faire un apercu et envoyer un file sur un ftp
faire un apercu et envoyer un file sur un ftp
salut
voial j'ai purebasic depuis 3 jour et j'ai fait sa
Menu(36 Ko)
c un petit programe pour créé des perso (aucun bug) mais il me manque un apercu pour metre le perso en 3D pour que l'on voit ce qu'on choisi
et j'aimerai envoyer le fichier qu'il a créé (ou une copie) sur un ftp comment faires
merci d'avance de vos reponce[/code]
voial j'ai purebasic depuis 3 jour et j'ai fait sa
Menu(36 Ko)
c un petit programe pour créé des perso (aucun bug) mais il me manque un apercu pour metre le perso en 3D pour que l'on voit ce qu'on choisi
et j'aimerai envoyer le fichier qu'il a créé (ou une copie) sur un ftp comment faires
merci d'avance de vos reponce[/code]
pour la 3D tu veux utiliser les commandes purebasic ou un moteur externe ?
Toujours est-il que tu as juste à ajouter un OpenWindowedScreen() quelque part sur ta fenêtre et d'utiliser les commandes d'affichage 3D .
L'affichage 3D se fera dans OpenWindowedScreen().
Pour le FTP il y a pas mal d'exemple un peu partout , Cherche Drop Upload
de Zapman par exemple , ou d'autres bouts de code sur CodeArchive (PureArea.net)
Toujours est-il que tu as juste à ajouter un OpenWindowedScreen() quelque part sur ta fenêtre et d'utiliser les commandes d'affichage 3D .
L'affichage 3D se fera dans OpenWindowedScreen().
Pour le FTP il y a pas mal d'exemple un peu partout , Cherche Drop Upload
de Zapman par exemple , ou d'autres bouts de code sur CodeArchive (PureArea.net)
ce serait plus facile de t'aider si tu nous montrais un bout de code, qu'on comprenne bien ce que tu as fait .
OpenWindowedScreen(WindowID, x, y, Width, Height, AutoStretch, RightOffset, BottomOffset)
Je ferais déjà un truc simple pour commencer
OpenWindowedScreen(WindowID(), 0, 0, 200, 200, 0,0, 0)
OpenWindowedScreen(WindowID, x, y, Width, Height, AutoStretch, RightOffset, BottomOffset)
Je ferais déjà un truc simple pour commencer
OpenWindowedScreen(WindowID(), 0, 0, 200, 200, 0,0, 0)
voici mon coode
Code : Tout sélectionner
Enumeration
#Panel_0
#Button_0
#Button_1
#Button_2
#Radio_0
#Radio_1
#Radio_2
#Radio_3
#Radio_4
#Radio_5
#Radio_6
#Radio_7
#Radio_8
#Radio_9
#Frame3D_0
#Frame3D_1
#Frame3D_2
#Frame3D_3
#Frame3D_4
#Frame3D_5
#Frame3D_6
#Frame3D_7
#Frame3D_8
#String_0
#String_1
#ProgressBar_0
#Frame3D_9
#String_3
#String_6
#String_8
#Listview_0
#Listview_1
#Frame3D_13
#Frame3D_14
#Frame3D_11
#Text_2
#String_10
#Frame3D_15
#Frame3D_16
#Frame3D_17
#Frame3D_18
#Frame3D_19
#Frame3D_20
#Text_4
#Text_5
#Text_6
#Text_7
#Text_8
#Frame3D_21
#Frame3D_22
#Frame3D_23
#Text_11
#Text_12
#Text_13
#Frame3D_24
#Text_15
#Frame3D_10
#Frame3D_12
#Text_10
#Button_3
#Text_3
#sprite
#Button_4
#Button_5
#Button_6
#Button_7
#Button_8
#Button_9
#Button_10
#Button_11
#Frame3D_26
#Text_16
#Frame3D_27
#Button_27
EndEnumeration
If OpenWindow(0, 200, 200, 500, 350, #PB_Window_ScreenCentered|#PB_Window_SystemMenu, "Menu TEOK")
If CreateGadgetList(WindowID())
menu:
;- Panel0
PanelGadget(#Panel_0, 0, 10, 490, 330)
AddGadgetItem(#Panel_0, -1, "Personalisation du perso")
ButtonGadget(#Button_0, 428, 278, 50, 20, "Valider")
ButtonGadget(#Button_1, 428, 248, 50, 20, "Reset")
ButtonGadget(#Button_2, 428, 218, 50, 20, "Anuler")
OptionGadget(#Radio_0, 78, 108, 20, 20, "")
OptionGadget(#Radio_1, 78, 148, 20, 20, "")
OptionGadget(#Radio_2, 78, 188, 20, 20, "")
OptionGadget(#Radio_3, 78, 228, 20, 20, "")
OptionGadget(#Radio_4, 78, 268, 20, 20, "")
OptionGadget(#Radio_5, 138, 268, 20, 20, "")
OptionGadget(#Radio_6, 138, 108, 20, 20, "")
OptionGadget(#Radio_7, 138, 148, 20, 20, "")
OptionGadget(#Radio_8, 138, 188, 20, 20, "")
OptionGadget(#Radio_9, 138, 228, 20, 20, "")
Frame3DGadget(#Frame3D_26, 188, 78, 130, 210, "apercu")
Frame3DGadget(#Frame3D_0, 8, 98, 170, 40, "Elfe")
Frame3DGadget(#Frame3D_1, 8, 138, 170, 40, "Orc")
Frame3DGadget(#Frame3D_2, 8, 178, 170, 40, "Nain")
Frame3DGadget(#Frame3D_3, 8, 218, 170, 40, "Humain")
Frame3DGadget(#Frame3D_4, 8, 258, 170, 40, "Gnome")
Frame3DGadget(#Frame3D_5, 58, 78, 50, 220, "Femmes")
Frame3DGadget(#Frame3D_6, 118, 78, 50, 220, "Homme")
Frame3DGadget(#Frame3D_7, 38, 18, 90, 50, "NOM")
Frame3DGadget(#Frame3D_8, 128, 18, 90, 50, "Prénoms")
StringGadget(#String_0, 48, 38, 70, 20, "")
SendMessage_(GadgetID(#String_0), #EM_LIMITTEXT, 20, 0)
StringGadget(#String_1, 138, 38, 70, 20, "")
SendMessage_(GadgetID(#String_0), #EM_LIMITTEXT, 20, 0)
ProgressBarGadget(#ProgressBar_0, 188, 288, 190, 10, 0, 10, #PB_ProgressBar_Smooth)
Frame3DGadget(#Frame3D_9, 308, 18, 170, 50, "date de naissance (JJ/MM/AAA)")
StringGadget(#String_3, 228, 38, 70, 20, "", #PB_String_Password)
SendMessage_(GadgetID(#String_3), #EM_LIMITTEXT, 20, 0)
StringGadget(#String_6, 318, 38, 40, 20, "01", #PB_String_Numeric)
SendMessage_(GadgetID(#String_6), #EM_LIMITTEXT, 2, 0)
StringGadget(#String_8, 378, 38, 40, 20, "01", #PB_String_Numeric)
SendMessage_(GadgetID(#String_8), #EM_LIMITTEXT, 2, 0)
Frame3DGadget(#Frame3D_11, 218, 18, 90, 50, "Mot De Passe")
TextGadget(#Text_2, 438, 38, 40, 20, "956")
StringGadget(#String_10, 338, 98, 130, 20, "")
Frame3DGadget(#Frame3D_15, 328, 78, 150, 50, "description")
Frame3DGadget(#Frame3D_27, 188, 78, 130, 21, "apercu")
AddGadgetItem(#Panel_0, -1, "Métier | Classe")
ListViewGadget(#Listview_1, 308, 78, 140, 180)
AddGadgetItem (#Listview_1,-1,"Barbarre")
AddGadgetItem (#Listview_1,-1,"Chasseur")
AddGadgetItem (#Listview_1,-1,"Druide")
AddGadgetItem (#Listview_1,-1,"Guerrier")
AddGadgetItem (#Listview_1,-1,"Voleur")
ListViewGadget(#Listview_0, 58, 78, 140, 180)
AddGadgetItem (#Listview_0,-1,"Cuisinier")
AddGadgetItem (#Listview_0,-1,"Forgeron")
AddGadgetItem (#Listview_0,-1,"Guerrier")
AddGadgetItem (#Listview_0,-1,"Herboriste")
AddGadgetItem (#Listview_0,-1,"Magicien")
AddGadgetItem (#Listview_0,-1,"Menuisier")
AddGadgetItem (#Listview_0,-1,"Mineur")
Frame3DGadget(#Frame3D_13, 48, 48, 160, 220, "Métier")
Frame3DGadget(#Frame3D_14, 298, 48, 160, 220, "Classe")
AddGadgetItem(#Panel_0, 3, "Caractéristique")
Frame3DGadget(#Frame3D_16, 38, 38, 80, 50, "Force")
Frame3DGadget(#Frame3D_17, 38, 98, 80, 50, "Agiliter")
Frame3DGadget(#Frame3D_18, 38, 158, 80, 50, "Intéligence")
Frame3DGadget(#Frame3D_19, 338, 248, 80, 50, "Endurence")
Frame3DGadget(#Frame3D_20, 38, 218, 80, 50, "Déxtériter")
TextGadget(#Text_4, 48, 58, 50, 20, "15")
TextGadget(#Text_5, 48, 118, 50, 20, "15")
TextGadget(#Text_6, 48, 178, 50, 20, "15")
TextGadget(#Text_7, 348, 268, 60, 20, "3500")
TextGadget(#Text_8, 48, 238, 60, 20, "15")
Frame3DGadget(#Frame3D_21, 338, 8, 80, 50, "Vie")
Frame3DGadget(#Frame3D_22, 338, 68, 80, 50, "Magie")
Frame3DGadget(#Frame3D_23, 338, 128, 80, 50, "Attaque")
TextGadget(#Text_11, 348, 28, 60, 20, "15")
TextGadget(#Text_12, 348, 88, 60, 20, "15")
TextGadget(#Text_13, 348, 148, 60, 20, "15")
Frame3DGadget(#Frame3D_24, 338, 188, 80, 50, "Déffence")
TextGadget(#Text_15, 348, 208, 60, 20, "15")
ButtonGadget(#Button_4, 128, 48, 40, 20, "+")
ButtonGadget(#Button_5, 128, 68, 40, 20, "-")
ButtonGadget(#Button_6, 128, 108, 40, 20, "+")
ButtonGadget(#Button_7, 128, 128, 40, 20, "-")
ButtonGadget(#Button_8, 128, 168, 40, 20, "+")
ButtonGadget(#Button_9, 128, 188, 40, 20, "-")
ButtonGadget(#Button_10, 128, 228, 40, 20, "+")
ButtonGadget(#Button_11, 128, 248, 40, 20, "-")
Frame3DGadget(#Frame3D_26, 188, 18, 80, 50, "point restant")
TextGadget(#Text_16, 198, 38, 60, 20, "20")
int=15
agi=15
force=15
dex=15
endu=3500
vie=15
magie=15
deff=15
att=15
pr=20
EndIf
WindowID = WindowID()
OpenWindowedScreen(WindowID(), 0, 0, 200, 200, 0,0, 0)
Repeat
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, Magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_4
If pr >0
force=force+1
endu=endu+100
magie=magie+0
att=att+2
deff=deff+0
vie=vie+1
pr=pr-1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
force$=Str (force)
TextGadget(#Text_4, 48, 58, 50, 20, force$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, Magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_5
If force>15
force=force-1
endu=endu-100
magie=magie-0
att=att-2
deff=deff-0
vie=vie-1
pr=pr+1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
force$=Str (force)
TextGadget(#Text_4, 48, 58, 50, 20, force$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, Magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_6
If pr >0
agi=agi+1
endu=endu+200
deff=deff+2
vie=vie+2
pr=pr-1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
agi$=Str (agi)
TextGadget(#Text_5, 48, 118, 50, 20, agi$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, Magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_7
If agi>15
agi=agi-1
endu=endu-200
magie=magie-0
deff=deff-2
vie=vie-2
pr=pr+1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
agi$=Str (agi)
TextGadget(#Text_5,48, 118 ,50, 20, agi$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, Magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_8
If pr >0
endu=endu+100
magie=magie+3
att=att+1
deff=deff+1
vie=vie+1
int=int+1
pr=pr-1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
int$=Str (int)
TextGadget(#Text_6, 48, 178, 50, 20, int$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, Magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_9
If int>15
endu=endu-0
magie=magie-3
att=att-1
deff=deff-1
vie=vie-1
pr=pr+1
int=int-1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
int$=Str (int)
TextGadget(#Text_6, 48, 178, 50, 20, int$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, Magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_10
If pr >0
endu=endu+100
magie=magie+2
att=att+0
deff=deff+2
vie=vie+0
dex=dex+1
pr=pr-1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
dex$=Str (dex)
TextGadget(#Text_8, 48, 238, 60, 20, dex$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, Magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_11
If dex > 15
dex=dex-1
endu=endu-100
magie=magie-2
att=att-0
deff=deff-2
vie=vie-0
pr=pr+1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
dex$=Str (dex)
TextGadget(#Text_8, 48, 238, 60, 20, dex$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, Magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_2
End
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_1
Goto menu
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_0
nom$ = GetGadgetText(#String_0)
prenom$ = GetGadgetText(#String_1)
mdp$ = GetGadgetText(#String_3)
jour$ = GetGadgetText(#String_6)
mois$ = GetGadgetText(#String_8)
description$ = GetGadgetText(#String_10)
metier$ = GetGadgetText(#Listview_0)
classe$= GetGadgetText(#Listview_1)
lvl$="1"
Resultat0 = GetGadgetState(#Radio_0)
Resultat1 = GetGadgetState(#Radio_1)
Resultat2 = GetGadgetState(#Radio_2)
Resultat3 = GetGadgetState(#Radio_3)
Resultat4 = GetGadgetState(#Radio_4)
Resultat5 = GetGadgetState(#Radio_5)
Resultat6 = GetGadgetState(#Radio_6)
Resultat7 = GetGadgetState(#Radio_7)
Resultat8 = GetGadgetState(#Radio_8)
Resultat9 = GetGadgetState(#Radio_9)
nomfichier$ =(nom$+prenom$+".teok")
Resultat0$=StrU(Resultat0,#Byte)
Resultat1$=StrU(Resultat1,#Byte)
Resultat2$=StrU(Resultat2,#Byte)
Resultat3$=StrU(Resultat3,#Byte)
Resultat4$=StrU(Resultat4,#Byte)
Resultat5$=StrU(Resultat5,#Byte)
Resultat6$=StrU(Resultat6,#Byte)
Resultat7$=StrU(Resultat7,#Byte)
Resultat8$=StrU(Resultat8,#Byte)
Resultat9$=StrU(Resultat9,#Byte)
If Resultat0=1
type$= "femme elfe"
EndIf
If Resultat1=1
type$= "femme orc"
EndIf
If Resultat2=1
type$= "femme nain"
EndIf
If Resultat3=1
type$= "femme humain"
EndIf
If Resultat4=1
type$= "femme gnome"
EndIf
If Resultat5=1
type$= "homme elfe"
EndIf
If Resultat6=1
type$= "homme orc"
EndIf
If Resultat7=1
type$= "homme nain"
EndIf
If Resultat8=1
type$= "homme humain"
EndIf
If Resultat9=1
type$= "homme gnome"
EndIf
SetGadgetState(#ProgressBar_0,5)
OpenFile(2,nomfichier$)
WriteStringN (nom$)
WriteStringN (prenom$)
WriteStringN (mdp$)
WriteStringN (jour$)
WriteStringN (mois$)
WriteStringN (description$)
WriteStringN (metier$)
WriteStringN (classe$)
WriteStringN (lvl$)
WriteStringN (type$)
SetGadgetState(#ProgressBar_0,10)
CloseFile(2)
CloseWindow (0)
Goto menu2
Default
EndSelect
ForEver
EndIf
menu2:
If OpenWindow(3, 216, 2, 200, 100, #PB_Window_ScreenCentered|#PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_TitleBar | #PB_Window_ScreenCentered , "Menu Teok")
If CreateGadgetList(WindowID())
ButtonGadget(#Button_3, 60, 60, 80, 30, "OK")
TextGadget(#Text_3, 10, 20, 180, 30, "personage corectement creéé", #PB_Text_Center)
EndIf
EndIf
Repeat
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_3
CloseWindow (3)
Goto menu3
Default
EndSelect
ForEver
menu3:
If OpenWindow(4, 228, 28, 600, 400, #PB_Window_ScreenCentered|#PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_TitleBar , "New window ( 0 )")
If CreateGadgetList(WindowID())
Frame3DGadget(#Frame3D_0, 40, 0, 130, 50, "Nom")
Frame3DGadget(#Frame3D_1, 40, 200, 130, 50, "Métier")
Frame3DGadget(#Frame3D_2, 40, 150, 130, 50, "classe")
Frame3DGadget(#Frame3D_3, 40, 50, 130, 50, "Prénom")
Frame3DGadget(#Frame3D_4, 10, 300, 580, 50, "Description")
Frame3DGadget(#Frame3D_5, 40, 250, 130, 50, "Mot de passe")
Frame3DGadget(#Frame3D_7, 260, 0, 130, 50, "Lvl")
Frame3DGadget(#Frame3D_8, 40, 100, 130, 50, "type")
Frame3DGadget(#Frame3D_9, 260, 50, 130, 50, "Vie")
Frame3DGadget(#Frame3D_10, 260, 100, 130, 50, "Magie")
Frame3DGadget(#Frame3D_11, 260, 150, 130, 50, "Attaque")
Frame3DGadget(#Frame3D_12, 260, 200, 130, 50, "Déffence")
Frame3DGadget(#Frame3D_13, 260, 250, 130, 50, "date de naissance")
TextGadget(#Text_12, 50, 20, 110, 20, nom$)
TextGadget(#Text_13, 50, 220, 110, 20, metier$)
TextGadget(#Text_2, 50, 170, 110, 20, classe$)
TextGadget(#Text_3, 50, 70, 110, 20, prenom$)
TextGadget(#Text_4, 20, 320, 560, 20, description$)
TextGadget(#Text_5, 50, 270, 110, 20, mdp$)
TextGadget(#Text_6, 270, 20, 110, 20, lvl$)
TextGadget(#Text_7, 50, 120, 110, 20, type$)
TextGadget(#Text_8, 270, 70, 110, 20, vie$)
TextGadget(#Text_15, 270, 120, 110, 20, magie$)
TextGadget(#Text_10, 270, 170, 110, 20, att$)
TextGadget(#Text_11, 270, 220, 110, 20, deff$)
TextGadget(#Text_11, 270, 270, 110, 20, jour$+"/"+mois$+"956")
ButtonGadget(#Button_0, 490, 260, 70, 30, "valider")
ButtonGadget(#Button_1, 490, 220, 70, 30, "imprimer")
EndIf
EndIf
Repeat
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_0
End
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_1
If PrintRequester()
If StartPrinting("PureBasic Test")
If StartDrawing(PrinterOutput())
DrawingFont(LoadFont(0, "Arial", 30))
Locate(100, 100) : DrawText("profile TEOK")
DrawingFont(LoadFont(0, "Arial", 100))
Locate(100, 300) : DrawText("Perso "+nom$+" "+prenom$)
DrawingFont(LoadFont(0, "Arial", 60))
Locate(100, 500) : DrawText("nom: "+nom$)
Locate(100, 600) : DrawText("prenom: "+prenom$)
Locate(100, 700) : DrawText("mot de passe: "+mdp$)
Locate(100, 800) : DrawText("métier: "+metier$)
Locate(100, 900) : DrawText("classe: "+classe$)
Locate(100, 1100) : DrawText("type: "+type$)
Locate(100, 1000) : DrawText("date de naissance: "+jour$+"/"+mois$+"/956")
Locate(100, 1200) : DrawText("description: "+description$)
Locate(100, 1300) : DrawText("vie: "+vie$)
Locate(100, 1400) : DrawText("magie: "+magie$)
Locate(100, 1500) : DrawText("deffence : "+deff$)
Locate(100, 1600) : DrawText("attaque : "+att$)
Locate(100, 1700) : DrawText("endurence : "+endu$)
Locate(100, 1800) : DrawText("niveau: "+lvl$)
Box(50,530, 40,40 ,RGB(255,122,0))
Box(50,630, 40,40 ,RGB(255,255,122))
Box(50,730, 40,40 ,RGB(122,255,255))
Box(50,830, 40,40 ,RGB(0,122,255))
Box(50,930, 40,40 ,RGB(255,0,0))
Box(50,1030, 40,40 ,RGB(0,255,0))
Box(50,1130, 40,40 ,RGB(0,0,255))
Box(50,1230, 40,40 ,RGB(0,0,0))
Box(50,1330, 40,40 ,RGB(100,0,100))
Box(50,1430, 40,40 ,RGB(100,100,0))
Box(50,1530, 40,40 ,RGB(100,100,100))
Box(50,1630, 40,40 ,RGB(100,255,0))
Box(50,1730, 40,40 ,RGB(0,100,10))
StopDrawing()
EndIf
StopPrinting()
EndIf
EndIf
End
Default
EndSelect
Until WindowEvent ()=#PB_Event_CloseWindow
il te manquait un InitSprite() , il faut lancer le code avec le debugger , il signale ce genre de problème.
J'ai ajouté un Container pour afficher l'écran dedans , maintenant toutes les commandes 3D se feront dans l'écran .
N'oublies un RenderWord() dans la boucle pour voir le résultat.
J'ai ajouté un Container pour afficher l'écran dedans , maintenant toutes les commandes 3D se feront dans l'écran .
N'oublies un RenderWord() dans la boucle pour voir le résultat.
Code : Tout sélectionner
Enumeration
#Panel_0
#Button_0
#Button_1
#Button_2
#Radio_0
#Radio_1
#Radio_2
#Radio_3
#Radio_4
#Radio_5
#Radio_6
#Radio_7
#Radio_8
#Radio_9
#Frame3D_0
#Frame3D_1
#Frame3D_2
#Frame3D_3
#Frame3D_4
#Frame3D_5
#Frame3D_6
#Frame3D_7
#Frame3D_8
#String_0
#String_1
#ProgressBar_0
#Frame3D_9
#String_3
#String_6
#String_8
#Listview_0
#Listview_1
#Frame3D_13
#Frame3D_14
#Frame3D_11
#Text_2
#String_10
#Frame3D_15
#Frame3D_16
#Frame3D_17
#Frame3D_18
#Frame3D_19
#Frame3D_20
#Text_4
#Text_5
#Text_6
#Text_7
#Text_8
#Frame3D_21
#Frame3D_22
#Frame3D_23
#Text_11
#Text_12
#Text_13
#Frame3D_24
#Text_15
#Frame3D_10
#Frame3D_12
#Text_10
#Button_3
#Text_3
#sprite
#Button_4
#Button_5
#Button_6
#Button_7
#Button_8
#Button_9
#Button_10
#Button_11
#Frame3D_26
#Text_16
#Frame3D_27
#Button_27
EndEnumeration
InitSprite()
InitSprite3D()
If OpenWindow(0, 200, 200, 500, 350, #PB_Window_ScreenCentered|#PB_Window_SystemMenu, "Menu TEOK")
If CreateGadgetList(WindowID())
menu:
;- Panel0
PanelGadget(#Panel_0, 0, 10, 490, 330)
AddGadgetItem(#Panel_0, -1, "Personalisation du perso")
ButtonGadget(#Button_0, 428, 278, 50, 20, "Valider")
ButtonGadget(#Button_1, 428, 248, 50, 20, "Reset")
ButtonGadget(#Button_2, 428, 218, 50, 20, "Anuler")
OptionGadget(#Radio_0, 78, 108, 20, 20, "")
OptionGadget(#Radio_1, 78, 148, 20, 20, "")
OptionGadget(#Radio_2, 78, 188, 20, 20, "")
OptionGadget(#Radio_3, 78, 228, 20, 20, "")
OptionGadget(#Radio_4, 78, 268, 20, 20, "")
OptionGadget(#Radio_5, 138, 268, 20, 20, "")
OptionGadget(#Radio_6, 138, 108, 20, 20, "")
OptionGadget(#Radio_7, 138, 148, 20, 20, "")
OptionGadget(#Radio_8, 138, 188, 20, 20, "")
OptionGadget(#Radio_9, 138, 228, 20, 20, "")
Frame3DGadget(#Frame3D_26, 188, 78, 130, 210, "apercu")
Frame3DGadget(#Frame3D_0, 8, 98, 170, 40, "Elfe")
Frame3DGadget(#Frame3D_1, 8, 138, 170, 40, "Orc")
Frame3DGadget(#Frame3D_2, 8, 178, 170, 40, "Nain")
Frame3DGadget(#Frame3D_3, 8, 218, 170, 40, "Humain")
Frame3DGadget(#Frame3D_4, 8, 258, 170, 40, "Gnome")
Frame3DGadget(#Frame3D_5, 58, 78, 50, 220, "Femmes")
Frame3DGadget(#Frame3D_6, 118, 78, 50, 220, "Homme")
Frame3DGadget(#Frame3D_7, 38, 18, 90, 50, "NOM")
Frame3DGadget(#Frame3D_8, 128, 18, 90, 50, "Prénoms")
StringGadget(#String_0, 48, 38, 70, 20, "")
SendMessage_(GadgetID(#String_0), #EM_LIMITTEXT, 20, 0)
StringGadget(#String_1, 138, 38, 70, 20, "")
SendMessage_(GadgetID(#String_0), #EM_LIMITTEXT, 20, 0)
ProgressBarGadget(#ProgressBar_0, 188, 288, 190, 10, 0, 10, #PB_ProgressBar_Smooth)
Frame3DGadget(#Frame3D_9, 308, 18, 170, 50, "date de naissance (JJ/MM/AAA)")
StringGadget(#String_3, 228, 38, 70, 20, "", #PB_String_Password)
SendMessage_(GadgetID(#String_3), #EM_LIMITTEXT, 20, 0)
StringGadget(#String_6, 318, 38, 40, 20, "01", #PB_String_Numeric)
SendMessage_(GadgetID(#String_6), #EM_LIMITTEXT, 2, 0)
StringGadget(#String_8, 378, 38, 40, 20, "01", #PB_String_Numeric)
SendMessage_(GadgetID(#String_8), #EM_LIMITTEXT, 2, 0)
Frame3DGadget(#Frame3D_11, 218, 18, 90, 50, "Mot De Passe")
TextGadget(#Text_2, 438, 38, 40, 20, "956")
StringGadget(#String_10, 338, 98, 130, 20, "")
Frame3DGadget(#Frame3D_15, 328, 78, 150, 50, "description")
Ecran3D=ContainerGadget(#Frame3D_27, 188, 78, 131, 131, "apercu")
AddGadgetItem(#Panel_0, -1, "Métier | Classe")
ListViewGadget(#Listview_1, 308, 78, 140, 180)
AddGadgetItem (#Listview_1,-1,"Barbarre")
AddGadgetItem (#Listview_1,-1,"Chasseur")
AddGadgetItem (#Listview_1,-1,"Druide")
AddGadgetItem (#Listview_1,-1,"Guerrier")
AddGadgetItem (#Listview_1,-1,"Voleur")
ListViewGadget(#Listview_0, 58, 78, 140, 180)
AddGadgetItem (#Listview_0,-1,"Cuisinier")
AddGadgetItem (#Listview_0,-1,"Forgeron")
AddGadgetItem (#Listview_0,-1,"Guerrier")
AddGadgetItem (#Listview_0,-1,"Herboriste")
AddGadgetItem (#Listview_0,-1,"Magicien")
AddGadgetItem (#Listview_0,-1,"Menuisier")
AddGadgetItem (#Listview_0,-1,"Mineur")
Frame3DGadget(#Frame3D_13, 48, 48, 160, 220, "Métier")
Frame3DGadget(#Frame3D_14, 298, 48, 160, 220, "Classe")
AddGadgetItem(#Panel_0, 3, "Caractéristique")
Frame3DGadget(#Frame3D_16, 38, 38, 80, 50, "Force")
Frame3DGadget(#Frame3D_17, 38, 98, 80, 50, "Agiliter")
Frame3DGadget(#Frame3D_18, 38, 158, 80, 50, "Intelligence")
Frame3DGadget(#Frame3D_19, 338, 248, 80, 50, "Endurance")
Frame3DGadget(#Frame3D_20, 38, 218, 80, 50, "Déxtériter")
TextGadget(#Text_4, 48, 58, 50, 20, "15")
TextGadget(#Text_5, 48, 118, 50, 20, "15")
TextGadget(#Text_6, 48, 178, 50, 20, "15")
TextGadget(#Text_7, 348, 268, 60, 20, "3500")
TextGadget(#Text_8, 48, 238, 60, 20, "15")
Frame3DGadget(#Frame3D_21, 338, 8, 80, 50, "Vie")
Frame3DGadget(#Frame3D_22, 338, 68, 80, 50, "Magie")
Frame3DGadget(#Frame3D_23, 338, 128, 80, 50, "Attaque")
TextGadget(#Text_11, 348, 28, 60, 20, "15")
TextGadget(#Text_12, 348, 88, 60, 20, "15")
TextGadget(#Text_13, 348, 148, 60, 20, "15")
Frame3DGadget(#Frame3D_24, 338, 188, 80, 50, "Défense")
TextGadget(#Text_15, 348, 208, 60, 20, "15")
ButtonGadget(#Button_4, 128, 48, 40, 20, "+")
ButtonGadget(#Button_5, 128, 68, 40, 20, "-")
ButtonGadget(#Button_6, 128, 108, 40, 20, "+")
ButtonGadget(#Button_7, 128, 128, 40, 20, "-")
ButtonGadget(#Button_8, 128, 168, 40, 20, "+")
ButtonGadget(#Button_9, 128, 188, 40, 20, "-")
ButtonGadget(#Button_10, 128, 228, 40, 20, "+")
ButtonGadget(#Button_11, 128, 248, 40, 20, "-")
Frame3DGadget(#Frame3D_26, 188, 18, 80, 50, "point restant")
TextGadget(#Text_16, 198, 38, 60, 20, "20")
int=15
agi=15
force=15
dex=15
endu=3500
vie=15
magie=15
deff=15
att=15
pr=20
EndIf
WindowID = WindowID()
OpenWindowedScreen(Ecran3D,0, 0, 131, 131, 0,0, 0)
Repeat
ClearScreen(255,0,0)
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_4
If pr >0
force=force+1
endu=endu+100
magie=magie+0
att=att+2
deff=deff+0
vie=vie+1
pr=pr-1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
force$=Str (force)
TextGadget(#Text_4, 48, 58, 50, 20, force$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_5
If force>15
force=force-1
endu=endu-100
magie=magie-0
att=att-2
deff=deff-0
vie=vie-1
pr=pr+1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
force$=Str (force)
TextGadget(#Text_4, 48, 58, 50, 20, force$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_6
If pr >0
agi=agi+1
endu=endu+200
deff=deff+2
vie=vie+2
pr=pr-1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
agi$=Str (agi)
TextGadget(#Text_5, 48, 118, 50, 20, agi$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_7
If agi>15
agi=agi-1
endu=endu-200
magie=magie-0
deff=deff-2
vie=vie-2
pr=pr+1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
agi$=Str (agi)
TextGadget(#Text_5,48, 118 ,50, 20, agi$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_8
If pr >0
endu=endu+100
magie=magie+3
att=att+1
deff=deff+1
vie=vie+1
int=int+1
pr=pr-1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
int$=Str (int)
TextGadget(#Text_6, 48, 178, 50, 20, int$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_9
If int>15
endu=endu-0
magie=magie-3
att=att-1
deff=deff-1
vie=vie-1
pr=pr+1
int=int-1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
int$=Str (int)
TextGadget(#Text_6, 48, 178, 50, 20, int$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_10
If pr >0
endu=endu+100
magie=magie+2
att=att+0
deff=deff+2
vie=vie+0
dex=dex+1
pr=pr-1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
dex$=Str (dex)
TextGadget(#Text_8, 48, 238, 60, 20, dex$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_11
If dex > 15
dex=dex-1
endu=endu-100
magie=magie-2
att=att-0
deff=deff-2
vie=vie-0
pr=pr+1
endu$=Str (endu)
vie$=Str (vie)
deff$=Str (deff)
att$=Str (att)
magie$=Str (magie)
pr$=Str (pr)
dex$=Str (dex)
TextGadget(#Text_8, 48, 238, 60, 20, dex$)
TextGadget(#Text_7, 348, 268, 60, 20, endu$)
TextGadget(#Text_11, 348, 28, 60, 20, vie$)
TextGadget(#Text_12, 348, 88, 60, 20, magie$)
TextGadget(#Text_13, 348, 148, 60, 20, att$)
TextGadget(#Text_15, 348, 208, 60, 20, deff$)
TextGadget(#Text_16, 198, 38, 60, 20, pr$)
Repeat
Until WaitWindowEvent () = #PB_Event_Gadget
EndIf
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_2
End
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_1
Goto menu
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_0
nom$ = GetGadgetText(#String_0)
prenom$ = GetGadgetText(#String_1)
mdp$ = GetGadgetText(#String_3)
jour$ = GetGadgetText(#String_6)
mois$ = GetGadgetText(#String_8)
description$ = GetGadgetText(#String_10)
metier$ = GetGadgetText(#Listview_0)
classe$= GetGadgetText(#Listview_1)
lvl$="1"
Resultat0 = GetGadgetState(#Radio_0)
Resultat1 = GetGadgetState(#Radio_1)
Resultat2 = GetGadgetState(#Radio_2)
Resultat3 = GetGadgetState(#Radio_3)
Resultat4 = GetGadgetState(#Radio_4)
Resultat5 = GetGadgetState(#Radio_5)
Resultat6 = GetGadgetState(#Radio_6)
Resultat7 = GetGadgetState(#Radio_7)
Resultat8 = GetGadgetState(#Radio_8)
Resultat9 = GetGadgetState(#Radio_9)
nomfichier$ =(nom$+prenom$+".teok")
Resultat0$=StrU(Resultat0,#Byte)
Resultat1$=StrU(Resultat1,#Byte)
Resultat2$=StrU(Resultat2,#Byte)
Resultat3$=StrU(Resultat3,#Byte)
Resultat4$=StrU(Resultat4,#Byte)
Resultat5$=StrU(Resultat5,#Byte)
Resultat6$=StrU(Resultat6,#Byte)
Resultat7$=StrU(Resultat7,#Byte)
Resultat8$=StrU(Resultat8,#Byte)
Resultat9$=StrU(Resultat9,#Byte)
If Resultat0=1
type$= "femme elfe"
EndIf
If Resultat1=1
type$= "femme orc"
EndIf
If Resultat2=1
type$= "femme nain"
EndIf
If Resultat3=1
type$= "femme humain"
EndIf
If Resultat4=1
type$= "femme gnome"
EndIf
If Resultat5=1
type$= "homme elfe"
EndIf
If Resultat6=1
type$= "homme orc"
EndIf
If Resultat7=1
type$= "homme nain"
EndIf
If Resultat8=1
type$= "homme humain"
EndIf
If Resultat9=1
type$= "homme gnome"
EndIf
SetGadgetState(#ProgressBar_0,5)
OpenFile(2,nomfichier$)
WriteStringN (nom$)
WriteStringN (prenom$)
WriteStringN (mdp$)
WriteStringN (jour$)
WriteStringN (mois$)
WriteStringN (description$)
WriteStringN (metier$)
WriteStringN (classe$)
WriteStringN (lvl$)
WriteStringN (type$)
SetGadgetState(#ProgressBar_0,10)
CloseFile(2)
CloseWindow (0)
Goto menu2
Default
EndSelect
ForEver
EndIf
menu2:
If OpenWindow(3, 216, 2, 200, 100, #PB_Window_ScreenCentered|#PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_TitleBar | #PB_Window_ScreenCentered , "Menu Teok")
If CreateGadgetList(WindowID())
ButtonGadget(#Button_3, 60, 60, 80, 30, "OK")
TextGadget(#Text_3, 10, 20, 180, 30, "personage corectement creéé", #PB_Text_Center)
EndIf
EndIf
Repeat
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_3
CloseWindow (3)
Goto menu3
Default
EndSelect
ForEver
menu3:
If OpenWindow(4, 228, 28, 600, 400, #PB_Window_ScreenCentered|#PB_Window_SystemMenu | #PB_Window_SizeGadget | #PB_Window_TitleBar , "New window ( 0 )")
If CreateGadgetList(WindowID())
Frame3DGadget(#Frame3D_0, 40, 0, 130, 50, "Nom")
Frame3DGadget(#Frame3D_1, 40, 200, 130, 50, "Métier")
Frame3DGadget(#Frame3D_2, 40, 150, 130, 50, "classe")
Frame3DGadget(#Frame3D_3, 40, 50, 130, 50, "Prénom")
Frame3DGadget(#Frame3D_4, 10, 300, 580, 50, "Description")
Frame3DGadget(#Frame3D_5, 40, 250, 130, 50, "Mot de passe")
Frame3DGadget(#Frame3D_7, 260, 0, 130, 50, "Lvl")
Frame3DGadget(#Frame3D_8, 40, 100, 130, 50, "type")
Frame3DGadget(#Frame3D_9, 260, 50, 130, 50, "Vie")
Frame3DGadget(#Frame3D_10, 260, 100, 130, 50, "Magie")
Frame3DGadget(#Frame3D_11, 260, 150, 130, 50, "Attaque")
Frame3DGadget(#Frame3D_12, 260, 200, 130, 50, "Déffence")
Frame3DGadget(#Frame3D_13, 260, 250, 130, 50, "date de naissance")
TextGadget(#Text_12, 50, 20, 110, 20, nom$)
TextGadget(#Text_13, 50, 220, 110, 20, metier$)
TextGadget(#Text_2, 50, 170, 110, 20, classe$)
TextGadget(#Text_3, 50, 70, 110, 20, prenom$)
TextGadget(#Text_4, 20, 320, 560, 20, description$)
TextGadget(#Text_5, 50, 270, 110, 20, mdp$)
TextGadget(#Text_6, 270, 20, 110, 20, lvl$)
TextGadget(#Text_7, 50, 120, 110, 20, type$)
TextGadget(#Text_8, 270, 70, 110, 20, vie$)
TextGadget(#Text_15, 270, 120, 110, 20, magie$)
TextGadget(#Text_10, 270, 170, 110, 20, att$)
TextGadget(#Text_11, 270, 220, 110, 20, deff$)
TextGadget(#Text_11, 270, 270, 110, 20, jour$+"/"+mois$+"956")
ButtonGadget(#Button_0, 490, 260, 70, 30, "valider")
ButtonGadget(#Button_1, 490, 220, 70, 30, "imprimer")
EndIf
EndIf
Repeat
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_0
End
Default
EndSelect
event=WindowEvent()
Gadget = EventGadgetID()
Select Gadget
Case #Button_1
If PrintRequester()
If StartPrinting("PureBasic Test")
If StartDrawing(PrinterOutput())
DrawingFont(LoadFont(0, "Arial", 30))
Locate(100, 100) : DrawText("profile TEOK")
DrawingFont(LoadFont(0, "Arial", 100))
Locate(100, 300) : DrawText("Perso "+nom$+" "+prenom$)
DrawingFont(LoadFont(0, "Arial", 60))
Locate(100, 500) : DrawText("nom: "+nom$)
Locate(100, 600) : DrawText("prenom: "+prenom$)
Locate(100, 700) : DrawText("mot de passe: "+mdp$)
Locate(100, 800) : DrawText("métier: "+metier$)
Locate(100, 900) : DrawText("classe: "+classe$)
Locate(100, 1100) : DrawText("type: "+type$)
Locate(100, 1000) : DrawText("date de naissance: "+jour$+"/"+mois$+"/956")
Locate(100, 1200) : DrawText("description: "+description$)
Locate(100, 1300) : DrawText("vie: "+vie$)
Locate(100, 1400) : DrawText("magie: "+magie$)
Locate(100, 1500) : DrawText("deffence : "+deff$)
Locate(100, 1600) : DrawText("attaque : "+att$)
Locate(100, 1700) : DrawText("endurence : "+endu$)
Locate(100, 1800) : DrawText("niveau: "+lvl$)
Box(50,530, 40,40 ,RGB(255,122,0))
Box(50,630, 40,40 ,RGB(255,255,122))
Box(50,730, 40,40 ,RGB(122,255,255))
Box(50,830, 40,40 ,RGB(0,122,255))
Box(50,930, 40,40 ,RGB(255,0,0))
Box(50,1030, 40,40 ,RGB(0,255,0))
Box(50,1130, 40,40 ,RGB(0,0,255))
Box(50,1230, 40,40 ,RGB(0,0,0))
Box(50,1330, 40,40 ,RGB(100,0,100))
Box(50,1430, 40,40 ,RGB(100,100,0))
Box(50,1530, 40,40 ,RGB(100,100,100))
Box(50,1630, 40,40 ,RGB(100,255,0))
Box(50,1730, 40,40 ,RGB(0,100,10))
StopDrawing()
EndIf
StopPrinting()
EndIf
EndIf
End
Default
EndSelect
Until WindowEvent ()=#PB_Event_CloseWindow
tiens un exemple mélangeant window , 3D et gadgets
Dans ton code , tu as beaucoup de WindowEvent() qui se suivent , je n'ai pas étudié ,et je ne suis pas le mieux placé pour te conseiller , mais il me semble que tu devrais revoir l'organisation de ton code
Dans ton code , tu as beaucoup de WindowEvent() qui se suivent , je n'ai pas étudié ,et je ne suis pas le mieux placé pour te conseiller , mais il me semble que tu devrais revoir l'organisation de ton code

Code : Tout sélectionner
;Comtois
;Escalier 3D en colimaçon
;PB 3.93 le 13/03/05
;- Déclaration des procédures
Declare Erreur(Message$)
Declare.f Sind(Angle.f)
Declare.f Cosd(Angle.f)
Declare.f WrapValue(Angle.f)
; -Initialisation
;#ScreenWidth = 1024 : #ScreenHeight = 768 : #ScreenDepth = 32
ExamineDesktops()
ScreenHeight=DesktopHeight(0)
ScreenWidth=DesktopWidth(0)
If InitEngine3D() = 0
Erreur("Impossible d'initialiser la 3D , vérifiez la présence de engine3D.dll")
ElseIf InitSprite() = 0 Or InitKeyboard() = 0
Erreur("Impossible d'initialiser DirectX 7 Ou plus")
EndIf
If OpenWindow(0, 0,0,ScreenWidth , ScreenHeight , #PB_Window_SystemMenu ,"Démo" ) = 0
Erreur("Impossible d'ouvrir l'écran ")
EndIf
If CreateGadgetList(WindowID())
;Quelques gadgets pour montrer qu'on peut mélanger gadgets et 3D
ButtonGadget(2,10,140,100,20,"Quitter")
Frame3DGadget(1,10,20,100,100,"Démo")
Ecran3D=ContainerGadget(0,ScreenWidth/4,ScreenHeight/4,ScreenWidth/2,ScreenHeight/2,#PB_Container_Single)
EndIf
If OpenWindowedScreen(Ecran3D,1,1,ScreenWidth/2 -2 , ScreenHeight/2 - 2,0,0,0)=0
Erreur("Impossible d'ouvrir l'écran ")
EndIf
;-Mesh
CreateMesh(0) ;Cube
SetMeshData(0, #PB_Mesh_Vertices , ?CubePoints , 16)
SetMeshData(0, #PB_Mesh_Triangles , ?CubeTriangles, 12)
SetMeshData(0, #PB_Mesh_UVCoordinates , ?CubeTextures , 16)
SetMeshData(0, #PB_Mesh_Normals , ?CubeNormales , 16)
;-light
CreateLight(0,RGB(255,255,255) )
;- Material
CreateMaterial(0 ,LoadTexture(0,"Bois1.png"))
MaterialShadingMode(0, #PB_Material_Phong)
;-Entity
;Fabrique l'escalier
Angle.f = 0
NombreMarche = 35
distance = 70
HauteurMarche = 15
LargeurMarche = 100
ProfondeurMarche = 66
;Les marches
For Marche = 0 To NombreMarche - 1
CreateEntity(Marche, MeshID(0), MaterialID(0))
ResizeEntity (Marche, LargeurMarche, HauteurMarche, ProfondeurMarche)
EntityLocate(Marche, Cosd(Angle) * distance, HauteurMarche / 2 + HauteurMarche * Marche, -Sind(Angle) * distance)
RotateEntity(Marche, Angle, 0, 0)
Angle = WrapValue(Angle + 30)
Next Marche
;La colonne centrale
HauteurColonne.f = NombreMarche * HauteurMarche
Colonne = Marche + 1
CreateEntity(Colonne, MeshID(0) , MaterialID(0) )
ResizeEntity(Colonne, 4 + distance / 2 , HauteurColonne, 4 + distance / 2 )
EntityLocate(Colonne, 0, HauteurColonne / 2, 0 )
;- Camera
CreateCamera(0, 0, 0, 100, 100)
CameraLocate(0,0,0,20)
AmbientColor(RGB(85,85,85))
;- Boucle principale
HauteurCamera = NombreMarche * 5
DistanceCamera = 450
Pas.f = 0.6
Repeat
EventID=WindowEvent()
ClearScreen(0, 0, 0)
CameraLocate(0, Cosd(Angle) * DistanceCamera , HauteurCamera, -Sind(Angle) * DistanceCamera)
LightLocate (0, Cosd(Angle) * DistanceCamera / 2, HauteurCamera, -Sind(Angle) * DistanceCamera / 2)
CameraLookAt(0, 0, HauteurCamera, 0)
Angle = WrapValue(Angle + Pas / 2)
If HauteurCamera < 0 Or HauteurCamera > NombreMarche * HauteurMarche : Pas * -1 : EndIf
HauteurCamera + Pas
RenderWorld()
FlipBuffers()
Until EventID = #PB_Event_CloseWindow
End
;- Procédures
Procedure Erreur(Message$)
MessageRequester("Erreur", Message$, 0)
End
EndProcedure
Procedure.f WrapValue(Angle.f)
Angle/360
Angle-Int(Angle)
If Angle<0
ProcedureReturn (Angle+1)*360
Else
ProcedureReturn Angle*360
EndIf
EndProcedure
Procedure.f Cosd( Angle.f )
;calcule le cos d'un angle en degré
ProcedureReturn Cos( Angle * 0.0174533 )
EndProcedure
Procedure.f Sind( Angle.f )
;calcule le sin d'un angle en degré
ProcedureReturn Sin( Angle * 0.0174533 )
EndProcedure
;-Datas du Cube
DataSection
CubePoints:
Data.f -0.5,-0.5,-0.5
Data.f -0.5,-0.5,0.5
Data.f 0.5,-0.5,0.5
Data.f 0.5,-0.5,-0.5
Data.f -0.5,0.5,-0.5
Data.f -0.5,0.5,0.5
Data.f 0.5,0.5,0.5
Data.f 0.5,0.5,-0.5
Data.f -0.5,-0.5,-0.5
Data.f -0.5,-0.5,0.5
Data.f 0.5,-0.5,0.5
Data.f 0.5,-0.5,-0.5
Data.f -0.5,0.5,-0.5
Data.f -0.5,0.5,0.5
Data.f 0.5,0.5,0.5
Data.f 0.5,0.5,-0.5
CubeNormales:
Data.f -5,0,-5
Data.f -5,0,5
Data.f 5,0,5
Data.f 5,0,-5
Data.f -5,0,-5
Data.f -5,0,5
Data.f 5,0,5
Data.f 5,0,-5
Data.f 0,-10,0
Data.f 0,-10,0
Data.f 0,-10,0
Data.f 0,-10,0
Data.f 0,10,0
Data.f 0,10,0
Data.f 0,10,0
Data.f 0,10,0
CubeTriangles:
Data.w 0,4,7
Data.w 0,7,3
Data.w 1,5,4
Data.w 1,4,0
Data.w 2,6,5
Data.w 2,5,1
Data.w 3,7,6
Data.w 3,6,2
Data.w 9,8,11
Data.w 9,11,10
Data.w 12,13,14
Data.w 12,14,15
CubeTextures:
Data.f 0,1
Data.f 1,1
Data.f 0,1
Data.f 1,1
Data.f 0,0
Data.f 1,0
Data.f 0,0
Data.f 1,0
Data.f 0,0
Data.f 1,0
Data.f 1,1
Data.f 0,1
Data.f 0,0
Data.f 1,0
Data.f 1,1
Data.f 0,1
EndDataSection
daccord je metrait des delay ou waitwindow mais je commence dans pure basic voila tout sinon merci bcp comtois il me reste plus qu'a trouver comment metre des objet dans l'apercu maisi je n'est pas trouver coment faire des "mesh"....
et j'ai essayer de metre un intenigme 3D masi sa marche pas(erreur)
voila
++
et j'ai essayer de metre un intenigme 3D masi sa marche pas(erreur)
voila
++