Ah, je suis con! Tiens:G-Rom a écrit :avec un exe de type console?
Code : Tout sélectionner
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DDS codec registering
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
PVRTC codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
plugins.cfg not found, automatic plugin loading disabled.
*-*-* OGRE Initialising
*-*-* Version 1.7.0 (Cthugha)
D3D9 : Direct3D9 Rendering Subsystem created.
D3D9: Driver Detection Starts
D3D9: Driver Detection Ends
OpenGL Rendering Subsystem created.
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
PCZone Factory Type 'ZoneType_Default' registered
CPU Identifier & Features
-------------------------
* CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
* SSE: yes
* SSE2: yes
* SSE3: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: no
* 3DNOWEXT: no
* CMOV: yes
* TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
D3D9 : Subsystem Initialising
Registering ResourceManager for type Texture
Registering ResourceManager for type GpuProgram
***************************************
*** D3D9 : Subsystem Initialised OK ***
***************************************
SceneManagerFactory for type 'OctreeSceneManager' registered.
SceneManagerFactory for type 'TerrainSceneManager' registered.
SceneManagerFactory for type 'BspSceneManager' registered.
Registering ResourceManager for type BspLevel
D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 800x500 windowed miscParams: FSAA=0 displayFrequency=0 externalWindowHandle=2689160 vsync=true
D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 800x500, 32bpp
D3D9: Vertex texture format supported - PF_L8
D3D9: Vertex texture format supported - PF_L16
D3D9: Vertex texture format supported - PF_A8
D3D9: Vertex texture format supported - PF_A4L4
D3D9: Vertex texture format supported - PF_BYTE_LA
D3D9: Vertex texture format supported - PF_R5G6B5
D3D9: Vertex texture format supported - PF_B5G6R5
D3D9: Vertex texture format supported - PF_A4R4G4B4
D3D9: Vertex texture format supported - PF_A1R5G5B5
D3D9: Vertex texture format supported - PF_A8R8G8B8
D3D9: Vertex texture format supported - PF_B8G8R8A8
D3D9: Vertex texture format supported - PF_A2R10G10B10
D3D9: Vertex texture format supported - PF_A2B10G10R10
D3D9: Vertex texture format supported - PF_DXT1
D3D9: Vertex texture format supported - PF_DXT2
D3D9: Vertex texture format supported - PF_DXT3
D3D9: Vertex texture format supported - PF_DXT4
D3D9: Vertex texture format supported - PF_DXT5
D3D9: Vertex texture format supported - PF_FLOAT16_RGB
D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
D3D9: Vertex texture format supported - PF_FLOAT32_RGB
D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
D3D9: Vertex texture format supported - PF_X8R8G8B8
D3D9: Vertex texture format supported - PF_X8B8G8R8
D3D9: Vertex texture format supported - PF_R8G8B8A8
D3D9: Vertex texture format supported - PF_DEPTH
D3D9: Vertex texture format supported - PF_SHORT_RGBA
D3D9: Vertex texture format supported - PF_FLOAT16_R
D3D9: Vertex texture format supported - PF_FLOAT32_R
D3D9: Vertex texture format supported - PF_SHORT_GR
D3D9: Vertex texture format supported - PF_FLOAT16_GR
D3D9: Vertex texture format supported - PF_FLOAT32_GR
D3D9: Vertex texture format supported - PF_SHORT_RGB
D3D9: Vertex texture format supported - PF_PVRTC_RGB2
D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
D3D9: Vertex texture format supported - PF_PVRTC_RGB4
D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
RenderSystem capabilities
-------------------------
RenderSystem Name: Direct3D9 Rendering Subsystem
GPU Vendor: ati
Device Name: Monitor-1-ATI Radeon HD 4600 Series
Driver Version: 6.14.10.7119
* Fixed function pipeline: yes
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
* Number of floating-point constants for vertex programs: 256
* Number of integer constants for vertex programs: 16
* Number of boolean constants for vertex programs: 16
* Fragment programs: yes
* Number of floating-point constants for fragment programs: 224
* Number of integer constants for fragment programs: 16
* Number of boolean constants for fragment programs: 16
* Geometry programs: no
* Number of floating-point constants for geometry programs: 0
* Number of integer constants for geometry programs: 0
* Number of boolean constants for geometry programs: 0
* Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
* Texture Compression: yes
- DXT: yes
- VTC: no
- PVRTC: no
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes
* Volume textures: yes
* Multiple Render Targets: 4
- With different bit depths: yes
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 10
* Vertex texture fetch: yes
* Number of world matrices: 0
* Number of texture units: 8
* Stencil buffer depth: 8
* Number of vertex blend matrices: 0
- Max vertex textures: 4
- Vertex textures shared: no
* Render to Vertex Buffer : no
* DirectX per stage constants: yes
DefaultWorkQueue('Root') initialising on thread main.
Particle Renderer Type 'billboard' registered
Added resource location './.' of type 'FileSystem' to resource group 'General'
Texture: temp.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
Can't assign material none to SubEntity of E37822912 because this Material does not exist. Have you forgotten to define it in a .material script?