: Vertex texture format supported - PF_X8B8G8R8
17:25:06: D3D9: Vertex texture format supported - PF_R8G8B8A8
17:25:06: D3D9: Vertex texture format supported - PF_DEPTH
17:25:06: D3D9: Vertex texture format supported - PF_SHORT_RGBA
17:25:06: D3D9: Vertex texture format supported - PF_FLOAT16_R
17:25:06: D3D9: Vertex texture format supported - PF_FLOAT32_R
17:25:06: D3D9: Vertex texture format supported - PF_SHORT_GR
17:25:06: D3D9: Vertex texture format supported - PF_FLOAT16_GR
17:25:06: D3D9: Vertex texture format supported - PF_FLOAT32_GR
17:25:06: D3D9: Vertex texture format supported - PF_SHORT_RGB
17:25:06: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
17:25:06: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
17:25:06: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
17:25:06: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
17:25:06: RenderSystem capabilities
17:25:06: -------------------------
17:25:06: RenderSystem Name: Direct3D9 Rendering Subsystem
17:25:06: GPU Vendor: ati
17:25:06: Device Name: Monitor-1-ATI Radeon HD 4600 Series
17:25:06: Driver Version: 6.14.10.7119
17:25:06: * Fixed function pipeline: yes
17:25:06: * Hardware generation of mipmaps: yes
17:25:06: * Texture blending: yes
17:25:06: * Anisotropic texture filtering: yes
17:25:06: * Dot product texture operation: yes
17:25:06: * Cube mapping: yes
17:25:06: * Hardware stencil buffer: yes
17:25:06: - Stencil depth: 8
17:25:06: - Two sided stencil support: yes
17:25:06: - Wrap stencil values: yes
17:25:06: * Hardware vertex / index buffers: yes
17:25:06: * Vertex programs: yes
17:25:06: * Number of floating-point constants for vertex programs: 256
17:25:06: * Number of integer constants for vertex programs: 16
17:25:06: * Number of boolean constants for vertex programs: 16
17:25:06: * Fragment programs: yes
17:25:06: * Number of floating-point constants for fragment programs: 224
17:25:06: * Number of integer constants for fragment programs: 16
17:25:06: * Number of boolean constants for fragment programs: 16
17:25:06: * Geometry programs: no
17:25:06: * Number of floating-point constants for geometry programs: 0
17:25:06: * Number of integer constants for geometry programs: 0
17:25:06: * Number of boolean constants for geometry programs: 0
17:25:06: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
17:25:06: * Texture Compression: yes
17:25:06: - DXT: yes
17:25:06: - VTC: no
17:25:06: - PVRTC: no
17:25:06: * Scissor Rectangle: yes
17:25:06: * Hardware Occlusion Query: yes
17:25:06: * User clip planes: yes
17:25:06: * VET_UBYTE4 vertex element type: yes
17:25:06: * Infinite far plane projection: yes
17:25:06: * Hardware render-to-texture: yes
17:25:06: * Floating point textures: yes
17:25:06: * Non-power-of-two textures: yes
17:25:06: * Volume textures: yes
17:25:06: * Multiple Render Targets: 4
17:25:06: - With different bit depths: yes
17:25:06: * Point Sprites: yes
17:25:06: * Extended point parameters: yes
17:25:06: * Max Point Size: 10
17:25:06: * Vertex texture fetch: yes
17:25:06: * Number of world matrices: 0
17:25:06: * Number of texture units: 8
17:25:06: * Stencil buffer depth: 8
17:25:06: * Number of vertex blend matrices: 0
17:25:06: - Max vertex textures: 4
17:25:06: - Vertex textures shared: no
17:25:06: * Render to Vertex Buffer : no
17:25:06: * DirectX per stage constants: yes
17:25:06: DefaultWorkQueue('Root') initialising on thread main.
17:25:06: Particle Renderer Type 'billboard' registered
17:25:06: Added resource location './.' of type 'FileSystem' to resource group 'General'
17:25:06: Texture: temp.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
17:25:06: Can't assign material none to SubEntity of E61612480 because this Material does not exist. Have you forgotten to define it in a .material script?